public void MessageTypeVersionAlwaysReturns1() { // TODO: The final system should not be hard coded var msg = new UpdateLocationMessage(); var actual = MessageSender.DetermineTypeFromMessage(msg); Assert.Equal(1, actual.Item2); }
public void MessageTypeWillBeShortTypeName() { // This assumes that the event consumers are // making the same choice. var msg = new UpdateLocationMessage(); var expected = msg.GetType().Name; var actual = MessageSender.DetermineTypeFromMessage(msg); Assert.Equal(expected, actual.Item1); }