예제 #1
0
        void IDispatchHost.IncreaseThreadCount(string reason)
        {
            // check if thread pool is already awaiting another thread
            if (_threadVelocity > 0)
            {
                return;
            }
            lock (_syncRoot) {
                _threadVelocity = 1;

                // check if thread pool has enough threads
                if (_threadCount >= _maxParallelThreads)
                {
                    _threadVelocity = 0;
                    return;
                }
#if EXTRA_DEBUG
                _log.DebugFormat("IncreaseThreadCount: {1} - {0}", this, reason);
#endif
            }

            // check if there are threads in the reserve
            KeyValuePair <DispatchThread, Result <DispatchWorkItem> > reservedThread;
            if (_reservedThreads.TryPop(out reservedThread))
            {
                AddThread(reservedThread);
            }
            else
            {
                DispatchThreadScheduler.RequestThread(0, AddThread);
            }
        }
예제 #2
0
        private void RemoveThread(string reason, DispatchThread thread, Result <DispatchWorkItem> result)
        {
            if (thread == null)
            {
                throw new ArgumentNullException("thread");
            }
            if (result == null)
            {
                throw new ArgumentNullException("result");
            }
            if (thread.PendingWorkItemCount != 0)
            {
                throw new ArgumentException(string.Format("thread #{1} still has work-items in queue (items: {0})", thread.PendingWorkItemCount, thread.Id), "thread");
            }

            // remove thread from list of allocated threads
            lock (_syncRoot) {
                _threadVelocity = 0;
                UnregisterThread(reason, thread);
            }

            // check if we can put thread into the reserved list
            if (_reservedThreads.Count < MinReservedThreads)
            {
                if (!_reservedThreads.TryPush(new KeyValuePair <DispatchThread, Result <DispatchWorkItem> >(thread, result)))
                {
                    throw new NotSupportedException("TryPush failed");
                }
            }
            else
            {
                // return thread to resource manager
                DispatchThreadScheduler.ReleaseThread(thread, result);
            }
        }
예제 #3
0
        /// <summary>
        /// Shutdown the ElasticThreadPool instance.  This method blocks until all pending items have finished processing.
        /// </summary>
        public void Dispose()
        {
            if (!_disposed)
            {
                _disposed = true;
                _log.DebugFormat("Dispose @{0}", this);

                // TODO (steveb): make dispose more reliable
                // 1) we can't wait indefinitively!
                // 2) we should progressively sleep longer and longer to avoid unnecessary overhead
                // 3) this pattern feels useful enough to be captured into a helper method

                // wait until all threads have been decommissioned
                while (ThreadCount > 0)
                {
                    AsyncUtil.Sleep(100.Milliseconds());
                }

                // discard all reserved threads
                KeyValuePair <DispatchThread, Result <DispatchWorkItem> > reserved;
                while (_reservedThreads.TryPop(out reserved))
                {
                    DispatchThreadScheduler.ReleaseThread(reserved.Key, reserved.Value);
                }
                DispatchThreadScheduler.UnregisterHost(this);
            }
        }
예제 #4
0
        //--- Constructors ---

        /// <summary>
        /// Creates a new ElasticThreadPool instance.
        /// </summary>
        /// <param name="minReservedThreads">Minium number of threads to reserve for the thread pool.</param>
        /// <param name="maxParallelThreads">Maximum number of parallel threads used by the thread pool.</param>
        /// <exception cref="InsufficientResourcesException">The ElasticThreadPool instance was unable to obtain the minimum reserved threads.</exception>
        public ElasticThreadPool(int minReservedThreads, int maxParallelThreads)
        {
            _minReservedThreads = Math.Max(0, Math.Min(minReservedThreads, MAX_RESERVED_THREADS));
            _maxParallelThreads = Math.Max(Math.Max(1, minReservedThreads), Math.Min(maxParallelThreads, int.MaxValue));

            // initialize reserved threads
            _activeThreads = new DispatchThread[Math.Min(_maxParallelThreads, Math.Max(_minReservedThreads, Math.Min(16, _maxParallelThreads)))];
            if (_minReservedThreads > 0)
            {
                DispatchThreadScheduler.RequestThread(_minReservedThreads, AddThread);
            }
            DispatchThreadScheduler.RegisterHost(this);
            _log.DebugFormat("Create @{0}", this);
        }
예제 #5
0
        // (yurig): This method has been intentionally split from DispatchLoop()
        // result.Block() inside causes Result<DispatchWorkItem> to never be disposed.
        // By moving it into its own method we ensure its garbage collection as it is
        // popped off the stack. Do NOT inline this method into DispatchLoop().
        private bool GetNextWorkItem(out Action callback)
        {
            if (!_inbox.TryPop(out callback))
            {
                var result = new Result <DispatchWorkItem>(TimeSpan.MaxValue);

