// // Dispose // protected virtual void Dispose(bool disposing) { if (!IsDisposed) { ReleaseTrack(true); SoundEffect.DiscardInstance(this, null); effect = null; IsDisposed = true; } }
// // Dispose // protected virtual void Dispose(bool disposing) { if (!IsDisposed) { ReleaseTrack(true); SoundEffect.DiscardInstance(this, null); effect = null; IsDisposed = true; } }