/// <summary> /// Calls message frame and retrieves last 10 messages from server. /// </summary> /// <returns>A string with the number of messages retrieved if retrieving was successful or an error message else.</returns> public static string RetrieveTenMessages() { int messagesRetrieved; try { messagesRetrieved = (char)_messages.RetrieveTenMessages(); } catch (Exception e) { _logger.log(3, "The following error occurred while trying to retrieve from server: " + e.Message); return(e.Message); } string numMessages = System.String.Empty + messagesRetrieved; _logger.log(2, "USER: "******" retrieved " + numMessages + " messages successfully from server."); return(numMessages); }
/// <summary> /// Calls message frame and retrieves last 10 messages from server. /// </summary> /// <param name="checkRetrieval">Indicates whteher the method was used in order to check connection ore for normal use.</param> /// <returns>A string indicating the number of messages rettrieved.</returns> /// <returns>A string with the number of messages retrieved if retrieving was successful or an error message else.</returns> public static string RetrieveTenMessages(bool checkRetrieval) { int messagesRetrieved; try { messagesRetrieved = (char)_messages.RetrieveTenMessages(); if (!checkRetrieval && messagesRetrieved != 0) { _logger.log(2, "USER: "******" retrieved " + messagesRetrieved + "" + " messages successfully from server."); } } catch (Exception e) { _logger.log(3, "The following error occurred while trying to retrieve from server: " + e.Message); return(e.Message); } return(messagesRetrieved + String.Empty); }