예제 #1
0
		/// <summary>
		/// LoadContent will be called once per game and is the place to load
		/// all of your content.
		/// </summary>
		protected override void LoadContent ()
		{
			// Create a new SpriteBatch, which can be used to draw textures.
			spriteBatch = new SpriteBatch (GraphicsDevice);

			// TODO: use this.Content to load your game content here
			texture = Content.Load<Texture2D> ("logo");
			font = Content.Load<SpriteFont> ("Font");

			fps = new FPSCounterComponent (this,spriteBatch,font);
			Components.Add(fps);
		}
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            texture = Content.Load <Texture2D> ("logo");
            font    = Content.Load <SpriteFont> ("Font");

            fps = new FPSCounterComponent(this, spriteBatch, font);
            Components.Add(fps);
        }