/// <summary> /// Returns a new table that is the union of the input tables. /// </summary> /// <param name="parameters">The model's parameters</param> /// <param name="first">First table</param> /// <param name="second">Second table</param> /// <param name="newState">Function to calculate state of merged value combinations</param> /// <returns>The new table</returns> public static ParameterInteraction Merge <T>(IList <ParameterBase> parameters, ParameterInteraction first, ParameterInteraction second, Func <ValueCombinationState, ValueCombinationState, ValueCombinationState> newState) where T : new() { List <int> parameterIndices = first.Parameters.Union(second.Parameters).ToList(); parameterIndices.Sort(); var mergedInteraction = new ParameterInteraction(parameterIndices); var valueTable = ParameterInteractionTable <T> .GenerateValueTable(parameters, mergedInteraction); foreach (var value in valueTable) { mergedInteraction.Combinations.Add(new ValueCombination(value, mergedInteraction)); } foreach (var combination in mergedInteraction.Combinations) { var firstMatch = first.Combinations.First((c) => ParameterInteractionTable <T> .MatchCombination(c, combination)); var secondMatch = second.Combinations.First((c) => ParameterInteractionTable <T> .MatchCombination(c, combination)); combination.State = newState(firstMatch.State, secondMatch.State); } return(mergedInteraction); }
// helper to implement Constraint.SatisfiesConstraint internal static ConstraintSatisfaction SatisfiesContraint <T>(Model <T> model, ValueCombination combination, ParameterInteraction interaction) where T : new() { Debug.Assert(model != null && combination != null && interaction != null); var parameterMap = combination.ParameterToValueMap; for (int i = 0; i < interaction.Parameters.Count; i++) { if (!parameterMap.ContainsKey(interaction.Parameters[i])) { return(ConstraintSatisfaction.InsufficientData); } } for (int i = 0; i < interaction.Combinations.Count; i++) { if (ParameterInteractionTable <T> .MatchCombination(interaction.Combinations[i], combination)) { if (interaction.Combinations[i].State == ValueCombinationState.Excluded) { return(ConstraintSatisfaction.Unsatisfied); } } } return(ConstraintSatisfaction.Satisfied); }
// helper to implement Constraint.SatisfiesConstraint internal static ConstraintSatisfaction SatisfiesContraint(Model model, ValueCombination combination, ParameterInteraction interaction) { Debug.Assert(model != null && combination != null && interaction != null); if (!interaction.Parameters.All((i) => combination.ParameterToVaueMap.ContainsKey(i))) { return(ConstraintSatisfaction.InsufficientData); } var matches = interaction.Combinations.Where((c) => ParameterInteractionTable.MatchCombination(c, combination)); if (matches.Any((c) => c.State == ValueCombinationState.Excluded)) { return(ConstraintSatisfaction.Unsatisfied); } return(ConstraintSatisfaction.Satisfied); }
private void GenerateHigherOrderDependentExclusions(Model <T> model, int order, List <int> parameterInteractionCounts, ParameterInteraction completeInteraction, IEnumerable <ValueCombination> allowedCombinations) { // generate the combinations for orders between order and completerInteraction.Parameters.Count foreach (var count in parameterInteractionCounts) { IList <int[]> parameterCombinations = GenerateCombinations(completeInteraction.Parameters.Count, count); foreach (var combinations in parameterCombinations) { var interaction = new ParameterInteraction(combinations.Select((i) => completeInteraction.Parameters[i])); var possibleValues = ParameterInteractionTable <T> .GenerateValueTable(model.Parameters, interaction); foreach (var value in possibleValues) { interaction.Combinations .Add(new ValueCombination(value, interaction) { State = ValueCombinationState.Covered }); } // find combinations that should be excluded var excludedCombinations = new List <ValueCombination>(); foreach (var combination in interaction.Combinations) { if (!combination.ParameterToValueMap.Any((p) => !completeInteraction.Parameters.Contains(p.Key)) && !allowedCombinations.Any((c) => MatchCombination(combination, c))) { excludedCombinations.Add(combination); } } if (excludedCombinations.Count() > 0) { foreach (var combination in excludedCombinations) { combination.State = ValueCombinationState.Excluded; } MergeConstraintInteraction(order, interaction); } } } }
