/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent () { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch (GraphicsDevice); // TODO: use this.Content to load your game content here texture = Content.Load<Texture2D> ("logo"); font = Content.Load<SpriteFont> ("Font"); fps = new FPSCounterComponent (this,spriteBatch,font); Components.Add(fps); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here texture = Content.Load <Texture2D> ("logo"); font = Content.Load <SpriteFont> ("Font"); fps = new FPSCounterComponent(this, spriteBatch, font); Components.Add(fps); }