예제 #1
0
        public bool SimilarTo(TreeBodyPart bpt2)
        {
            if (double.IsNaN(x) || double.IsNaN(bpt2.x))
            {
                return(false);
            }

            bool result = true;

            if (bpt2.at)
            {
                double distance = Math.Sqrt(Math.Pow(x - bpt2.x, 2) + Math.Pow(y - bpt2.y, 2) + Math.Pow(z - bpt2.z, 2));
                result = distance < PRECISION;
            }

            int i = 0;

            foreach (TreeBodyPart bpt in children)
            {
                result = result && bpt.SimilarTo(bpt2.children[i]);
                i      = i + 1;
            }
            return(result);
        }
예제 #2
0
        /// <summary>
        /// Handles the body frame data arriving from the sensor
        /// </summary>
        /// <param name="sender">object sending the event</param>
        /// <param name="e">event arguments</param>
        private void Reader_FrameArrived(object sender, BodyFrameArrivedEventArgs e)
        {
            BodyFrameReference frameReference = e.FrameReference;

            if (this.startTime.Ticks == 0)
            {
                this.startTime = frameReference.RelativeTime;
            }

            try
            {
                BodyFrame frame = frameReference.AcquireFrame();

                if (frame != null)
                {
                    // BodyFrame is IDisposable
                    using (frame)
                    {
                        this.framesSinceUpdate++;

                        // update status unless last message is sticky for a while
                        if (DateTime.Now >= this.nextStatusUpdate)
                        {
                            // calcuate fps based on last frame received
                            double fps = 0.0;

                            if (this.stopwatch.IsRunning)
                            {
                                this.stopwatch.Stop();
                                fps = this.framesSinceUpdate / this.stopwatch.Elapsed.TotalSeconds;
                                this.stopwatch.Reset();
                            }

                            this.nextStatusUpdate = DateTime.Now + TimeSpan.FromSeconds(1);
                            this.StatusText = string.Format(Properties.Resources.StandardStatusTextFormat, fps, frameReference.RelativeTime - this.startTime);
                        }

                        if (!this.stopwatch.IsRunning)
                        {
                            this.framesSinceUpdate = 0;
                            this.stopwatch.Start();
                        }

                        using (DrawingContext dc = this.drawingGroup.Open())
                        {
                            // Draw a transparent background to set the render size
                            dc.DrawRectangle(Brushes.Black, null, new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));

                            // The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array.
                            // As long as those body objects are not disposed and not set to null in the array,
                            // those body objects will be re-used.
                            frame.GetAndRefreshBodyData(this.bodies);

                            foreach (Body body in this.bodies)
                            {
                                if (body.IsTracked)
                                {
                                    this.DrawClippedEdges(body, dc);

                                    IReadOnlyDictionary<JointType, Joint> joints = body.Joints;

                                    // convert the joint points to depth (display) space
                                    Dictionary<JointType, Point> jointPoints = new Dictionary<JointType, Point>();
                                    foreach (JointType jointType in joints.Keys)
                                    {
                                        DepthSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToDepthSpace(joints[jointType].Position);
                                        jointPoints[jointType] = new Point(depthSpacePoint.X, depthSpacePoint.Y);
                                    }

                                    this.DrawBody(joints, jointPoints, dc);

                                    this.DrawHand(body.HandLeftState, jointPoints[JointType.HandLeft], dc);
                                    this.DrawHand(body.HandRightState, jointPoints[JointType.HandRight], dc);

                                    Dictionary<JointType, Vector3D> bodyVectors = MapJointsToVectors(joints);

                                    bodyPartTree = new TreeBodyPart(bodyVectors, Side.C, BodyPart.SpineMid, Brushes.Firebrick);

                                    ////Language Test
                                    //IEnumerable<TreeBodyPart> res;
                                    //res = bodyPartTree.spineshoulder();
                                    //foreach (var b in res)
                                    //{
                                    //	bodyPartTree = b;
                                    //}
                                    ////res = bodyPartTree.elbow();
                                    ////foreach (var b in res)
                                    ////{
                                    ////	bodyPartTree = b;
                                    ////}
                                    //bodyPartTree.ReComputeLabel();
                                    //this.FeedbackText.Visibility = System.Windows.Visibility.Visible;
                                    //if (bodyPartTree.ispointingup())
                                    //	this.FeedbackText.Text = "straight";
                                    //else
                                    //	this.FeedbackText.Text = "take care";
                                    //res = bodyPartTree.resetjt();
                                    //foreach (var b in res)
                                    //{
                                    //	bodyPartTree = b;
                                    //}

