private void InitializeMainWindow() { var frame = new RectF( 0, 0, GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); _mainWindow = new MacGameNSWindow( frame, NSWindowStyle.Titled | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable, NSBackingStore.Buffered, true); _mainWindow.WindowController = new NSWindowController(_mainWindow); _mainWindow.Delegate = new MainWindowDelegate(this); _mainWindow.IsOpaque = true; _mainWindow.EnableCursorRects(); _mainWindow.AcceptsMouseMovedEvents = false; _mainWindow.Center(); if (GameWindow.CreateWindowDelegate == null) { _gameWindow = new GameWindow(Game, frame); } else { _gameWindow = GameWindow.CreateWindowDelegate(Game, frame); } Window = _gameWindow; _mainWindow.ContentView.AddSubview(_gameWindow); }
public Game() { // Initialize collections _services = new GameServiceContainer(); _gameComponentCollection = new GameComponentCollection(); _gameComponentCollection.ComponentAdded += Handle_gameComponentCollectionComponentAdded; // The default for Windows is 480 x 800 //RectangleF frame = NSScreen.MainScreen.Frame; RectangleF frame = new RectangleF(0, 0, Microsoft.Xna.Framework.Graphics.PresentationParameters._defaultBackBufferWidth, Microsoft.Xna.Framework.Graphics.PresentationParameters._defaultBackBufferHeight); //Create a window _mainWindow = new MacGameNSWindow(frame, NSWindowStyle.Titled | NSWindowStyle.Closable, NSBackingStore.Buffered, true); // Perform any other window configuration you desire _mainWindow.IsOpaque = true; _mainWindow.EnableCursorRects(); _gameWindow = new GameWindow(frame); _gameWindow.game = this; _mainWindow.ContentView.AddSubview(_gameWindow); _mainWindow.AcceptsMouseMovedEvents = false; _mainWindow.Center(); // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); //Set the current directory. // We set the current directory to the ResourcePath on Mac Directory.SetCurrentDirectory(NSBundle.MainBundle.ResourcePath); //Tao.Sdl.Sdl.SDL_Init(Tao.Sdl.Sdl.SDL_INIT_JOYSTICK); // Leave these here for when we implement the Activate and Deactivated _mainWindow.DidBecomeKey += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.HideCursor(); //Console.WriteLine("BecomeKey"); }; _mainWindow.DidResignKey += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.UnHideCursor(); //Console.WriteLine("ResignKey"); }; _mainWindow.DidBecomeMain += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) //_gameWindow.HideCursor(); ////Console.WriteLine("BecomeMain"); }; _mainWindow.DidResignMain += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.UnHideCursor(); //Console.WriteLine("ResignMain"); }; }
private void InitializeMainWindow() { RectangleF frame = new RectangleF( 0, 0, PresentationParameters._defaultBackBufferWidth, PresentationParameters._defaultBackBufferHeight); _mainWindow = new MacGameNSWindow( frame, NSWindowStyle.Titled | NSWindowStyle.Closable, NSBackingStore.Buffered, true); _mainWindow.WindowController = new NSWindowController(_mainWindow); _mainWindow.Delegate = new MainWindowDelegate(this); _mainWindow.IsOpaque = true; _mainWindow.EnableCursorRects(); _mainWindow.AcceptsMouseMovedEvents = false; _mainWindow.Center(); _gameWindow = new GameWindow(Game, frame); Window = _gameWindow; _mainWindow.ContentView.AddSubview(_gameWindow); }
private void InitializeMainWindow() { RectangleF frame = new RectangleF( 0, 0, GraphicsDeviceManager.DefaultBackBufferWidth, GraphicsDeviceManager.DefaultBackBufferHeight); _mainWindow = new MacGameNSWindow( frame, NSWindowStyle.Titled | NSWindowStyle.Closable | NSWindowStyle.Miniaturizable, NSBackingStore.Buffered, true); _mainWindow.WindowController = new NSWindowController(_mainWindow); _mainWindow.Delegate = new MainWindowDelegate(this); _mainWindow.IsOpaque = true; _mainWindow.EnableCursorRects(); _mainWindow.AcceptsMouseMovedEvents = false; _mainWindow.Center(); if (GameWindow.CreateWindowDelegate == null) _gameWindow = new GameWindow(Game, frame); else _gameWindow = GameWindow.CreateWindowDelegate(Game, frame); Window = _gameWindow; _mainWindow.ContentView.AddSubview(_gameWindow); }
public Game() { // Initialize collections _services = new GameServiceContainer (); _gameComponentCollection = new GameComponentCollection (); _gameComponentCollection.ComponentAdded += Handle_gameComponentCollectionComponentAdded; // The default for Windows is 480 x 800 //RectangleF frame = NSScreen.MainScreen.Frame; RectangleF frame = new RectangleF(0,0,Microsoft.Xna.Framework.Graphics.PresentationParameters._defaultBackBufferWidth, Microsoft.Xna.Framework.Graphics.PresentationParameters._defaultBackBufferHeight); //Create a window _mainWindow = new MacGameNSWindow (frame, NSWindowStyle.Titled | NSWindowStyle.Closable, NSBackingStore.Buffered, true); // Perform any other window configuration you desire _mainWindow.IsOpaque = true; _mainWindow.EnableCursorRects(); _gameWindow = new GameWindow (frame); _gameWindow.game = this; _mainWindow.ContentView.AddSubview (_gameWindow); _mainWindow.AcceptsMouseMovedEvents = false; _mainWindow.Center(); // Initialize GameTime _updateGameTime = new GameTime (); _drawGameTime = new GameTime (); //Set the current directory. // We set the current directory to the ResourcePath on Mac Directory.SetCurrentDirectory(NSBundle.MainBundle.ResourcePath); //Tao.Sdl.Sdl.SDL_Init(Tao.Sdl.Sdl.SDL_INIT_JOYSTICK); // Leave these here for when we implement the Activate and Deactivated _mainWindow.DidBecomeKey += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.HideCursor(); //Console.WriteLine("BecomeKey"); }; _mainWindow.DidResignKey += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.UnHideCursor(); //Console.WriteLine("ResignKey"); }; _mainWindow.DidBecomeMain += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) //_gameWindow.HideCursor(); ////Console.WriteLine("BecomeMain"); }; _mainWindow.DidResignMain += delegate(object sender, EventArgs e) { //if (!IsMouseVisible) // _gameWindow.UnHideCursor(); //Console.WriteLine("ResignMain"); }; }