public double Hor(DrawingContext dc, Target TargetA, Target TargetB ,bool show)
        {          
            //3D
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y, TargetA.point3D().Z - TargetB.point3D().Z);
            Vector3D vectorB = new Vector3D(0, 1, 0);
            
            //2D
            //Vector3D vectorA = new Vector3D(TargetA.point2D().X - TargetB.point2D().X, TargetA.point2D().Y - TargetB.point2D().Y, 0);
            //Vector3D vectorB = new Vector3D(1, 0, 0);

            double theta = Math.Abs(Vector3D.AngleBetween(vectorA, vectorB));
            theta = 90 - theta;
            //if (TargetA.point3D().Y < TargetB.point3D().Y) theta = -theta;

            if (show)       //show angle text
            {
                dc.DrawText(new FormattedText(theta.ToString("f0"),
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushDeepSkyBlue),
                new Point(TargetB.point2D().X - 35, TargetB.point2D().Y - 35));

                dc.DrawLine(PenDeepSkyBlue, TargetA.point2D(), TargetB.point2D());    //show angle line 
                dc.DrawLine(PenDeepSkyBlue, new Point(TargetA.point2D().X, TargetB.point2D().Y), TargetB.point2D());
            }
            return theta;
        }
        public double Ver(DrawingContext dc, Target TargetA, Target TargetB, bool show)
        {
            //3D
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y, 0);// TargetA.point3D().Z - TargetB.point3D().Z);
            Vector3D vectorB = new Vector3D(0, 1, 0);

            //2D
            //Vector3D vectorA = new Vector3D(TargetA.point2D().X - TargetB.point2D().X, TargetA.point2D().Y - TargetB.point2D().Y, 0);
            //Vector3D vectorB = new Vector3D(0, TargetA.point2D().Y - TargetB.point2D().Y, 0);

            double theta = Math.Abs(Vector3D.AngleBetween(vectorA, vectorB));
            if (TargetA.point3D().X < TargetB.point3D().X) theta = -theta;

            if (show)       //show angle text
            {
                dc.DrawText(new FormattedText(theta.ToString("f0"),
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushLemonChiffon),
                new Point(TargetB.point2D().X - 35, TargetB.point2D().Y - 35));

                dc.DrawLine(PenLemonChiffon, TargetA.point2D(), TargetB.point2D());    //show angle line 
                //dc.DrawLine(PenLemonChiffon, new Point(TargetB.point2D().X, TargetA.point2D().Y), new Point(TargetB.point2D().X, TargetB.point2D().Y));  //show Vertical line
            }
            return theta;
        }
예제 #3
0
        public void CalPhiTwoTargetTilt(Target TargetA, Target TargetB)
        {
            if (GlobalCount < upperbound)
            {
                Phi[GlobalCount, 0] = 2 * TargetA.point3D().X;
                Phi[GlobalCount, 1] = 2 * TargetA.point3D().Y;
                Phi[GlobalCount, 2] = 1;
                Ybar[GlobalCount, 0] = Math.Pow(TargetA.point3D().X, 2) + Math.Pow(TargetA.point3D().Y, 2);

                Phi[GlobalCount + 1, 0] = 2 * TargetB.point3D().X;
                Phi[GlobalCount + 1, 1] = 2 * TargetB.point3D().Y;
                Phi[GlobalCount + 1, 2] = 1;
                Ybar[GlobalCount + 1, 0] = Math.Pow(TargetB.point3D().X, 2) + Math.Pow(TargetB.point3D().Y, 2);

                if (GlobalCount == upperbound)
                {
                    //Calulate Phi Transpose
                    for (int i = 0; i < GlobalCount; i++)
                    {
                        for (int j = 0; j < Phi.GetLength(1); j++)
                        {
                            PhiTranspose[j, i] = Phi[i, j];
                        }
                    }

                    PhiSquare = mProd(PhiTranspose, Phi); // 3*3 matrix

                    PhiSquareInverse = mInverse(PhiSquare);

                    Omega = mProd(mProd(PhiSquareInverse, PhiTranspose), Ybar);

                    double randius = Math.Sqrt(Omega[2, 0] + Math.Pow(Omega[0, 0], 2) + Math.Pow(Omega[1, 0], 2));

                    //Cal theta
                    for (int i = 0; i < GlobalCount; i++)
                    {
                        {
                            Vector vec = new Vector(Phi[i, 0] / 2 - Omega[0, 0], Phi[i, 1] / 2 - Omega[1, 0]);  //(2X,2Y)/2 - (Rx,Ry)
                            Vector mid = new Vector(0, 1);