// helper to implement Constraint.GetExcludeCombinations internal static ParameterInteraction GetExcludedCombinations <T>(Model model, Constraint constraint, Parameter first, Parameter second, T value, Func <T, T, bool> comparison) { Debug.Assert(first != null && model != null && constraint != null && comparison != null); List <int> parameterIndices = new List <int>(); parameterIndices.Add(model.Parameters.IndexOf(first)); if (second != null) { parameterIndices.Add(model.Parameters.IndexOf(second)); } parameterIndices.Sort(); ParameterInteraction interaction = new ParameterInteraction(parameterIndices); List <int[]> valueTable = ParameterInteractionTable.GenerateValueTable(model.Parameters, interaction); foreach (var valueIndices in valueTable) { T value1, value2; value1 = (T)first[valueIndices[0]]; if (second == null) { value2 = value; } else { value2 = (T)second[valueIndices[1]]; } ValueCombinationState comboState = comparison(value1, value2) ? ValueCombinationState.Covered : ValueCombinationState.Excluded; interaction.Combinations.Add(new ValueCombination(valueIndices, interaction) { State = comboState }); } return(interaction); }
// for the following system: // if A == 0 then B == 0 // if B == 0 then C == 0 // if C == 0 then A == 1 // all combinations with A == 0 need to be excluded, but this is impossible to determine when looking at individual constraints // to do this: // - create groups of constraints where all members have a parameter that overlaps with another constraint // - create ParameterInteraction for each group of constraints // - for the existing uncovered combinations, if they excluded in every matching combination in the group interaction, mark excluded // - higher order combinations that match the order of a constraint's interaction can also need to be exculded private void GenerateDependentConstraintInteractions(Model model, int order, List <ParameterInteraction> constraintInteractions) { // group all the constraint parameter interactions that share parameters var dependentConstraintSets = new List <List <ParameterInteraction> >(); while (constraintInteractions.Count > 0) { var dependentConstraintSet = new List <ParameterInteraction>(); var interactionsToExplore = new List <ParameterInteraction>(); interactionsToExplore.Add(constraintInteractions[0]); constraintInteractions.RemoveAt(0); while (interactionsToExplore.Count > 0) { ParameterInteraction current = interactionsToExplore[0]; interactionsToExplore.RemoveAt(0); dependentConstraintSet.Add(current); var dependentInteractions = (from constraint in constraintInteractions where constraint.Parameters.Any((i) => current.Parameters.Contains(i)) select constraint).ToList(); foreach (var dependentInteraction in dependentInteractions) { constraintInteractions.Remove(dependentInteraction); } interactionsToExplore.AddRange(dependentInteractions); } dependentConstraintSets.Add(dependentConstraintSet); } // walk over the groups of constraints foreach (var dependentConstraintSet in dependentConstraintSets) { // if there's only one constraint no more processing is necessary if (dependentConstraintSet.Count <= 1) { continue; } // merge the interactions of all the constraints var uniqueParameters = new Dictionary <int, bool>(); var parameterInteractionCounts = new List <int>(); for (int i = 0; i < dependentConstraintSet.Count; i++) { foreach (var parameter in dependentConstraintSet[i].Parameters) { uniqueParameters[parameter] = true; } if (dependentConstraintSet[i].Parameters.Count > order) { parameterInteractionCounts.Add(dependentConstraintSet[i].Parameters.Count); } } var sortedParameters = uniqueParameters.Keys.ToList(); sortedParameters.Sort(); ParameterInteraction completeInteraction = new ParameterInteraction(sortedParameters); var valueTable = ParameterInteractionTable.GenerateValueTable(model.Parameters, completeInteraction); foreach (var value in valueTable) { completeInteraction.Combinations .Add(new ValueCombination(value, completeInteraction) { State = ValueCombinationState.Covered }); } // calculate the excluded combinations in the new uber interaction var completeInteractionExcludedCombinations = new List <ValueCombination>(); // find the combinations from the uber interaction that aren't excluded // if a combination is a subset of any of these it is not excluded var allowedCombinations = new List <ValueCombination>(); foreach (var combination in completeInteraction.Combinations) { bool exclude = false; foreach (var constraint in completeConstraints) { if (constraint.SatisfiesContraint(model, combination) == ConstraintSatisfaction.Unsatisfied) { exclude = true; break; } } if (exclude) { combination.State = ValueCombinationState.Excluded; completeInteractionExcludedCombinations.Add(combination); } else { allowedCombinations.Add(combination); } } // find the existing combinations that are never allowed in the uber interaction var individualInteractionExcludedCombinations = from interaction in Interactions from combination in interaction.Combinations where !combination.ParameterToValueMap.Any((p) => !completeInteraction.Parameters.Contains(p.Key)) && !allowedCombinations.Any((c) => MatchCombination(combination, c)) select combination; // mark the combinations in the table as excluded foreach (var combination in individualInteractionExcludedCombinations) { combination.State = ValueCombinationState.Excluded; } GenerateHigherOrderDependentExclusions(model, order, parameterInteractionCounts, completeInteraction, allowedCombinations); } }