                                    if (started && first)
                                    {
                                        first = false;
                                        updated = true;
                                    }

                                    if (updated)
                                    {
                                        //If a skeleton has matched we compute the new set of available moves
                                        if (matched)
                                        {
                                            moves = moveSeq.AvailableMoves();
                                            myPen = new List<Pen>();
                                            shadows = new List<TreeBodyPart>();

                                            shadow = new TreeBodyPart(bodyVectors, Side.C, BodyPart.SpineMid, Brushes.AliceBlue);
                                            //foreach (Transduction m in moves)
                                            //{
                                            shadow = shadow.MakeMove(moves[0]);
                                            while (!shadow.IsActivated() && !moveSeq.isFinal())
                                            {
                                                moveSeq.MakeOneStep(moves[0]);
                                                moves = moveSeq.AvailableMoves();
                                                shadow = shadow.MakeMove(moves[0]);
                                            }

                                            shadows.Add(shadow);
                                            shadow = new TreeBodyPart(bodyVectors, Side.C, BodyPart.SpineMid, Brushes.AliceBlue);
                                            //}
                                            matched = false;
                                        }

                                        for (int i = 0; i < shadows.Count; i++)
                                        {
                                            if (bodyPartTree.SimilarTo(shadows[i]))
                                            {
                                                moveSeq.MakeOneStep(moves[i]);
                                                if (moveSeq.isFinal())
                                                {
                                                    updated = false;
                                                    started = false;
                                                    ActivIn();
                                                }
                                                else
                                                {
                                                    matched = true;
                                                }
                                                break;
                                            }
                                        }
                                    }

                                    if (started && updated)
                                    {
                                        foreach (var s in shadows)
                                        {
                                            Dictionary<JointType, Vector3D> vectors = new Dictionary<JointType, Vector3D>();
                                            Dictionary<JointType, bool> actList = new Dictionary<JointType, bool>();
                                            s.GetVectors(ref vectors, ref actList);
                                            //Dictionary<JointType, Joint> shadowJoints = MapVectorsToJoints(vectors, joints);
                                            Dictionary<JointType, Joint> shadowJoints = MapShadowVectorsToJoints(vectors, actList, joints);

                                            Dictionary<JointType, Point> shadowJointPoints = new Dictionary<JointType, Point>();
                                            foreach (JointType shadowJointType in shadowJoints.Keys)
                                            {
                                                DepthSpacePoint depthSpacePoint = this.coordinateMapper.MapCameraPointToDepthSpace(shadowJoints[shadowJointType].Position);
                                                shadowJointPoints[shadowJointType] = new Point(depthSpacePoint.X, depthSpacePoint.Y);
                                            }

                                            this.DrawShadow(shadowJointPoints, jointPoints, actList, dc);
                                        }
                                    }

                                    // prevent drawing outside of our render area
                                    //this.Dispatcher.Invoke(new Clipp(this.ClippIn), new object[] { });
                                }
                            }

                            // prevent drawing outside of our render area
                            this.drawingGroup.ClipGeometry = new RectangleGeometry(new Rect(0.0, 0.0, this.displayWidth, this.displayHeight));
                        }
                    }
                }
            }
            catch (Exception)
            {
                // ignore if the frame is no longer available
            }
        }
예제 #3
0
        public TreeBodyPart(Dictionary <JointType, Vector3D> vectors3D, Side s, BodyPart bodyPart, Brush b)
        {
            children = new TreeBodyPart[BodyPartUtil.getRank(bodyPart)];
            symbol   = bodyPart;
            this.s   = s;
            switch (bodyPart)
            {
            case BodyPart.SpineMid:
            {
                HelperJointToXYZ(vectors3D, JointType.SpineMid, ref x, ref y, ref z);
                s           = Side.C;
                children[0] = new TreeBodyPart(vectors3D, s, BodyPart.SpineShoulder, b);
                children[1] = new TreeBodyPart(vectors3D, s, BodyPart.SpineBase, b);
                break;
            }

