private static void NextSong(int direction) { Stop(); if (IsRepeating && _queue.ActiveSongIndex >= _queue.Count - 1) { _queue.ActiveSongIndex = 0; // Setting direction to 0 will force the first song // in the queue to be played. // if we're on "shuffle", then it'll pick a random one // anyway, regardless of the "direction". direction = 0; } var nextSong = _queue.GetNextSong(direction, IsShuffled); if (nextSong != null) { PlaySong(nextSong, null); } if (ActiveSongChanged != null) { ActiveSongChanged.Invoke(null, null); } }
private static void NextSong(int direction) { var nextSong = _queue.GetNextSong(direction, IsShuffled); if (nextSong == null) { Stop(); } else { Play(nextSong); } }
private static void NextSong(int direction) { var nextSong = _queue.GetNextSong(direction, IsShuffled); if (nextSong == null) { Stop(); } else { Play(nextSong); } if (ActiveSongChanged != null) { ActiveSongChanged.Invoke(null, null); } }