public static bool IsAir(this BlockState state) { return(state.Id == (uint)BlockId.Air); }
public static bool IsWood(this BlockState state) { return(state.IsSameId(BlockStates.Wood())); // || state.IsSameId(BlockStates.Wood2()); }
/* * public static async Task<bool> CanBlockStay(this BlockState state, IWorld world, IGrainFactory grainFactory, int x, int y, int z) * { * if (state.IsSameId(BlockStates.Grass())) * { * if (y > 0) * { * var downState = await world.GetBlockState(grainFactory, x, y - 1, z); * if (downState == BlockStates.Dirt() || * downState == BlockStates.Grass()) * { * return true; * } * } * * return false; * } * else * { * return true; * } * } */ public static uint ToUInt32(this BlockState blockState) { return(ChunkSectionCompactStorage.ToUInt32(ref blockState)); }
public static bool IsLeaves(this BlockState state) { return(state.IsSameId(BlockStates.Leaves())); // || state.IsSameId(BlockStates.Leaves2()); }