                            ThetaList.Add(Vector.AngleBetween(vec, mid));
                        }
                    }

                    thetaL = ThetaList.Max();
                    thetaR = ThetaList.Min();
                    theta = thetaL - thetaR;
                    drawpoints(theta, thetaL, thetaR);
                }
                GlobalCount += 2;
            }
            else GlobalCount = 0;
        }
예제 #4
0
        public void CalPhiTwoTargetSpin(Target TargetA, Target TargetB)
        {
            if (GlobalCount < upperbound)
            {
                Phi[GlobalCount, 0] = 2 * TargetA.point3D().X;
                Phi[GlobalCount, 1] = 2 * TargetA.point3D().Z;
                Phi[GlobalCount, 2] = 1;
                Ybar[GlobalCount, 0] = Math.Pow(TargetA.point3D().X, 2) + Math.Pow(TargetA.point3D().Z, 2);

                Phi[GlobalCount + 1, 0] = 2 * TargetB.point3D().X;
                Phi[GlobalCount + 1, 1] = 2 * TargetB.point3D().Z;
                Phi[GlobalCount + 1, 2] = 1;
                Ybar[GlobalCount + 1, 0] = Math.Pow(TargetB.point3D().X, 2) + Math.Pow(TargetB.point3D().Z, 2);

            
                if (GlobalCount == upperbound-2)
                {
                    //Calulate Phi Transpose
                    for (int i = 0; i < GlobalCount; i++)
                    {
                        for (int j = 0; j < Phi.GetLength(1); j++)
                        {
                            PhiTranspose[j, i] = Phi[i, j];
                        }
                    }
                    PhiSquare = mProd(PhiTranspose, Phi); // 3*3 matrix
                    PhiSquareInverse = mInverse(PhiSquare);
                    Omega = mProd(mProd(PhiSquareInverse, PhiTranspose), Ybar);
                    double randius = Math.Sqrt(Omega[2, 0] + Math.Pow(Omega[0, 0], 2) + Math.Pow(Omega[1, 0], 2));                   
                    
                    for (int i = 0; i < GlobalCount; i++)//Cal theta
                    {
                        if (i % 2 == 0)
                        {
                            Vector vec = new Vector(Phi[i, 0] / 2 - Omega[0, 0], Phi[i, 1] / 2 - Omega[1, 0]);  //(X,Y)-(Rx,Ry)
                            Vector mid = new Vector(0, 1);
                            ThetaListRight.Add(Vector.AngleBetween(vec, mid));
                        }
                        else 
                        {
                            Vector vec = new Vector(Phi[i, 0] / 2 - Omega[0, 0], Phi[i, 1] / 2 - Omega[1, 0]);  //(X,Y)-(Rx,Ry)
                            Vector mid = new Vector(0, 1);
                            ThetaListLeft.Add(Vector.AngleBetween(vec, mid));                        
                        }
                    }

                    tmaxR = ThetaListRight.Max();
                    tminR = ThetaListRight.Min();
                    thetaR =Math.Abs( tmaxR - tminR);

                    tmaxL = ThetaListLeft.Max();
                    tminL = ThetaListLeft.Min();
                    thetaL = Math.Abs(tmaxL - tminL);

                    theta = (thetaR + thetaL) / 2;


                    drawpoints(theta, thetaR, thetaL);
                }
                GlobalCount += 2;
            }
            else GlobalCount = 0;
        }
        public double HeadSpin(Target TargetA, Target TargetB)
        {
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, 0, TargetA.point3D().Z - TargetB.point3D().Z);            
            Vector3D vectorB = new Vector3D(0, 0, -1);
            double theta = Vector3D.AngleBetween(vectorA, vectorB);

            if ((TargetA.point3D().X > TargetB.point3D().X))
                theta = -theta;
                           
            return theta;
        }
        public double HeadTilt(Target TargetA, Target TargetB)
        {
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y,0);
            Vector3D vectorB = new Vector3D(0, -1, 0);  //待驗證

            return Vector3D.AngleBetween(vectorA, vectorB);
        }
        public double TrunkSpin(DrawingContext dc, Target TargetA, Target TargetB)
        {
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, 0, TargetA.point3D().Z - TargetB.point3D().Z);          
            Vector3D vectorB = new Vector3D(-1, 0, 0);

            double theta = Vector3D.AngleBetween(vectorA, vectorB);

            if (TargetA.point3D().Z > TargetB.point3D().Z)
                theta = -theta;
                   
            dc.DrawText(new FormattedText(theta.ToString("f0"),
            CultureInfo.GetCultureInfo("en-us"),
            FlowDirection.LeftToRight,
            new Typeface("Verdana"),
            25, brushGreenYellow),
            new Point(TargetB.point2D().X - 35, TargetB.point2D().Y - 35));
                   
            return theta;
           
