public SummonCommand( Asset entity, Location location, DataTag dataTag = null) { Entity = entity; Location = location; DataTag = dataTag; }
public GiveCommand(IFormattable player, Asset item, int? amount = null, int? data = null, DataTag dataTag = null) { if (player == null) throw new ArgumentNullException("player"); if (!(player is PlayerSelector || player is Player)) throw new ArgumentException("player must be a PlayerSelector or Player.", "player"); if (item == null) throw new ArgumentNullException("item"); if (item.Type == AssetType.Entity) throw new ArgumentException("item must have a type of Item or Block.", "item"); if (amount < 1 || amount > 64) throw new ArgumentException("amount must be between 1 and 64, inclusive.", "amount"); Player = player; Item = item; Amount = amount; Data = data; DataTag = dataTag; }
public FillCommand( Location location1, Location location2, Asset block, int? dataValue = null, FillCommandOldBlockHandling? oldBlockHandling = null, DataTag dataTag = null) { Location1 = location1; Location2 = location2; Block = block; DataValue = dataValue; OldBlockHandling = oldBlockHandling; DataTag = dataTag; }
internal static bool IsSimple(DataTag dataTag) { return dataTag.Attributes.Count == 0 || (dataTag.Attributes.Count == 1 && IsSimple((dynamic)dataTag.Attributes.First().Value)); }