public MyReichstagCMission() { ID = MyMissionID.REICHSTAG_C; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("18c-Reichstag C"); Name = MyTextsWrapperEnum.REICHSTAG_C; Description = MyTextsWrapperEnum.REICHSTAG_C_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission27_Reichstag2; MyMwcVector3Int baseSector = new MyMwcVector3Int(-2325831, 0, -7186381); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.NAZI_BIO_LAB }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.REICHSTAG_C_MOTHERSHIP }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List<MyObjective>(); var MeetSubmission = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_FOR_Name), MyMissionID.REICHSTAG_C_FOR, (MyTextsWrapperEnum.REICHSTAG_C_FOR_Description), this, new MyMissionID[] { }, null, (uint)EntityID.Bot_WaltherStauffenberg, 100, 0.25f, null ) { SaveOnSuccess = true, FollowMe = false }; /* MeetSubmission.OnMissionSuccess += MeetSubmissionSuccess; MeetSubmission.OnMissionLoaded += MeetSubmissionLoaded;*/ m_objectives.Add(MeetSubmission); var colonelDialogue = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE, null, this, new MyMissionID[] {MyMissionID.REICHSTAG_C_FOR }, dialogId: MyDialogueEnum.REICHSTAG_C_0100_OFFICER_TALK ) { SaveOnSuccess = true }; m_objectives.Add(colonelDialogue); var goToShipyard = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Name), MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD, (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Description), this, new MyMissionID[] { MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE }, null, (uint)EntityID.Bot_ShipyardOfficer, 100, 0.25f, null, startDialogueId: MyDialogueEnum.REICHSTAG_C_0200_ON_THE_WAY ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(goToShipyard); goToShipyard.OnMissionLoaded += GoToShipyardLoaded; var talkToSupplyOfficer = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD }, dialogId: MyDialogueEnum.REICHSTAG_C_0400_SUPPLY_OFFICER ) { SaveOnSuccess = true }; m_objectives.Add(talkToSupplyOfficer); var ChangeShip = new MyUseObjective( (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Name), MyMissionID.REICHSTAG_C_CHANGESHIP, (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER }, new MyMissionLocation(baseSector, (uint)EntityID.Bot_Disabled_03), MyTextsWrapperEnum.PressToBoardShip, MyTextsWrapperEnum.Ship, MyTextsWrapperEnum.BoardingInProgress, 3000, radiusOverride:30, startDialogId: MyDialogueEnum.REICHSTAG_C_0500_REACHING_SHIPS ); m_objectives.Add(ChangeShip); ChangeShip.OnMissionSuccess += ChangeShipOnOnMissionSuccess; var ShipChangedDialogue = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_CHANGESHIP }, dialogId: MyDialogueEnum.REICHSTAG_C_0600_SHIPS_PICKUPED ) { SaveOnSuccess = true }; m_objectives.Add(ShipChangedDialogue); var GetArmed = new MyObjectiveEnterInventory( (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Name), MyMissionID.REICHSTAG_C_WEAPONS, (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE }, (uint)EntityID.Objective_Shipchange, successDialogId: MyDialogueEnum.REICHSTAG_C_0800_SHOPPING_FINISHED ); m_objectives.Add(GetArmed); GetArmed.OnMissionLoaded += GetArmedLoaded; var MeetTransporterCaptain = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Name), MyMissionID.REICHSTAG_C_GO_TO_HANGAR, (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Description), this, new MyMissionID[] { MyMissionID.REICHSTAG_C_WEAPONS}, null, (uint)EntityID.Bot_TransporterCaptain, 100, 0.25f, null ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(MeetTransporterCaptain); var TalkToTransporterCaptain = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_HANGAR }, dialogId: MyDialogueEnum.REICHSTAG_C_0900_TRANSPORTER_REACHED ) { SaveOnSuccess = true }; m_objectives.Add(TalkToTransporterCaptain); var GetWWMothership = new MyObjective( (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Name), MyMissionID.REICHSTAG_C_MOTHERSHIP, (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE }, new MyMissionLocation(baseSector, (uint)EntityID.Objective_Mothership), radiusOverride: 30 ) { HudName = MyTextsWrapperEnum.HudMothership }; m_objectives.Add(GetWWMothership); }
public MyPlaygroundMission() { ID = MyMissionID.PLAYGROUND; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("Playground"); Name = MyTextsWrapperEnum.PLAYGROUND; Description = MyTextsWrapperEnum.EmptyDescription; Flags = MyMissionFlags.HiddenInSolarMap; MyMwcVector3Int baseSector = new MyMwcVector3Int(-85381496, 0, -85381496); Location = new MyMissionLocation(baseSector, 315); RequiredMissions = new MyMissionID[] { }; m_objectives = new List<MyObjective>(); var placeRadarMission = new MyUseObjective( new StringBuilder("Find a place for the alien radar"), MyMissionID.PLAYGROUND_SUBMISSION_01, new StringBuilder(""), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)1889), MyTextsWrapperEnum.PressToTakeTransmitter, MyTextsWrapperEnum.Transmitter, MyTextsWrapperEnum.TransferInProgress, 10 ) { SaveOnSuccess = false }; placeRadarMission.OnMissionSuccess += PlaceRadarSucces; m_objectives.Add(placeRadarMission); /* var playgroundSubmission = new MySubmission( new StringBuilder("Play around a little"), MyMissionID.PLAYGROUND_SUBMISSION_02, new StringBuilder(""), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, 831) ); playgroundSubmission.OnMissionSuccess += PlaygroundSubmissionSubmissionSuccess; m_submissions.Add(playgroundSubmission); */ /* m_cubeSubmission = new MySubmission( new StringBuilder("3D cubes"), MyMissionID.PLAYGROUND_SUBMISSION_02, new StringBuilder("Reach the exit. Enter every cube exactly once."), null, this, new MyMissionID[] { MyMissionID.PLAYGROUND_SUBMISSION_01 }, null ); m_submissions.Add(m_cubeSubmission); */ m_subShakeAction = new MyTimerActionDelegate(SubShake); m_shakeAction = new MyTimerActionDelegate(FarExplosion); }