public override void Run() { // Detects input devices if any InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); if (inputDevice == null) { Console.WriteLine("No input devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } else { Console.WriteLine("Connected to: " + inputDevice.Name); } inputDevice.Open(); inputDevice.StartReceiving(null); Summarizer summarizer = new Summarizer(inputDevice); ExampleUtil.PressAnyKeyToContinue(); inputDevice.StopReceiving(); inputDevice.Close(); Summarizer.serialPort.Close(); inputDevice.RemoveAllEventHandlers(); }
public override void Run() { // Prompt user to choose an input device (or if there is only one, use that one). var inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); if (inputDevice == null) { Console.WriteLine("No input devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } inputDevice.Open(); inputDevice.StartReceiving(null); var summarizer = new Summarizer(inputDevice); ExampleUtil.PressAnyKeyToContinue(); inputDevice.StopReceiving(); inputDevice.Close(); inputDevice.RemoveAllEventHandlers(); }
public override void Run() { // Create a clock running at the specified beats per minute. var beatsPerMinute = 180; var clock = new Clock(beatsPerMinute); // Prompt user to choose an output device (or if there is only one, use that one. var outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole(); if (outputDevice == null) { Console.WriteLine("No output devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } outputDevice.Open(); // Prompt user to choose an input device (or if there is only one, use that one). var inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); inputDevice?.Open(); var arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock); var drummer = new Drummer(clock, outputDevice, 4); clock.Start(); inputDevice?.StartReceiving(clock); var done = false; while (!done) { Console.Clear(); Console.WriteLine("BPM = {0}, Playing = {1}, Arpeggiator Mode = {2}", clock.BeatsPerMinute, clock.IsRunning, arpeggiator.Status); Console.WriteLine("Escape : Quit"); Console.WriteLine("Down : Slower"); Console.WriteLine("Up: Faster"); Console.WriteLine("Left: Previous Chord or Scale"); Console.WriteLine("Right: Next Chord or Scale"); Console.WriteLine("Space = Toggle Play"); Console.WriteLine("Enter = Toggle Scales/Chords"); var key = Console.ReadKey(true).Key; Pitch pitch; if (key == ConsoleKey.Escape) { done = true; } else if (key == ConsoleKey.DownArrow) { clock.BeatsPerMinute -= 2; } else if (key == ConsoleKey.UpArrow) { clock.BeatsPerMinute += 2; } else if (key == ConsoleKey.RightArrow) { arpeggiator.Change(1); } else if (key == ConsoleKey.LeftArrow) { arpeggiator.Change(-1); } else if (key == ConsoleKey.Spacebar) { if (clock.IsRunning) { clock.Stop(); inputDevice?.StopReceiving(); outputDevice.SilenceAllNotes(); } else { clock.Start(); inputDevice?.StartReceiving(clock); } } else if (key == ConsoleKey.Enter) { arpeggiator.ToggleMode(); } else if (ExampleUtil.IsMockPitch(key, out pitch)) { // We've hit a QUERTY key which is meant to simulate a MIDI note, so // send the Note On to the output device and tell the arpeggiator. var noteOn = new NoteOnMessage(outputDevice, 0, pitch, 100, clock.Time); clock.Schedule(noteOn); arpeggiator.NoteOn(noteOn); // We don't get key release events for the console, so schedule a // simulated Note Off one beat from now. var noteOff = new NoteOffMessage(outputDevice, 0, pitch, 100, clock.Time + 1); CallbackMessage.CallbackType noteOffCallback = beatTime => { arpeggiator.NoteOff(noteOff); }; clock.Schedule(new CallbackMessage(beatTime => arpeggiator.NoteOff(noteOff), noteOff.Time)); } } if (clock.IsRunning) { clock.Stop(); inputDevice?.StopReceiving(); outputDevice.SilenceAllNotes(); } outputDevice.Close(); if (inputDevice != null) { inputDevice.Close(); inputDevice.RemoveAllEventHandlers(); } // All done. }
public override void Run() { // Create a clock running at the specified beats per minute. int beatsPerMinute = 180; Clock clock = new Clock(beatsPerMinute); // Utility function prompts user to choose an output device (or if there is only one, // returns that one). OutputDevice outputDevice = ExampleUtil.ChooseOutputDeviceFromConsole(); if (outputDevice == null) { Console.WriteLine("No output devices, so can't run this example."); ExampleUtil.PressAnyKeyToContinue(); return; } outputDevice.Open(); // Utility function prompts user to choose an input device (or if there is only one, // returns that one). InputDevice inputDevice = ExampleUtil.ChooseInputDeviceFromConsole(); if (inputDevice != null) { inputDevice.Open(); } Arpeggiator arpeggiator = new Arpeggiator(inputDevice, outputDevice, clock); Console.WriteLine("Press Escape when finished."); clock.Start(); if (inputDevice != null) { inputDevice.StartReceiving(clock); } while (true) { ConsoleKeyInfo keyInfo = Console.ReadKey(true); if (keyInfo.Key == ConsoleKey.Escape) { break; } Note note; if (ExampleUtil.IsMockNote(keyInfo.Key, out note)) { NoteOnMessage noteOn = new NoteOnMessage(outputDevice, 0, note, 100, clock.BeatTime); NoteOffMessage noteOff = new NoteOffMessage(outputDevice, 0, note, 100, clock.BeatTime + 1); clock.Schedule(noteOn); clock.Schedule(noteOff); arpeggiator.NoteOn(noteOn); arpeggiator.NoteOff(noteOff); } } clock.Stop(); // Close the devices. outputDevice.Close(); if (inputDevice != null) { inputDevice.StopReceiving(); inputDevice.Close(); } // All done. }