/// <summary/> public SceneTestObjects(Variation v) : base(v) { visual3Ds = FactoryParser.MakeScene(v); camera = FactoryParser.MakeCamera(v); camera.Transform = TransformFactory.MakeTransform(v["CameraTransform"]); ObjectUtils.NameObjects(visual3Ds); }
/// <summary/> public UnitTestObjects(Variation v) : base(v) { model = FactoryParser.MakeModel(v); camera = FactoryParser.MakeCamera(v); light = FactoryParser.MakeLight(v); transform = FactoryParser.MakeTransform3D(v); modelVisual = CreateModelVisual(v); }