ReceivePacket() 공개 메소드

Method used to process a received packet
public ReceivePacket ( RdpeudpPacket eudpPacket ) : void
eudpPacket RdpeudpPacket
리턴 void
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="eudpSocket">A RdpeudpSocket used for transport</param>
        public RdpeudpTLSChannel(RdpeudpSocket eudpSocket)
        {
            if (eudpSocket == null || eudpSocket.TransMode == TransportMode.Lossy)
            {
                throw new NotSupportedException("RdpeudpSocket is null or it is a socket for Lossy RDPEUDP connection.");
            }
            this.rdpeudpSocket = eudpSocket;
            this.rdpeudpSocket.Received += ReceiveBytes;
            innerStream = new SSLInnerStream();
            isAuthenticated = false;

            if (eudpSocket.AutoHandle)
            {
                // Check whether there is packets in unprocessed packet buffer

                RdpeudpPacket packet = eudpSocket.ExpectPacket(shortWaitTime);
                if (packet != null)
                {
                    eudpSocket.ReceivePacket(packet);
                }
            }
        }
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="eudpSocket">RDPEUDP Socket, which is transport</param>
        public RdpeudpDTLSChannel(RdpeudpSocket eudpSocket)
        {
            if (eudpSocket == null || eudpSocket.TransMode == TransportMode.Reliable)
            {
                throw new NotSupportedException("RdpeudpSocket is null or it is a socket for reliable RDPEUDP connection.");
            }

            this.rdpeudpSocket = eudpSocket;
            this.rdpeudpSocket.Received += ReceiveBytes;
            isAuthenticated = false;

            receivedBuffer = new List<byte[]>();
            toSendBuffer = new List<byte[]>();

            if(eudpSocket.AutoHandle)
            {
                // Check whether there is packets in unprocessed packet buffer

                RdpeudpPacket packet = eudpSocket.ExpectPacket(shortWaitTime);
                if (packet != null)
                {
                    eudpSocket.ReceivePacket(packet);
                }
            }
        }