public void Start(MyGuiHelperBase guiHelper, MyGameplayProperties itemProperties, MyMwcObjectBuilder_Base objectBuilder, float amount) { GuiHelper = guiHelper; ItemProperties = itemProperties; ObjectBuilder = objectBuilder; Amount = Math.Min(amount, MaxAmount); TemporaryFlags = MyInventoryItemTemporaryFlags.NONE; }
protected void Init(StringBuilder displayName, MyMwcObjectBuilder_Base objectBuilder) { Closed = false; m_wasDead = false; m_isExploded = false; // System.Diagnostics.Debug.Assert(objectBuilder != null); if (objectBuilder != null) { this.EntityId = MyEntityIdentifier.FromNullableInt(objectBuilder.EntityId); this.m_objectBuilder = objectBuilder.Clone(); // MyMwcUtils.DeepCopy(objectBuilder); m_gameplayProperties = MyGameplayConstants.GetGameplayProperties(objectBuilder, Faction); Debug.Assert(m_gameplayProperties != null); if (m_gameplayProperties != null) { MaxHealth = m_gameplayProperties.MaxHealth; Health = m_gameplayProperties.MaxHealth; } PersistentFlags = objectBuilder.PersistentFlags; this.Name = objectBuilder.Name; MyEntities.SetEntityName(this, false); IsGenerated = objectBuilder.Generated; if (IsGenerated) { Flags &= ~EntityFlags.NeedsId; Flags &= ~EntityFlags.Save; } } else { PersistentFlags |= MyMwcObjectBuilder_Base.GetDefaultPersistantFlags(); } InitRenderObjects(); // When entity needs id and has id, add it to list if ((Flags & EntityFlags.NeedsId) != 0) { // When suspended, id is allocated during link if (!this.EntityId.HasValue && MyEntityIdentifier.AllocationSuspended == false) { this.EntityId = MyEntityIdentifier.AllocateId(); } if (this.EntityId.HasValue) { MyEntityIdentifier.AddEntityWithId(this); } } else { this.EntityId = null; } this.DisplayName = displayName != null ? displayName.ToString() : null; UpdateHudMarker(); m_worldMatrix = Matrix.Identity; //DebugGenerateEntityDisplayName(); if (!MyFakes.MWBUILDER) { Debug.Assert(IsActivatedForDifficulty(MyGameplayDifficultyEnum.EASY) || IsActivatedForDifficulty(MyGameplayDifficultyEnum.NORMAL) || IsActivatedForDifficulty(MyGameplayDifficultyEnum.HARD)); } }
public void Start(MyGuiHelperBase guiHelper, MyGameplayProperties itemProperties, MyMwcObjectBuilder_Base objectBuilder) { Start(guiHelper, itemProperties, objectBuilder, 1f); }