public Options(Microsoft.Xna.Framework.Game game) { this.game = game; service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); //Assign Spritebatch spriteBatch = new SpriteBatch(service.GraphicsDevice); }
public Lose(Microsoft.Xna.Framework.Game game) { this.game = game; service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); //Assign Spritebatch spriteBatch = new SpriteBatch(service.GraphicsDevice); medalstrue = RankManager.medalstrue1; }
public Highscores(Microsoft.Xna.Framework.Game game) { this._game = game; _service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); _content = new ContentManager(game.Services); _content.RootDirectory = "content"; _graphicsDev = game.GraphicsDevice; _spriteBatch = new SpriteBatch(_graphicsDev); _font = _content.Load<SpriteFont>("Fonts\\Neuropolitical"); _entitiesL1 = SceneManager.GetInstance(_game)._dao.getHighScores(1); _entitiesL2 = SceneManager.GetInstance(_game)._dao.getHighScores(2); _entitiesL3 = SceneManager.GetInstance(_game)._dao.getHighScores(3); _positionOffset1 = 80; _positionOffset2 = 80; _positionOffset3 = 80; for (int i=0; i<_entitiesL2.Length;i++) { if (_entitiesL2[i].L2Minutes == 60) { _entitiesL2[i].L2Minutes = 0; } if (_entitiesL2[i].L2Seconds == 60) { _entitiesL2[i].L2Seconds = 0; } } for (int i = 0; i < _entitiesL1.Length; i++) { if (_entitiesL1[i].L1Minutes == 60) { _entitiesL1[i].L1Minutes = 0; } if (_entitiesL1[i].L1Seconds == 60) { _entitiesL1[i].L1Seconds = 0; } } for (int i = 0; i < _entitiesL3.Length; i++) { if (_entitiesL3[i].L3Minutes == 60) { _entitiesL3[i].L3Minutes = 0; } if (_entitiesL3[i].L3Seconds == 60) { _entitiesL3[i].L3Seconds = 0; } } }
//SoundEffectInstance _musicIns; public Menu(Microsoft.Xna.Framework.Game game) { this._game = game; _service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); _content = new ContentManager(game.Services); _content.RootDirectory = "content"; _graphicsDev = game.GraphicsDevice; _spriteBatch = new SpriteBatch(_graphicsDev); _inputName = new InputName(_content); _color1 = Color.White; _color2 = Color.White; _color3 = Color.White; Initialize(); }
public LevelOne(Microsoft.Xna.Framework.Game game) { this._game = game; _service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); _content = new ContentManager(game.Services); _content.RootDirectory = "content"; _graphicsDev = game.GraphicsDevice; _spriteBatch = new SpriteBatch(_graphicsDev); _camera = new Camera(_graphicsDev.Viewport); _rightBounds = new Rectangle(_graphicsDev.Viewport.Width - 500, 0, 800, _graphicsDev.Viewport.Height); _leftBounds = new Rectangle(_graphicsDev.Viewport.X - 100, 0, 500, _graphicsDev.Viewport.Height); _backgroundBounds = new Rectangle(0, 0, _graphicsDev.Viewport.Width + 100, _graphicsDev.Viewport.Height + 80); _levelBuilder = new LevelBuilder(_content, 1); _scorePos = new Vector2(40, 20); _levelTime = TimeSpan.Zero; Initialize(); }
public Main(Microsoft.Xna.Framework.Game game) { this.game = game; service = (Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)game.Services.GetService(typeof(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)); }