// this is the actual generation function // returns a list of indices that allow lookup of the actual value in the model private static IList <VariationIndexTagPair> GenerateVariationIndices <T>(ParameterInteractionTable <T> interactions, int variationSize, int seed, long maxVariations, object defaultTag) where T : new() { Random random = new Random(seed); List <VariationIndexTagPair> variations = new List <VariationIndexTagPair>(); // while there a uncovered values while (!interactions.IsCovered()) { int[] candidate = new int[variationSize]; object variationTag = defaultTag; // this is a scatch variable so new arrays won't be allocated for every candidate int[] proposedCandidate = new int[variationSize]; for (int i = 0; i < candidate.Length; i++) { // -1 indicates an empty slot candidate[i] = -1; } IEnumerable <ParameterInteraction> candidateInteractions = interactions.Interactions; // while there are empty slots while (candidate.Any((i) => i == -1)) { // if all the slots are empty if (candidate.All((i) => i == -1)) { // then pick the first uncovered combination from the most uncovered parameter interaction int mostUncovered = interactions.Interactions.Max((i) => i.GetUncoveredCombinationsCount()); var interaction = interactions.Interactions.First((i) => i.GetUncoveredCombinationsCount() == mostUncovered); var combination = interaction.Combinations.First((c) => c.State == ValueCombinationState.Uncovered); foreach (var valuePair in combination.ParameterToValueMap) { candidate[valuePair.Key] = valuePair.Value; } variationTag = combination.Tag == null || combination.Tag == defaultTag ? variationTag : combination.Tag; combination.State = ValueCombinationState.Covered; } else { // find interactions that aren't covered by the current candidate variation var incompletelyCoveredInteractions = from interaction in candidateInteractions where interaction.Parameters.Any((i) => candidate[i] == -1) select interaction; candidateInteractions = incompletelyCoveredInteractions; // find values that can be added to the current candidate var compatibleValues = new List <ValueCombination>(); foreach (var interaction in incompletelyCoveredInteractions) { foreach (var combination in interaction.Combinations) { if (IsCompatibleValue(combination, candidate)) { compatibleValues.Add(combination); } } } // get the uncovered values var uncoveredValues = compatibleValues.Where((v) => v.State == ValueCombinationState.Uncovered).ToList(); // calculate what the candidate will look like if add an uncovered value var proposedCandidates = new List <CandidateCoverage>(); foreach (var uncoveredValue in uncoveredValues) { CreateProposedCandidate(uncoveredValue, candidate, proposedCandidate); if (!IsExcluded(interactions.ExcludedCombinations, proposedCandidate)) { var coverage = new CandidateCoverage { Value = uncoveredValue, CoverageCount = uncoveredValues.Count((v) => IsCovered(v, proposedCandidate)), }; proposedCandidates.Add(coverage); } } // if any of the proposed candidates isn't exclude if (proposedCandidates.Count > 0) { // find the value that will cover the most combinations int maxCovered = proposedCandidates.Max((c) => c.CoverageCount); double maxWeight = proposedCandidates.Where((c) => c.CoverageCount == maxCovered).Max((c) => c.Value.Weight); ValueCombination proposedValue = proposedCandidates.First((c) => c.CoverageCount == maxCovered && c.Value.Weight == maxWeight).Value; // add this value to candidate and mark all values as such foreach (var valuePair in proposedValue.ParameterToValueMap) { candidate[valuePair.Key] = valuePair.Value; } variationTag = proposedValue.Tag == null || proposedValue.Tag == defaultTag ? variationTag : proposedValue.Tag; // get the newly covered values so they can be marked var newlyCoveredValue = uncoveredValues.Where((v) => IsCovered(v, candidate)).ToList(); foreach (var value in newlyCoveredValue) { value.State = ValueCombinationState.Covered; } } else { // no uncovered values can be added with violating a constraint, add a random covered value var compatibleWeightBuckets = compatibleValues.GroupBy((v) => v.Weight).OrderByDescending((v) => v.Key); ValueCombination value = null; bool combinationFound = false; foreach (var bucket in compatibleWeightBuckets) { int count = bucket.Count(); int attempts = 0; do { value = bucket.ElementAt(random.Next(count - 1)); CreateProposedCandidate(value, candidate, proposedCandidate); if (!interactions.ExcludedCombinations.Any((c) => IsCovered(c, proposedCandidate))) { combinationFound = true; } attempts++; // this is a heuristic, since we're pulling random values just going to count probably // means we've attempted duplicates, going to 2 * count means we've probably tried // everything at least once if (attempts > count * 2) { break; } }while (!combinationFound); if (combinationFound) { break; } } if (!combinationFound) { throw new InternalVariationGenerationException("Unable to find candidate with no exclusions."); } // add this value to candidate and mark all values as such foreach (var valuePair in value.ParameterToValueMap) { candidate[valuePair.Key] = valuePair.Value; } variationTag = value.Tag == null || value.Tag == defaultTag ? variationTag : value.Tag; } } } variations.Add(new VariationIndexTagPair { Indices = candidate, Tag = variationTag }); // more variations than are need to exhaustively test the model have been adde if (variations.Count > maxVariations) { throw new InternalVariationGenerationException("More variations than an exhaustive suite produced."); } } return(variations); }