            case BodyPart.SpineShoulder:
            {
                switch (s)
                {
                case Side.C:
                {
                    HelperJointToXYZ(vectors3D, JointType.SpineShoulder, ref x, ref y, ref z);
                    s           = Side.C;
                    children[0] = new TreeBodyPart(vectors3D, Side.L, BodyPart.Shoulder, b);
                    children[1] = new TreeBodyPart(vectors3D, Side.C, BodyPart.Neck, b);
                    children[2] = new TreeBodyPart(vectors3D, Side.R, BodyPart.Shoulder, b);
                    break;
                }
                }
                break;
            }

            case BodyPart.Shoulder:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.ShoulderRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Elbow, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.ShoulderLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Elbow, b); break;
                }
                }
                break;
            }

            case BodyPart.Elbow:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.ElbowRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Wrist, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.ElbowLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Wrist, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Wrist:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.WristRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Hand, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.WristLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Hand, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Hand:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.HandRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.HandTip, b);
                    children[1] = new TreeBodyPart(vectors3D, s, BodyPart.Thumb, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.HandLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.HandTip, b);
                    children[1] = new TreeBodyPart(vectors3D, s, BodyPart.Thumb, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.HandTip:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.HandTipRight, ref x, ref y, ref z);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.HandTipLeft, ref x, ref y, ref z);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Thumb:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.ThumbRight, ref x, ref y, ref z);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.ThumbLeft, ref x, ref y, ref z);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Neck:
            {
                switch (s)
                {
                case Side.C:
                {
                    HelperJointToXYZ(vectors3D, JointType.Neck, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Head, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Head:
            {
                switch (s)
                {
                case Side.C:
                {
                    HelperJointToXYZ(vectors3D, JointType.Head, ref x, ref y, ref z);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.SpineBase:
            {
                switch (s)
                {
                case Side.C:
                {
                    HelperJointToXYZ(vectors3D, JointType.SpineBase, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, Side.L, BodyPart.Hip, b);
                    children[1] = new TreeBodyPart(vectors3D, Side.R, BodyPart.Hip, b);
                    break;
                }
                }
                break;
            }

            case BodyPart.Hip:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.HipRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Knee, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.HipLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Knee, b);
                    break;
                }
                }
                break;
            }

            case BodyPart.Knee:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.KneeRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Ankle, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.KneeLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Ankle, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Ankle:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.AnkleRight, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Foot, b);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.AnkleLeft, ref x, ref y, ref z);
                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Foot, b);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            case BodyPart.Foot:
            {
                switch (s)
                {
                case Side.R:
                {
                    HelperJointToXYZ(vectors3D, JointType.FootRight, ref x, ref y, ref z);
                    break;
                }

                case Side.L:
                {
                    HelperJointToXYZ(vectors3D, JointType.FootLeft, ref x, ref y, ref z);
                    break;
                }

                default: throw new Exception();
                }
                break;
            }

            default: throw new Exception();
            }

            this.langsLabel = new HashSet <string>();
            ComputeLabel();
        }
예제 #4
0
        public TreeBodyPart(Dictionary<JointType, Vector3D> vectors3D, Side s, BodyPart bodyPart, Brush b)
        {
            children = new TreeBodyPart[BodyPartUtil.getRank(bodyPart)];
            symbol = bodyPart;
            this.s = s;
            switch (bodyPart)
            {
                case BodyPart.SpineMid:
                    {
                        HelperJointToXYZ(vectors3D, JointType.SpineMid, ref x, ref y, ref z);
                        s = Side.C;
                        children[0] = new TreeBodyPart(vectors3D, s, BodyPart.SpineShoulder, b);
                        children[1] = new TreeBodyPart(vectors3D, s, BodyPart.SpineBase, b);
                        break;
                    }
                case BodyPart.SpineShoulder:
                    {
                        switch (s)
                        {
                            case Side.C:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.SpineShoulder, ref x, ref y, ref z);
                                    s = Side.C;
                                    children[0] = new TreeBodyPart(vectors3D, Side.L, BodyPart.Shoulder, b);
                                    children[1] = new TreeBodyPart(vectors3D, Side.C, BodyPart.Neck, b);
                                    children[2] = new TreeBodyPart(vectors3D, Side.R, BodyPart.Shoulder, b);
                                    break;
                                }

