public override void OnOverlap(PlayerMovement pm)
        {
            HealthSystem health = pm.GetComponent <HealthSystem>();

            if (health)
            {
                health.TakeDamage(damageAmount);
            }

            // add knockback

            Vector3 vToPlayer = (pm.transform.position - this.transform.position).normalized;


            pm.LaunchPlayer(vToPlayer * 10);
        }
 public void PlayerHit(PlayerMovement pm)
 {
     pm.LaunchPlayer(new Vector3(0, 20, 0));
 }
 public override void OnOverlap(PlayerMovement pm)
 {
     pm.LaunchPlayer(new Vector3(0, 20, 0));
 }