public void ExpectSerializeMethodToCreateFileIfTheFileDoesntExist() { var fileName = "testFile.txt"; object testObjectToSerialize = new object(); var serializer = new Serializer(); serializer.Serialize(testObjectToSerialize, fileName); Assert.True(File.Exists(fileName)); File.Delete(fileName); }
public void ExpectDeserializeMethodToReturnObjectWhenFileExist() { var fileName = "testFile.txt"; var testObjectToSerialize = new object(); var serializer = new Serializer(); serializer.Serialize(testObjectToSerialize, fileName); var deserializedObject = serializer.Deserialize(fileName); Assert.NotNull(deserializedObject); File.Delete(fileName); }
/// <summary> /// Method for storing the state of the game. Uses memento pattern to execute the command /// </summary> /// <param name="commandInfo">SAVE Command needed</param> public override void Execute(ICommandInfo commandInfo) { var memento = this.Matrix.SaveMemento(); var serializer = new Serializer(); serializer.Serialize(memento, GlobalErrorMessages.SaveMatrixFileName); }