public override bool LoadFromDesc(MyElementDesc desc) { if (!desc.IsValid()) { return(false); } if (!base.LoadFromDesc(desc)) { return(false); } MyRBTriangleMeshElementDesc tmDesc = (MyRBTriangleMeshElementDesc)desc; SetModel(tmDesc.Model); if (tmDesc.ModelLOD0 == null) { SetModelLOD0(tmDesc.Model); } else { SetModelLOD0(tmDesc.ModelLOD0); } return(true); }
public MyPhysicsObjects() { m_RigidBodyDesc = new MyRigidBodyDesc(); m_SensorDesc = new MySensorDesc(); m_RBSphereElementDesc = new MyRBSphereElementDesc(); m_RBBoxElementDesc = new MyRBBoxElementDesc(); m_RBCapsuleElementDesc = new MyRBCapsuleElementDesc(); m_RBTriangleMeshDesc = new MyRBTriangleMeshElementDesc(); m_RBVoxelElementDesc = new MyRBVoxelElementDesc(); m_SensorsPool = new MyObjectsPool <MySensor>(128); m_SphereSensorElementPool = new MyObjectsPool <MySphereSensorElement>(128); m_RigidsPool = new MyObjectsPool <MyRigidBody>(24576); m_RBSphereElementPool = new MyObjectsPool <MyRBSphereElement>(16384); m_RBBoxElementPool = new MyObjectsPool <MyRBBoxElement>(16384); m_RBCapsuleElementPool = new MyObjectsPool <MyRBCapsuleElement>(16); m_RBTriangleMeshElementPool = new MyObjectsPool <MyRBTriangleMeshElement>(16384);//value from Ales - 64 m_RBVoxelElementPool = new MyObjectsPool <MyRBVoxelElement>(512); }
public MyPhysicsObjects() { m_RigidBodyDesc = new MyRigidBodyDesc(); m_SensorDesc = new MySensorDesc(); m_RBSphereElementDesc = new MyRBSphereElementDesc(); m_RBBoxElementDesc = new MyRBBoxElementDesc(); m_RBCapsuleElementDesc = new MyRBCapsuleElementDesc(); m_RBTriangleMeshDesc = new MyRBTriangleMeshElementDesc(); m_RBVoxelElementDesc = new MyRBVoxelElementDesc(); m_SensorsPool = new MyObjectsPool<MySensor>(128); m_SphereSensorElementPool = new MyObjectsPool<MySphereSensorElement>(128); m_RigidsPool = new MyObjectsPool<MyRigidBody>(24576); m_RBSphereElementPool = new MyObjectsPool<MyRBSphereElement>(16384); m_RBBoxElementPool = new MyObjectsPool<MyRBBoxElement>(16384); m_RBCapsuleElementPool = new MyObjectsPool<MyRBCapsuleElement>(16); m_RBTriangleMeshElementPool = new MyObjectsPool<MyRBTriangleMeshElement>(16384);//value from Ales - 64 m_RBVoxelElementPool = new MyObjectsPool<MyRBVoxelElement>(512); }