protected override void Awake() { base.Awake(); fontAssets = FontAssetCache.LoadAssetCache <FontAssetCache>(); }
private void Start() { fontAssets = FontAssetCache.LoadAssetCache <FontAssetCache>(); StateSynchronizationSceneManager.Instance.RegisterService(this, new ComponentBroadcasterDefinition <TextBroadcaster>(typeof(Text))); }
public void ClearAssetCache() { FontAssetCache.GetOrCreateAssetCache <FontAssetCache>().ClearAssetCache(); }
public void SaveAssets() { FontAssetCache.GetOrCreateAssetCache <FontAssetCache>().SaveAssets(); }
public void UpdateAssetCache() { FontAssetCache.GetOrCreateAssetCache <FontAssetCache>().UpdateAssetCache(); }