public static void Run(MyVoxelMap voxelMap, Vector3[] vertexes, MyTriangleVertexIndices[] triangles, MyvoxelImportAction importAction, Matrix modelWorld, MyMwcVoxelMaterialsEnum? voxelMaterial, ref bool changed) { MyVoxelImport voxelImport = new MyVoxelImport(voxelMap, vertexes, triangles, importAction, modelWorld, voxelMaterial, ref changed); }
public static void Run(MyVoxelMap voxelMap, MyModel model, MyvoxelImportAction importAction, Matrix modelWorld, float modelScale, MyMwcVoxelMaterialsEnum? voxelMaterial, ref bool changed) { MyVoxelImport voxelImport = new MyVoxelImport(voxelMap, model, importAction, modelWorld, modelScale, voxelMaterial, ref changed); }
// Use this static method do one-time import of a voxel map public static void Run(MyVoxelMap voxelMap, MyModel model) { MyVoxelImport voxelMapImport = new MyVoxelImport(voxelMap, model, MyVoxelImportOptions.None); }
// Use this static method do one-time import of a voxel map public static void Run(MyVoxelMap voxelMap, MyModelObj model, MyVoxelImportOptions importOptions) { MyVoxelImport voxelMapImport = new MyVoxelImport(voxelMap, model, importOptions); }
// Use this static method do one-time import of a voxel map public static void Run(MyVoxelMap voxelMap, string modelName, MyVoxelImportOptions importOptions) { MyVoxelImport voxelMapImport = new MyVoxelImport(voxelMap, modelName, importOptions); }