// this is the actual generation function // returns a list of indices that allow lookup of the actual value in the model private static IList <int[]> GenerateVariationIndices(ParameterInteractionTable interactions, int variationSize, int seed, int maxVariations) { Random random = new Random(seed); List <int[]> variations = new List <int[]>(); // while there a uncovered values while (!interactions.IsCovered()) { int[] candidate = new int[variationSize]; for (int i = 0; i < candidate.Length; i++) { // -1 indicates an empty slot candidate[i] = -1; } // while there are empty slots while (candidate.Any((i) => i == -1)) { // if all the slots are empty if (candidate.All((i) => i == -1)) { // then pick the first uncovered combination from the most uncovered parameter interaction int mostUncovered = interactions.Interactions.Max((i) => i.GetUncoveredCombinationsCount()); var interaction = interactions.Interactions.First((i) => i.GetUncoveredCombinationsCount() == mostUncovered); var combination = interaction.Combinations.First((c) => c.State == ValueCombinationState.Uncovered); foreach (var valuePair in combination.ParameterToVaueMap) { candidate[valuePair.Key] = valuePair.Value; } combination.State = ValueCombinationState.Covered; } else { // find interactions that aren't covered by the current candidate variation var incompletelyCoveredInteractions = from interaction in interactions.Interactions where interaction.Parameters.Any((i) => candidate[i] == -1) select interaction; // find values that can be added to the current candidate var compatibleValues = from interaction in incompletelyCoveredInteractions from combination in interaction.Combinations where IsCompatibleValue(combination, candidate) select combination; // get the uncovered values var uncoveredValues = compatibleValues.Where((v) => v.State == ValueCombinationState.Uncovered).ToList(); // calculate what the candidate will look like if add an uncovered value var proposedCandidates = from value in uncoveredValues select new { Value = value, Candidate = CreateProposedCandidate(value, candidate) }; // if any of the proposed candidates isn't exclude if (proposedCandidates.Any((a) => !IsExcluded(interactions.ExcludedCombinations(), a.Candidate))) { // find the value that will cover the most combinations int maxCovered = proposedCandidates.Max( (a) => uncoveredValues.Count( (v) => IsCovered(v, a.Candidate) && !IsExcluded(interactions.ExcludedCombinations(), a.Candidate))); ValueCombination proposedValue = proposedCandidates.First( (a) => uncoveredValues.Count( (v) => IsCovered(v, a.Candidate) && !IsExcluded(interactions.ExcludedCombinations(), a.Candidate)) == maxCovered).Value; // add this value to candidate and mark all values as such foreach (var valuePair in proposedValue.ParameterToVaueMap) { candidate[valuePair.Key] = valuePair.Value; } // get the newly covered values so they can be marked var newlyCoveredValue = uncoveredValues.Where((v) => IsCovered(v, candidate)).ToList(); foreach (var value in newlyCoveredValue) { value.State = ValueCombinationState.Covered; } } else { // no uncovered values can be added with violating a constraint, add a random covered value int count = compatibleValues.Count(); int attempts = 0; ValueCombination value; int[] proposedCandidate; do { value = compatibleValues.ElementAt(random.Next(count - 1)); proposedCandidate = CreateProposedCandidate(value, candidate); // this is a heuristic, since we're pulling random values just going to count probably // means we've attempted duplicates, going to 2 * count means we've probably tried // everything at least once if (attempts > count * 2) { throw new InternalVariationGenerationException("Unable to find candidate with no exclusions."); } attempts++; }while (interactions.ExcludedCombinations().Any((c) => IsCovered(c, CreateProposedCandidate(value, candidate)))); // add this value to candidate and mark all values as such foreach (var valuePair in value.ParameterToVaueMap) { candidate[valuePair.Key] = valuePair.Value; } } } } variations.Add(candidate); // more variations than are need to exhaustively test the model have been adde if (variations.Count > maxVariations) { throw new InternalVariationGenerationException("More variations than an exhaustive suite produced."); } } return(variations); }