PlatformInitialize() 개인적인 메소드

Creates a standalone SoundEffectInstance from given wavedata.
private PlatformInitialize ( byte buffer, int sampleRate, int channels ) : void
buffer byte
sampleRate int
channels int
리턴 void
예제 #1
0
 private void PlatformSetupInstance(SoundEffectInstance instance)
 {
     instance.PlatformInitialize(_buffer);
 }