public Cf3Map(Cf3StageFile lp, int stage, bool playable = true) { byte[] buf; string text; uint[] bgm = new uint[(int)BGMNumber.BGMN_SIZE]; m_pDIBBuf = CDIB32.Create(); m_pDIBBuf.CreateSurface(320, 240); m_Stage = (byte)stage; m_bPlayable = playable; Cf3MapObjectBase.SetParent(this); m_nGotBanana = m_nTotalBanana = 0; m_Wind = null; m_pObject = null; // キャラ m_MainChara = null; // タイトル m_Title = ""; if ((text = lp.GetStageDataString(GetChunkType(CT.CT_TL00, stage))) != null) { m_Title = text; } // マップチップ m_MapChip[0] = ReadMapChip(lp, 0); m_MapChip[1] = ReadMapChip(lp, 1); m_MapChip[2] = ReadMapChip(lp, 2); // 当たり判定 Array.Copy(m_defHit, m_Hit, 240); if ((buf = lp.GetStageData(CT.CT_HITS)) != null) { Array.Copy(buf, m_Hit, Math.Min(buf.Length, 240)); } // マップデータ(下層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M000, stage))) != null) { m_Width[0] = buf[0]; m_Height[0] = buf[1]; m_MapData[0] = new byte[m_Width[0] * m_Height[0]]; Array.Copy(buf, 2, m_MapData[0], 0, m_Width[0] * m_Height[0]); } else { m_MapData[0] = null; } // マップデータ(中層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M100, stage))) != null) { m_Width[1] = buf[0]; m_Height[1] = buf[1]; var stagesize = m_Width[1] * m_Height[1]; m_MapData[1] = new byte[stagesize]; m_Wind = new float[stagesize]; m_pObject = new Cf3MapObjectBase[stagesize]; var windmap = new byte[stagesize]; Array.Copy(buf, 2, m_MapData[1], 0, stagesize); int x, y, z, n; z = 0; for (y = 0; y < m_Height[1]; y++) { for (x = 0; x < m_Width[1]; x++) { windmap[z] = 0; n = m_MapData[1][z]; if (n >= 0xf0) { if (n == 0xf0) // 主人公 { if (m_MainChara == null) { m_MainChara = Cf3MapObjectMain.Create(x, y); } bgm[(int)BGMNumber.BGMN_GAMEFUNYA] += 99; } else if (n == 0xf1) // バナナ { new Cf3MapObjectBanana(x, y); bgm[(int)BGMNumber.BGMN_GAMEBANANA] += 1; m_nTotalBanana++; } else if (n == 0xf2) // とげとげ { new Cf3MapObjectNeedle(x, y); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xf3) // ギヤバネ左向き { new Cf3MapObjectGeasprin(x, y, f3MapObjectDirection.DIR_LEFT); bgm[(int)BGMNumber.BGMN_GAMEGEASPRIN] += 10; } else if (n == 0xf4) // ギヤバネ右向き { new Cf3MapObjectGeasprin(x, y, f3MapObjectDirection.DIR_RIGHT); bgm[(int)BGMNumber.BGMN_GAMEGEASPRIN] += 10; } else if (n == 0xf5) // 風ストップ { windmap[z] = 0xC; } else if (n == 0xf6) // 風左向き { windmap[z] = 0x1; bgm[(int)BGMNumber.BGMN_GAMEWIND] += 1; } else if (n == 0xf7) // 風右向き { windmap[z] = 0x2; bgm[(int)BGMNumber.BGMN_GAMEWIND] += 1; } else if (n == 0xf8) // ミスター・フレーム { new Cf3MapObjectmrframe(x, y); bgm[(int)BGMNumber.BGMN_GAMEMRFRAME] += 40; } else if (n == 0xf9) // ウナギカズラ { new Cf3MapObjectEelPitcher(x, y); bgm[(int)BGMNumber.BGMN_GAMEEELPITCHER] += 5; } else if (n == 0xfa) // 氷 { new Cf3MapObjectIceSource(x, y); bgm[(int)BGMNumber.BGMN_GAMEICE] += 8; } else if (n == 0xfb) // 火 { new