                        } break;
                    }
                case BodyPart.Shoulder:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ShoulderRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Elbow, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ShoulderLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Elbow, b); break;
                                }
                        }
                        break;
                    }
                case BodyPart.Elbow:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ElbowRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Wrist, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ElbowLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Wrist, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Wrist:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.WristRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Hand, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.WristLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Hand, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Hand:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HandRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.HandTip, b);
                                    children[1] = new TreeBodyPart(vectors3D, s, BodyPart.Thumb, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HandLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.HandTip, b);
                                    children[1] = new TreeBodyPart(vectors3D, s, BodyPart.Thumb, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.HandTip:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HandTipRight, ref x, ref y, ref z);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HandTipLeft, ref x, ref y, ref z);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Thumb:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ThumbRight, ref x, ref y, ref z);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.ThumbLeft, ref x, ref y, ref z);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Neck:
                    {
                        switch (s)
                        {
                            case Side.C:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.Neck, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Head, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Head:
                    {
                        switch (s)
                        {
                            case Side.C:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.Head, ref x, ref y, ref z);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.SpineBase:
                    {
                        switch (s)
                        {
                            case Side.C:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.SpineBase, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, Side.L, BodyPart.Hip, b);
                                    children[1] = new TreeBodyPart(vectors3D, Side.R, BodyPart.Hip, b);
                                    break;
                                }
                        }
                        break;
                    }
                case BodyPart.Hip:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HipRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Knee, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.HipLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Knee, b);
                                    break;
                                }
                        }
                        break;
                    }
                case BodyPart.Knee:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.KneeRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Ankle, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.KneeLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Ankle, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Ankle:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.AnkleRight, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Foot, b);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.AnkleLeft, ref x, ref y, ref z);
                                    children[0] = new TreeBodyPart(vectors3D, s, BodyPart.Foot, b);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                case BodyPart.Foot:
                    {
                        switch (s)
                        {
                            case Side.R:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.FootRight, ref x, ref y, ref z);
                                    break;
                                }
                            case Side.L:
                                {
                                    HelperJointToXYZ(vectors3D, JointType.FootLeft, ref x, ref y, ref z);
                                    break;
                                }
                            default: throw new Exception();
                        }
                        break;
                    }
                default: throw new Exception();
            }

            this.langsLabel = new HashSet<string>();
            ComputeLabel();
        }
예제 #5
0
        public bool SimilarTo(TreeBodyPart bpt2)
        {
            if (double.IsNaN(x) || double.IsNaN(bpt2.x))
            {
                return false;
            }

            bool result = true;
            if (bpt2.at)
            {
                double distance = Math.Sqrt(Math.Pow(x - bpt2.x, 2) + Math.Pow(y - bpt2.y, 2) + Math.Pow(z - bpt2.z, 2));
                result = distance < PRECISION;
            }

            int i = 0;
            foreach (TreeBodyPart bpt in children)
            {
                result = result && bpt.SimilarTo(bpt2.children[i]);
                i = i + 1;
            }
            return result;
        }
예제 #6
0
파일: BodyTree.cs 프로젝트: caomw/prepose
 public static TreeBodyPart MakeTree(BodyPart symbol, double x, double y, double z, Side s, bool jt, bool st, bool at, TreeBodyPart[] children)
 {
     if (children.Length == BodyPartUtil.getRank(symbol))
     {
         TreeBodyPart t = new TreeBodyPart(symbol, x, y, z, s, jt, st, at, children);
         return t;
     }
     return null;
 }
예제 #7
0
파일: BodyTree.cs 프로젝트: caomw/prepose
 private TreeBodyPart(BodyPart symbol, double x, double y, double z, Side s, bool jt, bool st, bool at, TreeBodyPart[] children)
 {
     this.symbol = symbol;
     this.x = x;
     this.y = y;
     this.z = z;
     this.s = s;
     this.jt = jt;
     this.st = st;
     this.at = at;
     this.children = children;
     this.langsLabel = new HashSet<string>();
     ComputeLabel();
 }