public PointL Add(PointL other) { return(new PointL(X + other.X, Y + other.Y, Z + other.Z)); }
public static PointF AsPointF(this PointL point) { return(new PointF(point.X, point.Y, point.Z)); }
public long GetDistance(PointL other) { return(Math.Max(Math.Max(Math.Abs(X - other.X), Math.Abs(Y - other.Y)), Math.Abs(Z - other.Z))); }
public static Vector3 AsVector(this PointL point) { return(new Vector3(point.X, point.Y, point.Z)); }