public void checkAnswer(string buttonText, int whichButton) { currentQuestion.chosenAnswer = new ChosenAnswer(buttonText); if (currentQuestion.IsAnswerRight()) { whichBlink = whichButton; playAnswerSong(AnswerSongMode.Right, currentQuestion.level); } else //ako ne e tocen selektiraniot odgovor da pocne da trepka (zeleno) tocniot odgovor { if (button1.Text == currentQuestion.correctAnswer.correctAnswer) { whichBlink = 1; } else if (button2.Text == currentQuestion.correctAnswer.correctAnswer) { whichBlink = 2; } else if (button3.Text == currentQuestion.correctAnswer.correctAnswer) { whichBlink = 3; } else if (button4.Text == currentQuestion.correctAnswer.correctAnswer) { whichBlink = 4; } nextQ = false; playAnswerSong(AnswerSongMode.Wrong, currentQuestion.level); } counter = 0; timer1.Start(); timer1.Enabled = true; }
public void checkAnswer(string buttonText, int whichButton) { q.chosenAnswer = new ChosenAnswer(buttonText); if (q.IsAnswerRight()) { whichBlink = whichButton; } //ako ne e tocen selektiraniot odgovor da pocne da trepka (zeleno) tocniot odgovor else { if (button1.Text == q.correctAnswer.correctAnswer) { whichBlink = 1; } else if (button2.Text == q.correctAnswer.correctAnswer) { whichBlink = 2; } else if (button3.Text == q.correctAnswer.correctAnswer) { whichBlink = 3; } else if (button4.Text == q.correctAnswer.correctAnswer) { whichBlink = 4; } nextQ = false; } counter = 0; timer1.Start(); timer1.Enabled = true; }