void Start() { gameManager = GameObject.Find("GameManager").GetComponent <MightyGameManager>(); inputControlDevice = InputControlDevice.Mouse; DeselectUI(); SetUpGameJamLogo(); SetUpUIElements(); SetUpResolutionOptions(); SetUpCursor(); animatedCameraDirectionTimer = animatedCameraInclination; }
void Awake() { gameManager = this; FindMightyReferences(); gameState = startGameState; lastGameState = startGameState; if (debugHideUI) { gameState = GameState.Playing; lastGameState = GameState.Playing; UIManager.enabled = false; UIManager.transform.gameObject.SetActive(false); } }
void Start() { gameManager = GameObject.Find("GameManager").GetComponent <MightyGameManager>(); m_TargetCameraState.SetFromTransform(transform); m_InterpolatingCameraState.SetFromTransform(transform); }
public void Start() { gameManager = GameObject.Find("GameManager").GetComponent <MightyGameManager>(); }