public void ResetGame() { clickCounter = 0; Animate.BlinkSquares(tableLayoutPanel1); // Generate a random int between 1-20 tand assign to mine variable mineLocation = randomMine.Next(MIN, MAX); }
private void NewGame() { clearStats(); Animate.BlinkSquares(tableLayoutPanel1); // Generate a random int between 1-20 tand assign to mine variable mineLocation = randomMine.Next(MIN, MAX); }