public void AIUpdate(Player player) { if (active && (player.Position - position).LengthFast < 500 && !hasGoal) { goalPosition = player.Position; hasGoal = true; source.Play(); } }
public void AIUpdate(Player player) { if ((player.Position - position).LengthFast < 300) { goalPos = player.Position; hasGoal = true; if (source.State != OpenTK.Audio.OpenAL.ALSourceState.Playing) source.Play(); } else { if (source.State == OpenTK.Audio.OpenAL.ALSourceState.Playing) source.Stop(); hasGoal = false; } }
public void OnLoad(EventArgs e) { camera = new Camera(); camera.LoadProjection(); entities = new List<Entity>(); player = new Player(); map = new LevelMap(new Texture("Resources/Levels/" + level + ".png"), new Texture("Resources/Levels/" + level + "_col.png")); helpFont = new QFont("Resources/Fonts/anarchysans.ttf", 22); helpFont.Options.Colour = Color4.DarkRed; using (StreamReader reader = new StreamReader("Resources/Levels/" + level + ".txt")) { while (!reader.EndOfStream) { string line = reader.ReadLine(); string[] values = line.Split(' '); Vector2 pos = new Vector2(int.Parse(values[1]), int.Parse(values[2])); switch (values[0]) { case "Spawn": player.Position = pos; player.Position = pos; break; case "Generator": generator = new Generator(pos); entities.Add(generator); break; case "Lift": lift = new Lift(pos); entities.Add(lift); break; case "Pickaxe": entities.Add(new Pickaxe(pos, 0, true)); break; case "PickaxeB": entities.Add(new Pickaxe(pos, 0, false)); break; case "Skeleton": entities.Add(new Skeleton(0, pos)); break; case "Goblin": entities.Add(new Goblin(pos)); break; case "GameEnd": entities.Add(new Endgame(pos)); break; } } } fadeIn = new Mesh(1024, 768, Texture.Zero); fadePercent = 1f; fadingIn = true; GL.Enable(EnableCap.Blend); GL.Enable(EnableCap.Texture2D); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); }