// Start is called before the first frame update void Start() { numberOfBones = 6; // init bone references for (int i = 1; i <= numberOfBones; i++) { GameObject t = GameObject.Find("Bone_" + i); bones.Add(t); Transform tr = t.GetComponent <Transform>(); TransformInfo ti = new TransformInfo { pos = tr.localPosition, rotate = tr.localRotation, scale = tr.localScale }; originalTransform.Add(ti); } gBoneState = BoneState.ShowAll; // slider enable/disable slider = GameObject.Find("PinchSlider"); slider2 = GameObject.Find("PinchSliderHor"); // scale functions gScaleState = ScaleState.Original; // menus nearMenu = GameObject.Find("NearMenu"); handMenu = GameObject.Find("HandMenu"); //document slate docSlate = GameObject.Find("Slate"); Material firstPage = docSlate.transform.Find("ContentQuad").gameObject.GetComponent <Pages>().getMat(); docSlate.transform.Find("ContentQuad").gameObject.GetComponent <Renderer>().material = firstPage; docSlate.SetActive(false); GameObject bone_1_ref = GameObject.Find("Bone_1"); // bone manipulation components boneBoundingBox = bone_1_ref.transform.Find("BoneGroup").gameObject.GetComponent <BoundingBox>(); boneManipulationHandler = bone_1_ref.transform.Find("BoneGroup").gameObject.GetComponent <ManipulationHandler>(); // CT manipulation components ctBoundingBox = bone_1_ref.transform.Find("CTGroup").gameObject.GetComponent <BoundingBox>(); ctManipulationHandler = bone_1_ref.transform.Find("CTGroup").gameObject.GetComponent <ManipulationHandler>(); // group manipulation components allBoundingBox = bone_1_ref.GetComponent <BoundingBox>(); allManipulationHandler = bone_1_ref.GetComponent <ManipulationHandler>(); handMenu.SetActive(false); }
private void Start() { ManipulationHandler mh = GetComponent <ManipulationHandler>(); contextInfo = gameObject.EnsureComponent <CursorContextInfo>(); contextInfo.ObjectCenter = transform; mh.OnHoverEntered.AddListener(ManipulatorHoverEntered); mh.OnHoverExited.AddListener(ManipulatorHoverExited); mh.OnManipulationStarted.AddListener(ManipulationStarted); mh.OnManipulationEnded.AddListener(ManipulationEnded); }