protected void Start() { if (_qrCodesManager == null) { _qrCodesManager = QRCodesManager.FindOrCreateQRCodesManager(gameObject); _qrCodesManager.QRCodeAdded += QRCodeAdded; _qrCodesManager.QRCodeRemoved += QRCodeRemoved; _qrCodesManager.QRCodeUpdated += QRCodeUpdated; } StartTracking(); }
protected async void OnEnable() { if (_qrCodesManager == null) { _qrCodesManager = QRCodesManager.FindOrCreateQRCodesManager(gameObject); _qrCodesManager.DebugLogging = debugLogging; } if (_qrCodesManager != null) { _qrCodesManager.QRCodeAdded += QRCodeAdded; _qrCodesManager.QRCodeRemoved += QRCodeRemoved; _qrCodesManager.QRCodeUpdated += QRCodeUpdated; await StartTrackingAsync(); } }
public static QRCodesManager FindOrCreateQRCodesManager(GameObject gameObject) { if (qrCodesManager != null) { return(qrCodesManager); } qrCodesManager = FindObjectOfType <QRCodesManager>(); if (qrCodesManager != null) { return(qrCodesManager); } Debug.Log("QRCodesManager created in scene"); qrCodesManager = gameObject.AddComponent <QRCodesManager>(); return(qrCodesManager); }