public void ClearAssetCache() { TextMeshProFontAssetCache.GetOrCreateAssetCache <TextMeshProFontAssetCache>().ClearAssetCache(); }
public void UpdateAssetCache() { TextMeshProFontAssetCache.GetOrCreateAssetCache <TextMeshProFontAssetCache>().UpdateAssetCache(); }
public void SaveAssets() { TextMeshProFontAssetCache.GetOrCreateAssetCache <TextMeshProFontAssetCache>().SaveAssets(); }
protected override void Awake() { base.Awake(); fontAssets = TextMeshProFontAssetCache.LoadAssetCache <TextMeshProFontAssetCache>(); }
private void Start() { fontAssets = TextMeshProFontAssetCache.LoadAssetCache <TextMeshProFontAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <TextMeshProBroadcaster>(typeof(TextMeshPro))); }