public override bool Walk(AugmentedAssignStatement node) { node.Left.Walk(_define); return(true); }
public override void PostWalk(AugmentedAssignStatement node) { }
// AugmentedAssignStatement public override bool Walk(AugmentedAssignStatement node) { return(false); }
public virtual void PostWalk(AugmentedAssignStatement node) { }
// AugmentedAssignStatement public virtual bool Walk(AugmentedAssignStatement node) { return(true); }
// AugmentedAssignStatement public override bool Walk(AugmentedAssignStatement node) { return(Contains(node)); }