        }
        public double TrunkTilt(Target TargetA, Target TargetB)
        {
            Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y, 0);
            Vector3D vectorB = new Vector3D(-1, 0, 0);


            return Vector3D.AngleBetween(vectorA, vectorB);
        }
        public VerticalData VerticalDistance(DrawingContext dc, Target TargetA, Target TargetB, double FootCenter3DX, double FootCenter2DX, bool show)
        {
            double AC = Math.Ceiling(Math.Sqrt(Math.Pow(TargetA.point3D().X - FootCenter3DX, 2)) * 100);
            double BC = Math.Ceiling(Math.Sqrt(Math.Pow(TargetB.point3D().X - FootCenter3DX, 2)) * 100);
            double CC = (TargetA.point3D().Y - TargetB.point3D().Y)* 100;
            VerticalData abc = new VerticalData();
            abc.Right = AC;
            abc.Left = BC;
            abc.Mid = CC;

            if (show)       //show angle text
            {
                dc.DrawText(new FormattedText(AC.ToString("f0"), //AC
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushLightGreen),
                new Point(TargetA.point2D().X - 35, TargetA.point2D().Y - 25));

                dc.DrawText(new FormattedText(BC.ToString("f0"), //BC
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushLightGreen),
                new Point(TargetB.point2D().X , TargetB.point2D().Y - 25));

                dc.DrawText(new FormattedText(CC.ToString("f0"), //CC
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushLightGreen),
                new Point(FootCenter2DX-10, TargetB.point2D().Y/2 + TargetA.point2D().Y/2));

                dc.DrawLine(PenLightGreen, TargetA.point2D(), new Point(FootCenter2DX, TargetA.point2D().Y)); //AC 
                dc.DrawLine(PenLightGreen, TargetB.point2D(), new Point(FootCenter2DX, TargetB.point2D().Y)); //BC 
                dc.DrawLine(PenLightGreen, new Point(FootCenter2DX, TargetA.point2D().Y), new Point(FootCenter2DX, TargetB.point2D().Y));  //CC

            }
            return abc;          
        }
예제 #10
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        public double Length(DrawingContext dc, Target TargetA, Target TargetB)
        {
            double AA = Math.Ceiling(Math.Sqrt((Math.Pow(TargetA.point3D().X - TargetB.point3D().X, 2) + Math.Pow(TargetA.point3D().Y - TargetB.point3D().Y, 2) + Math.Pow(TargetA.point3D().Z - TargetB.point3D().Z, 2))) * 100);
            dc.DrawLine(PenYellow, TargetA.point2D(), TargetB.point2D());
            dc.DrawText(new FormattedText(AA.ToString("f0"),
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushYellow),
                new Point(TargetB.point2D().X - 55, TargetB.point2D().Y - 15));
            return AA;

        }
예제 #11
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        public double threePts(DrawingContext dc, Target TargetA, Target TargetB, Target TargetC, bool show)
        {
            //Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y, TargetA.point3D().Z - TargetB.point3D().Z);
            //Vector3D vectorB = new Vector3D(TargetB.point3D().X - TargetC.point3D().X, TargetB.point3D().Y - TargetC.point3D().Y, TargetB.point3D().Z - TargetC.point3D().Z);

            Vector3D vectorA = new Vector3D(TargetA.point2D().X - TargetB.point2D().X, TargetA.point2D().Y - TargetB.point2D().Y, 0);
            Vector3D vectorB = new Vector3D(TargetB.point2D().X - TargetC.point2D().X, TargetB.point2D().Y - TargetC.point2D().Y, 0);


            double theta = Math.Abs(180 - Vector3D.AngleBetween(vectorA, vectorB));


            if (show)       //show angle text
            {
                dc.DrawText(new FormattedText(theta.ToString("f0"),
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushYellow),
                new Point(TargetB.point2D().X - 55, TargetB.point2D().Y - 15));

                dc.DrawLine(PenYellow, TargetA.point2D(), TargetB.point2D());    //show angle line 
                dc.DrawLine(PenYellow, TargetB.point2D(), TargetC.point2D());
            }
            return theta;
        }
예제 #12
0
        public double twoLines(DrawingContext dc, Target TargetA, Target TargetB, Target TargetC, Target TargetD, bool show)
        {
            //3D
            //Vector3D vectorA = new Vector3D(TargetA.point3D().X - TargetB.point3D().X, TargetA.point3D().Y - TargetB.point3D().Y, TargetA.point3D().Z - TargetB.point3D().Z);
            //Vector3D vectorB = new Vector3D(TargetC.point3D().X - TargetD.point3D().X, TargetC.point3D().Y - TargetD.point3D().Y, TargetC.point3D().Z - TargetD.point3D().Z);
            