Cf3MapObjectFire(x, y); bgm[(int)BGMNumber.BGMN_GAMEFIRE] += 8; } else if (n == 0xfc) // とげとげ { new Cf3MapObjectNeedle(x, y, 1); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xfd) // とげとげ { new Cf3MapObjectNeedle(x, y, 2); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } else if (n == 0xfe) // とげとげ { new Cf3MapObjectNeedle(x, y, 3); bgm[(int)BGMNumber.BGMN_GAMENEEDLE] += 4; } m_MapData[1][z] = 0; } else { if (GetHit(x, y, HIT.HIT_LEFT)) { windmap[z] = 0x4; } else { windmap[z] = 0; } if (GetHit(x, y, HIT.HIT_RIGHT)) { windmap[z] |= 0x8; } } z++; } } z = 0; var wind = 0.0f; int dx; for (y = 0; y < m_Height[1]; y++) { for (x = 0; x < m_Width[1]; x++) { if ((windmap[z] & 0x10) != 0) { } else { wind = 0.0f; for (dx = 0; x + dx < m_Width[1]; dx++) { if ((windmap[z + dx] & 0x4) != 0) { break; } if ((windmap[z + dx] & 0x1) != 0) { wind -= 1.0f; } if ((windmap[z + dx] & 0x2) != 0) { wind += 1.0f; } windmap[z + dx] |= 0x10; if ((windmap[z + dx] & 0x8) != 0) { break; } } if (TL.IsIn(-0.01f, wind, 0.01f)) { wind = 0.0f; } else { new Cf3MapObjectWind(x, y, dx, wind); } } m_Wind[z] = wind; z++; } } Cf3MapObjectBase.UpdateCPosAll(); } else { m_MapData[1] = null; } // マップデータ(上層) if ((buf = lp.GetStageData(GetChunkType(CT.CT_M200, stage))) != null) { m_Width[2] = buf[0]; m_Height[2] = buf[1]; m_MapData[2] = new byte[m_Width[2] * m_Height[2]]; Array.Copy(buf, 2, m_MapData[2], 0, m_Width[2] * m_Height[2]); } else { m_MapData[2] = null; } // BGM uint bgmm = 0; m_BGMNumber = BGMNumber.BGMN_SIRENT; for (int i = (int)BGMNumber.BGMN_SIRENT; i < (int)BGMNumber.BGMN_SIZE; i++) { if (bgmm < bgm[i]) { bgmm = bgm[i]; m_BGMNumber = (BGMNumber)i; } } m_ScrollX = m_ScrollY = 0; if (m_MainChara != null) { m_MainChara.GetPos(out m_ScrollRX, out m_ScrollRY); } }
public void OnDraw(CDIB32 lp, bool bShowHit) { int x, y, z; int vx, vy; int sx, sy, ex, ey; Rectangle r; lp.Clear(0); if (m_MapData[0] != null) { float mx = 1; if (m_Width[1] - 10 > 0) { mx = (float)(m_Width[0] - 10) / (float)(m_Width[1] - 10); } float my = 1; if (m_Height[1] - 7 > 0) { my = (float)(m_Height[0] - 7) / (float)(m_Height[1] - 7); } sx = sy = 0; GetViewPos(ref sx, ref sy, mx, my); sx = (-sx) >> 5; sy = (-sy) >> 5; ex = sx + 320 / 32; ey = sy + 224 / 32; TL.Saturate(sx, ref ex, m_Width[0] - 1); TL.Saturate(sy, ref ey, m_Height[0] - 1); for (y = sy; y <= ey; y++) { for (x = sx; x <= ex; x++) { z = y * m_Width[0] + x; r = new Rectangle((m_MapData[0][z] & 0xf) * 32, (m_MapData[0][z] >> 4) * 32, 32, 32); vx = x * 32; vy = y * 32; GetViewPos(ref vx, ref vy, mx, my); lp.BltFast(m_MapChip[0], vx, vy, r); } } } if (m_MapData[1] != null) { CDIB32 pHit = null; if (bShowHit) { pHit = CDIB32.Create(); pHit.CreateSurface(384, 32); pHit.BltFast(CResourceManager.ResourceManager.Get(RID.RID_HIT), 0, 0); pHit.SubColorFast(CApp.theApp.random(0x1000000)); } sx = sy = 