public static void EndSample(IntPtr luaState) { #if DEBUG if (!IsMainThread) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1); sample.costTime = getcurrentTime - sample.currentTime; var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.costLuaGC = luaGC > 0 ? luaGC : 0; sample.costMonoGC = monoGC > 0 ? monoGC : 0; if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null; if (m_SampleEndAction != null && beginSampleMemoryStack.Count == 0) { if (LuaDeepProfilerSetting.Instance.isRecord && LuaDeepProfilerSetting.Instance.isNeedRecord) { //迟钝了 if (sample.costTime >= (1 / 30.0f) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > LuaDeepProfilerSetting.Instance.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } m_SampleEndAction(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } #endif }
public static void EndSample(IntPtr luaState) { if (!IsMainThread) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaDLL.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack.Pop(); sample.costTime = (int)(getcurrentTime - sample.currentTime); var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.currentLuaMemory = (int)nowMemoryCount; sample.currentMonoMemory = (int)nowMonoCount; sample.costLuaGC = (int)luaGC; sample.costMonoGC = (int)monoGC; if (sample.childs.Count > 0) { long mono_gc = 0; long lua_gc = 0; for (int i = 0, imax = sample.childs.Count; i < imax; i++) { Sample c = sample.childs[i]; lua_gc += c.costLuaGC; mono_gc += c.costMonoGC; } sample.costLuaGC = (int)Math.Max(lua_gc, luaGC); sample.costMonoGC = (int)Math.Max(mono_gc, monoGC); } if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null; //UnityEngine.Debug.Log(sample.name); if (beginSampleMemoryStack.Count == 0) { // TODO NetWorkClient.SendMessage(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } }
public static void EndSample(IntPtr luaState) { if (!IsMainThread) { return; } var setting = LuaDeepProfilerSetting.Instance; if (setting == null) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack.Pop(); sample.costTime = (int)(getcurrentTime - sample.currentTime); var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.currentLuaMemory = (int)nowMemoryCount; sample.currentMonoMemory = (int)nowMonoCount; sample.costLuaGC = (int)luaGC; sample.costMonoGC = (int)monoGC; if (sample.childs.Count > 0) { long mono_gc = 0; long lua_gc = 0; for (int i = 0, imax = sample.childs.Count; i < imax; i++) { Sample c = sample.childs[i]; lua_gc += c.costLuaGC; mono_gc += c.costMonoGC; } sample.costLuaGC = (int)Math.Max(lua_gc, luaGC); sample.costMonoGC = (int)Math.Max(mono_gc, monoGC); } if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack.Peek() : null; //UnityEngine.Debug.Log(sample.name); if (beginSampleMemoryStack.Count == 0) { if (setting != null && setting.isNeedCapture) { //迟钝了 if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > setting.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else if (sample.costMonoGC > setting.captureMonoGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } NetWorkClient.SendMessage(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } }
public static void EndSample(IntPtr luaState) { if (!IsMainThread) { return; } var setting = LuaDeepProfilerSetting.Instance; if (setting == null) { return; } if (beginSampleMemoryStack.Count <= 0) { return; } long nowMemoryCount = LuaLib.GetLuaMemory(luaState); long nowMonoCount = GC.GetTotalMemory(false); Sample sample = beginSampleMemoryStack[beginSampleMemoryStack.Count - 1]; beginSampleMemoryStack.RemoveAt(beginSampleMemoryStack.Count - 1); sample.costTime = (int)(getcurrentTime - sample.currentTime); var monoGC = nowMonoCount - sample.currentMonoMemory; var luaGC = nowMemoryCount - sample.currentLuaMemory; sample.costLuaGC = (int)(luaGC > 0 ? luaGC : 0); sample.costMonoGC = (int)(monoGC > 0 ? monoGC : 0); if (!sample.CheckSampleValid()) { sample.Restore(); return; } sample.fahter = beginSampleMemoryStack.Count > 0 ? beginSampleMemoryStack[beginSampleMemoryStack.Count - 1] : null; //UnityEngine.Debug.Log(sample.name); if (beginSampleMemoryStack.Count == 0) { if (setting != null && setting.isNeedCapture) { //迟钝了 if (sample.costTime >= (1 / (float)(setting.captureFrameRate)) * 10000000) { sample.captureUrl = Sample.Capture(); } else if (sample.costLuaGC > setting.captureLuaGC) { sample.captureUrl = Sample.Capture(); } else if (sample.costMonoGC > setting.captureMonoGC) { sample.captureUrl = Sample.Capture(); } else { sample.captureUrl = null; } } NetWorkClient.SendMessage(sample); } //释放掉被累加的Sample if (beginSampleMemoryStack.Count != 0 && sample.fahter == null) { sample.Restore(); } }