            //2D
            Vector3D vectorA = new Vector3D(TargetA.point2D().X - TargetB.point2D().X, TargetA.point2D().Y - TargetB.point2D().Y, 0);
            Vector3D vectorB = new Vector3D(TargetC.point2D().X - TargetD.point2D().X, TargetC.point2D().Y - TargetD.point2D().Y, 0);

            double theta = Math.Abs(Vector3D.AngleBetween(vectorA, vectorB));


            if (show)       
            {
                dc.DrawText(new FormattedText(theta.ToString("f0"),
                CultureInfo.GetCultureInfo("en-us"),
                FlowDirection.LeftToRight,
                new Typeface("Verdana"),
                25, brushOrange),
                new Point((TargetA.point2D().X + TargetB.point2D().X) / 2, (TargetA.point2D().Y + TargetC.point2D().Y-40) / 2));

                dc.DrawLine(PenOrange, TargetA.point2D(), TargetB.point2D());    //show angle line 
                dc.DrawLine(PenOrange, TargetC.point2D(), TargetD.point2D());
            }
            return theta;
        }
예제 #13
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        private void WindowLoaded(object sender, RoutedEventArgs e)
        {
            //SplashScreen splashScreen = new SplashScreen("Images/SplashScreenImage.bmp");
            //splashScreen.Show(true);

            this.drawingGroup = new DrawingGroup();                         // Create the drawing group we'll use for drawing
            this.imageSource = new DrawingImage(this.drawingGroup);         // Create an image source that we can use in our image control
            Image.Source = this.imageSource;                                // Display the drawing using our image control

            for (int t = 0; t <= NumbersOfTarget; t++)
            {
                Target target = new Target(t);
                TargetList.Add(target);
            }

            for (int d = 0; d <= 93; d++)   //指標特徵運算A1~A66
            {
                List<double> array = new List<double>() { };
                DataList.Add(array);
                Data.Add(0);
            }

            // Look through all sensors and start the first connected one.
            // This requires that a Kinect is connected at the time of app startup.
            // To make your app robust against plug/unplug, 
            // it is recommended to use KinectSensorChooser provided in Microsoft.Kinect.Toolkit (See components in Toolkit Browser).
            foreach (var potentialSensor in KinectSensor.KinectSensors)
            {
                if (potentialSensor.Status == KinectStatus.Connected)
                {
                    this.sensor = potentialSensor;
                    break;
                }
            }

            if (null != this.sensor)        //Initailization
            {
                this.sensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);
                this.sensor.DepthStream.Enable(DepthImageFormat.Resolution640x480Fps30);
                this.sensor.SkeletonStream.Enable();

                this.colorPixels = new byte[this.sensor.ColorStream.FramePixelDataLength];
                this.depthPixels = new DepthImagePixel[this.sensor.DepthStream.FramePixelDataLength];
                this.depthShortPixels = new short[this.sensor.DepthStream.FramePixelDataLength];
                this.boolPixels = new int[this.sensor.DepthStream.FramePixelDataLength];
                this.sensor.AllFramesReady += this.SensorAllFramesReady;

                this.colorBitmap = new WriteableBitmap(this.sensor.ColorStream.FrameWidth, this.sensor.ColorStream.FrameHeight, 96.0, 96.0, PixelFormats.Bgr32, null);
                this.depth4background = new DepthImagePixel[this.sensor.DepthStream.FramePixelDataLength];

                // Start the sensor!
                try
                {
                    this.sensor.Start();
                }
                catch (IOException)
                {
                    this.sensor = null;
                }
            }

            if (null == this.sensor)
            {
                this.statusBarText.Text = Properties.Resources.NoKinectReady;
            }

            AngleTimer = new System.Timers.Timer(1000);
            AngleTimer.Elapsed += new System.Timers.ElapsedEventHandler(theout);
            AngleTimer.AutoReset = true;
            AngleTimer.Enabled = true;
        }