void RefreshParticleEffect() { m_effectHelper = MyDummyEffectHelpers.Get((MyParticleEffectsIDEnum)ParticleID); if (DoesParticleEffectNeedDetector()) { CreateDetectorForParticleEffect(); } }
void RefreshParticleEffect() { m_effectHelper = MyDummyEffectHelpers.Get((MyParticleEffectsIDEnum) ParticleID); if (DoesParticleEffectNeedDetector()) { CreateDetectorForParticleEffect(); } }