public IEnumerator TestOverrideFocusDetails() { PlayModeTestUtilities.Setup(); var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); yield return(null); var focusProvider = PlayModeTestUtilities.GetInputSystem().FocusProvider; var pointer = new TestPointer(); Assert.IsFalse(focusProvider.TryGetFocusDetails(pointer, out var focusDetails)); Assert.IsFalse(focusProvider.TryOverrideFocusDetails(pointer, new Physics.FocusDetails())); focusProvider.RegisterPointer(pointer); yield return(null); Assert.IsTrue(focusProvider.TryGetFocusDetails(pointer, out focusDetails)); Assert.IsNull(focusDetails.Object); var newFocusDetails = new Physics.FocusDetails(); newFocusDetails.Object = cube; newFocusDetails.RayDistance = 10; newFocusDetails.Point = new Vector3(1, 2, 3); Assert.IsTrue(focusProvider.TryOverrideFocusDetails(pointer, newFocusDetails)); Assert.IsTrue(focusProvider.TryGetFocusDetails(pointer, out focusDetails)); Assert.AreEqual(newFocusDetails.Object, focusDetails.Object); Assert.AreEqual(newFocusDetails.RayDistance, focusDetails.RayDistance); Assert.AreEqual(newFocusDetails.Point, focusDetails.Point); Assert.AreEqual(newFocusDetails.Object, focusProvider.GetFocusedObject(pointer)); }
public void SetupFocusProviderRaycastTests() { PlayModeTestUtilities.Setup(); focusProvider = PlayModeTestUtilities.GetInputSystem().FocusProvider; pointer = new TestPointer(); focusProvider.RegisterPointer(pointer); GameObject raycastTestPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(AssetDatabase.GUIDToAssetPath("dc3b0cf66c0615e4c81d979f35d51eaa")); raycastTestPrefabInstance = Object.Instantiate(raycastTestPrefab); }
public void SetupFocusProviderRaycastTests() { PlayModeTestUtilities.Setup(); focusProvider = PlayModeTestUtilities.GetInputSystem().FocusProvider; pointer = new TestPointer(); focusProvider.RegisterPointer(pointer); GameObject raycastTestPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(Path.Combine("Assets", "MixedRealityToolkit.Tests", "PlayModeTests", "Prefabs", "FocusProviderRaycastTest.prefab")); raycastTestPrefabInstance = Object.Instantiate(raycastTestPrefab); }
public void ShutdownFocusProviderRaycastTests() { if (raycastTestPrefabInstance) { Object.DestroyImmediate(raycastTestPrefabInstance); raycastTestPrefabInstance = null; } focusProvider.UnregisterPointer(pointer); focusProvider = null; pointer = null; PlayModeTestUtilities.TearDown(); }
public override IEnumerator TearDown() { if (raycastTestPrefabInstance) { Object.DestroyImmediate(raycastTestPrefabInstance); raycastTestPrefabInstance = null; } focusProvider.UnregisterPointer(pointer); focusProvider = null; pointer = null; yield return(base.TearDown()); }
public override IEnumerator Setup() { yield return(base.Setup()); focusProvider = PlayModeTestUtilities.GetInputSystem().FocusProvider; pointer = new TestPointer(); focusProvider.RegisterPointer(pointer); GameObject raycastTestPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(AssetDatabase.GUIDToAssetPath("dc3b0cf66c0615e4c81d979f35d51eaa")); raycastTestPrefabInstance = Object.Instantiate(raycastTestPrefab); yield return(null); }