public void SendData( PacketWriter data, SendDataOptions options) { SendData(data.Data, 0, data.Length, options, null); data.Reset(); }
public void SendData( PacketWriter data, SendDataOptions options, NetworkGamer recipient) { SendData(data.Data, 0, data.Length, options, recipient); data.Reset(); }
public void SendData ( PacketWriter data, SendDataOptions options, NetworkGamer recipient) { SendData(data.Data, 0, data.Length, options, recipient); data.Reset(); }
public void SendData ( PacketWriter data, SendDataOptions options) { SendData(data.Data, 0, data.Length, options, null); data.Reset(); }
public void SendData(PacketWriter data, SendDataOptions options) { this.SendData(data.Data, 0, data.Length, options, (NetworkGamer) null); data.Reset(); }
public void SendData(PacketWriter data, SendDataOptions options) { this.SendData(data.Data, 0, data.Length, options, (NetworkGamer)null); data.Reset(); }