예제 #1
0
 public AllLowerCamelCaseMatcher(bool includeMatchedSpans, string candidate, StringBreaks candidateHumps, TextChunk patternChunk)
 {
     _includeMatchedSpans = includeMatchedSpans;
     _candidate           = candidate;
     _candidateHumps      = candidateHumps;
     _patternChunk        = patternChunk;
     _patternText         = _patternChunk.Text;
 }
 public TextChunk(string text, bool allowFuzzingMatching)
 {
     this.Text              = text;
     this.CharacterSpans    = StringBreaker.BreakIntoCharacterParts(text);
     this.SimilarityChecker = allowFuzzingMatching
         ? WordSimilarityChecker.Allocate(text, substringsAreSimilar: false)
         : null;
 }
예제 #3
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        private PatternMatchKind?TryAllLowerCamelCaseMatch(
            string candidate,
            StringBreaks candidateParts,
            TextChunk patternChunk,
            out ImmutableArray <TextSpan> matchedSpans,
            int chunkOffset)
        {
            var matcher = new AllLowerCamelCaseMatcher(_includeMatchedSpans, candidate, candidateParts, patternChunk);

            return(matcher.TryMatch(chunkOffset, out matchedSpans));
        }
예제 #4
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        private PatternMatchKind?TryUpperCaseCamelCaseMatch(
            string candidate,
            StringBreaks candidateHumps,
            TextChunk patternChunk,
            CompareOptions compareOption,
            out ImmutableArray <TextSpan> matchedSpans,
            int chunkOffset)
        {
            var patternHumps = patternChunk.CharacterSpans;

            // Note: we may have more pattern parts than candidate parts.  This is because multiple
            // pattern parts may match a candidate part.  For example "SiUI" against "SimpleUI".
            // We'll have 3 pattern parts Si/U/I against two candidate parts Simple/UI.  However, U
            // and I will both match in UI.

            int  currentCandidateHump = 0;
            int  currentPatternHump   = 0;
            int? firstMatch           = null;
            int? lastMatch            = null;
            bool?contiguous           = null;

            var patternHumpCount   = patternHumps.GetCount();
            var candidateHumpCount = candidateHumps.GetCount();

            var matchSpans = ArrayBuilder <TextSpan> .GetInstance();

            while (true)
            {
                // Let's consider our termination cases
                if (currentPatternHump == patternHumpCount)
                {
                    Contract.Requires(firstMatch.HasValue);
                    Contract.Requires(contiguous.HasValue);

                    var matchCount = matchSpans.Count;
                    matchedSpans = _includeMatchedSpans
                        ? new NormalizedSpanCollection(matchSpans).ToImmutableArray()
                        : ImmutableArray <TextSpan> .Empty;
                    matchSpans.Free();

                    var camelCaseResult = new CamelCaseResult(
                        fromStart: firstMatch == 0,
                        contiguous: contiguous.Value,
                        toEnd: lastMatch == candidateHumpCount - 1,
                        matchCount: matchCount,
                        matchedSpansInReverse: null,
                        chunkOffset: chunkOffset
                        );
                    return(GetCamelCaseKind(camelCaseResult));
                }
                else if (currentCandidateHump == candidateHumpCount)
                {
                    // No match, since we still have more of the pattern to hit
                    matchedSpans = ImmutableArray <TextSpan> .Empty;
                    matchSpans.Free();
                    return(null);
                }

                var  candidateHump            = candidateHumps[currentCandidateHump];
                bool gotOneMatchThisCandidate = false;

                // Consider the case of matching SiUI against SimpleUIElement. The candidate parts
                // will be Simple/UI/Element, and the pattern parts will be Si/U/I.  We'll match 'Si'
                // against 'Simple' first.  Then we'll match 'U' against 'UI'. However, we want to
                // still keep matching pattern parts against that candidate part.
                for (; currentPatternHump < patternHumpCount; currentPatternHump++)
                {
                    var patternChunkCharacterSpan = patternHumps[currentPatternHump];

                    if (gotOneMatchThisCandidate)
                    {
                        // We've already gotten one pattern part match in this candidate.  We will
                        // only continue trying to consume pattern parts if the last part and this
                        // part are both upper case.
                        if (!char.IsUpper(patternChunk.Text[patternHumps[currentPatternHump - 1].Start]) ||
                            !char.IsUpper(patternChunk.Text[patternHumps[currentPatternHump].Start]))
                        {
                            break;
                        }
                    }

                    if (!PartStartsWith(candidate, candidateHump, patternChunk.Text, patternChunkCharacterSpan, compareOption))
                    {
                        break;
                    }

                    matchSpans.Add(new TextSpan(chunkOffset + candidateHump.Start, patternChunkCharacterSpan.Length));
                    gotOneMatchThisCandidate = true;

                    firstMatch = firstMatch ?? currentCandidateHump;
                    lastMatch  = currentCandidateHump;

                    // If we were contiguous, then keep that value.  If we weren't, then keep that
                    // value.  If we don't know, then set the value to 'true' as an initial match is
                    // obviously contiguous.
                    contiguous = contiguous ?? true;

                    candidateHump = new TextSpan(candidateHump.Start + patternChunkCharacterSpan.Length, candidateHump.Length - patternChunkCharacterSpan.Length);
                }

                // Check if we matched anything at all.  If we didn't, then we need to unset the
                // contiguous bit if we currently had it set.
                // If we haven't set the bit yet, then that means we haven't matched anything so
                // far, and we don't want to change that.
                if (!gotOneMatchThisCandidate && contiguous.HasValue)
                {
                    contiguous = false;
                }

                // Move onto the next candidate.
                currentCandidateHump++;
            }
        }
예제 #5
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 /// <summary>
 /// Breaks an identifier string into constituent parts.
 /// </summary>
 public static StringBreaks BreakIntoWordParts(string identifier)
 => StringBreaks.Create(identifier, s_wordPartsGenerator);
예제 #6
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 /// <summary>
 /// Breaks an identifier string into constituent parts.
 /// </summary>
 public static StringBreaks BreakIntoCharacterParts(string identifier)
 => StringBreaks.Create(identifier, s_characterPartsGenerator);