0; GetViewPos(ref sx, ref sy); sx = (-sx) >> 5; sy = (-sy) >> 5; ex = sx + 320 / 32; ey = sy + 224 / 32; TL.Saturate(sx, ref ex, m_Width[1] - 1); TL.Saturate(sy, ref ey, m_Height[1] - 1); for (y = sy; y <= ey; y++) { for (x = sx; x <= ex; x++) { z = y * m_Width[1] + x; r = new Rectangle((m_MapData[1][z] & 0xf) * 32, (m_MapData[1][z] >> 4) * 32, 32, 32); vx = x * 32; vy = y * 32; GetViewPos(ref vx, ref vy); if (m_MapData[0] != null) { lp.Blt(m_MapChip[1], vx, vy, r); } else { lp.BltFast(m_MapChip[1], vx, vy, r); } if (bShowHit) { // 当たり判定表示 if (GetHit(x, y, HIT.HIT_TOP)) { int f = (byte)m_Hit[GetMapData(1, x, y)] & ~0x1f; r = new Rectangle(f, 0, 32, 32); lp.BlendBlt(pHit, vx, vy, 0x808080, 0x7f7f7f, r); } if (GetHit(x, y, HIT.HIT_BOTTOM)) { r = new Rectangle(256, 0, 32, 32); lp.BlendBlt(pHit, vx, vy, 0x808080, 0x7f7f7f, r); } if (GetHit(x, y, HIT.HIT_LEFT)) { r = new Rectangle(288, 0, 32, 32); lp.BlendBlt(pHit, vx, vy, 0x808080, 0x7f7f7f, r); } if (GetHit(x, y, HIT.HIT_RIGHT)) { r = new Rectangle(320, 0, 32, 32); lp.BlendBlt(pHit, vx, vy, 0x808080, 0x7f7f7f, r); } if (GetHit(x, y, HIT.HIT_DEATH)) { r = new Rectangle(352, 0, 32, 32); lp.BlendBlt(pHit, vx, vy, 0x808080, 0x7f7f7f, r); } } } } if (bShowHit) { pHit.Dispose(); } } Cf3MapObjectBanana.OnDrawAll(lp); Cf3MapObjectmrframe.OnDrawAll(lp); if (m_MainChara != null) { m_MainChara.OnDraw(lp); } Cf3MapObjectGeasprin.OnDrawAll(lp); Cf3MapObjectNeedle.OnDrawAll(lp); Cf3MapObjectEelPitcher.OnDrawAll(lp); Cf3MapObjectIceSource.OnDrawAll(lp); Cf3MapObjectFire.OnDrawAll(lp); Cf3MapObjectIce.OnDrawAll(lp); Cf3MapObjectEffect.OnDrawAll(lp); Cf3MapObjectWind.OnDrawAll(lp); if (m_MapData[2] != null) { float mx = 1.0f; if (m_Width[1] - 10 > 0) { mx = (float)(m_Width[2] - 10) / (m_Width[1] - 10); } float my = 1.0f; if (m_Height[1] - 7 > 0) { my = (float)(m_Height[2] - 7) / (m_Height[1] - 7); } sx = sy = 0; GetViewPos(ref sx, ref sy, mx, my); sx = (-sx) >> 5; sy = (-sy) >> 5; ex = sx + 320 / 32; ey = sy + 224 / 32; TL.Saturate(sx, ref ex, m_Width[2] - 1); TL.Saturate(sy, ref ey, m_Height[2] - 1); for (y = sy; y <= ey; y++) { for (x = sx; x <= ex; x++) { z = y * m_Width[2] + x; r = new Rectangle((m_MapData[2][z] & 0xf) * 32, (m_MapData[2][z] >> 4) * 32, 32, 32); vx = (int)(x * 32 * mx); vy = (int)(y * 32 * my); GetViewPos(ref vx, ref vy, mx, my); lp.Blt(m_MapChip[2], vx, vy, r); } } } var lpSrc = lp; var lpDst = m_pDIBBuf; if ((m_nEffect & 1) != 0) { CPlaneTransBlt.MirrorBlt1(lpDst, lpSrc, 0, 0, 128); TL.swap(ref lpSrc, ref lpDst); } if ((m_nEffect & 2) != 0) { CPlaneTransBlt.MirrorBlt2(lpDst, lpSrc, 0, 0, 128); var rc = new Rectangle(0, 16, 320, 224); lpSrc.BltFast(lpDst, 0, 0, rc); } if ((m_nEffect & 4) != 0) { CPlaneTransBlt.FlushBlt1(lpDst, lpSrc, 0, 0, 128); TL.swap(ref lpSrc, ref lpDst); } if (lpDst == lp) { lpDst.BltFast(lpSrc, 0, 0); } }