                // reset the dispatch queue for this thread
                AsyncUtil.CurrentDispatchQueue = null;
                _queue = null;

                // check if thread is associated with a host already
                if (_host == null)
                {
                    // NOTE (steveb): this is a brand new thread without a host yet

                    // return the thread to the dispatch scheduler
                    DispatchThreadScheduler.ReleaseThread(this, result);
                }
                else
                {
                    // request another work-item
                    _host.RequestWorkItem(this, result);
                }

                // block until a work item is available
                result.Block();

                // check if we received a work item or an exception to shutdown
                if (result.HasException && (result.Exception is DispatchThreadShutdownException))
                {
                    // time to shut down
                    _log.DebugFormat("DispatchThread #{0} destroyed", _id);
                    return(false);
                }
                callback = result.Value.WorkItem;
                _queue   = result.Value.DispatchQueue;

                // TODO (steveb): handle the weird case where _queue is null

                // set the dispatch queue for this thread
                AsyncUtil.CurrentDispatchQueue = _queue;
            }
            return(true);
        }
예제 #6
0
        //--- Constructors ---

        /// <summary>
        /// Creates a new ElasticPriorityThreadPool instance.
        /// </summary>
        /// <param name="minReservedThreads">Minium number of threads to reserve for the thread pool.</param>
        /// <param name="maxParallelThreads">Maximum number of parallel threads used by the thread pool.</param>
        /// <param name="maxPriority">Maximum priority number (inclusive upper bound).</param>
        /// <exception cref="InsufficientResourcesException">The ElasticPriorityThreadPool instance was unable to obtain the minimum reserved threads.</exception>
        public ElasticPriorityThreadPool(int minReservedThreads, int maxParallelThreads, int maxPriority)
        {
            _minReservedThreads = Math.Max(0, Math.Min(minReservedThreads, MAX_RESERVED_THREADS));
            _maxParallelThreads = Math.Max(Math.Max(1, minReservedThreads), Math.Min(maxParallelThreads, int.MaxValue));
            _inbox            = new LockFreePriorityQueue <Action>(maxPriority);
            _prioritizedInbox = new PrioritizedThreadPool[maxPriority];
            for (int i = 0; i < maxPriority; ++i)
            {
                _prioritizedInbox[i] = new PrioritizedThreadPool(i, this);
            }

            // initialize reserved threads
            _activeThreads = new DispatchThread[Math.Min(_maxParallelThreads, Math.Max(_minReservedThreads, Math.Min(16, _maxParallelThreads)))];
            if (_minReservedThreads > 0)
            {
                DispatchThreadScheduler.RequestThread(_minReservedThreads, AddThread);
            }
            DispatchThreadScheduler.RegisterHost(this);
            _log.DebugFormat("Create @{0}", this);
        }
예제 #7
0
        private void DispatchLoop()
        {
            // set thread-local self-reference
            CurrentThread = this;

            // begin thread loop
            try {
                while (true)
                {
                    // check if queue has a work-item
                    Action callback;
                    if (!_inbox.TryPop(out callback))
                    {
                        var result = new Result <DispatchWorkItem>(TimeSpan.MaxValue);

                        // reset the dispatch queue for this thread
                        AsyncUtil.CurrentDispatchQueue = null;

                        // check if thread is associated with a host already
                        if (_host == null)
                        {
                            // NOTE (steveb): this is a brand new thread without a host yet

                            // return the thread to the dispatch scheduler
                            DispatchThreadScheduler.ReleaseThread(this, result);
                        }
                        else
                        {
                            // request another work-item
                            _host.RequestWorkItem(this, result);
                        }

                        // block until a work item is available
                        result.Block();

                        // check if we received a work item or an exception to shutdown
                        if (result.HasException && (result.Exception is DispatchThreadShutdownException))
                        {
                            // time to shut down
                            _log.DebugFormat("DispatchThread #{0} destroyed", _id);
                            return;
                        }
                        callback = result.Value.WorkItem;
                        _queue   = result.Value.DispatchQueue;

                        // TODO (steveb): handle the weird case where _queue is null

                        // set the dispatch queue for this thread
                        AsyncUtil.CurrentDispatchQueue = _queue;
                    }

                    // execute work-item
                    if (callback != null)
                    {
                        try {
                            callback();
                        } catch (Exception e) {
                            _log.Warn("an unhandled exception occurred while executing the work-item", e);
                        }
                    }
                }
            } catch (Exception e) {
                // something went wrong that shouldn't have!
                _log.ErrorExceptionMethodCall(e, string.Format("DispatchLoop #{0}: FATAL ERROR", _id));

                // TODO (steveb): tell _host about untimely exit; post items in queue to host inbox (o/w we lose them)
            } finally {
                CurrentThread = null;
            }
        }