예제 #1
0
        /// <summary>Returns list of all layer groups in correct z-order (Takes into account the fact that some of them are merged).</summary>
        /// <returns>List of all layer groups in correct z-order.</returns>
        public List <LayerGroup> GetLayerGroups()
        {
            var visited     = new HashSet <GraphNode>();
            var layerGroups = new List <LayerGroup>();

            var mapping   = new LayersIndexMapper();
            var generator = new LayersIndexMapper.IndexGenerator();

            // Topological sorting.
            foreach (var node in nodes)
            {
                WalkGraph(node, visited, layerGroups, mapping, generator);
            }

            layerGroups = mapping.RemapLayerGroups(layerGroups);

            return(layerGroups);
        }
예제 #2
0
        /// <summary>
        /// Simple depth-first search for topological sorting.
        /// </summary>
        void WalkGraph(GraphNode node, HashSet <GraphNode> visited, List <LayerGroup> layerGroups, LayersIndexMapper mapping, LayersIndexMapper.IndexGenerator generator)
        {
            if (visited.Contains(node))
            {
                return;
            }

            visited.Add(node);

            // If this node is merged with another node then we mark it as visited too.
            if (node.MergedWithNode is not null)
            {
                visited.Add(node.MergedWithNode !);
            }

            foreach (var parent in node.Parents)
            {
                WalkGraph(parent, visited, layerGroups, mapping, generator);
            }

            if (node.MergedWithNode is not null)
            {
                foreach (var parent in ((GraphNode)node.MergedWithNode !).Parents)
                {
                    WalkGraph(parent, visited, layerGroups, mapping, generator);
                }
            }

            if (node.MergedGroup is not null)
            {
                // Remap indexes for matte layers.
                if (node.Group.MatteLayer is not null)
                {
                    int matteIndex = generator.GenerateIndex();
                    mapping.SetMapping(node.Group.MatteLayer !.Index, matteIndex);
                    mapping.SetMapping(node.MergedWithNode !.Group.MatteLayer !.Index, matteIndex);
                }

                // Remap indexes for main layers.
                int index = generator.GenerateIndex();
                mapping.SetMapping(node.Group.MainLayer.Index, index);
                mapping.SetMapping(node.MergedWithNode !.Group.MainLayer.Index, index);

                // Add merged layer group of current node to the result.
                layerGroups.Add(node.MergedGroup !);
            }
            else
            {
                // Remap indexes for matte layers.
                if (node.Group.MatteLayer is not null)
                {
                    mapping.SetMapping(node.Group.MatteLayer !.Index, generator.GenerateIndex());
                }

                // Remap indexes for main layers.
                mapping.SetMapping(node.Group.MainLayer.Index, generator.GenerateIndex());

                // Add layer group of current node to the result.
                layerGroups.Add(node.Group);
            }
        }