public override PathF PathForBounds(Microsoft.Maui.Graphics.Rectangle rect) { var path = new PathF(); path.AppendRectangle(rect); return(path); }
internal static void TransformRect(ref Microsoft.Maui.Graphics.Rectangle rect, ref Matrix matrix) { if (rect.IsEmpty) { return; } MatrixTypes matrixType = matrix._type; if (matrixType == MatrixTypes.Identity) { return; } // Scaling if (0 != (matrixType & MatrixTypes.Scaling)) { rect.X *= matrix._m11; rect.Y *= matrix._m22; rect.Width *= matrix._m11; rect.Height *= matrix._m22; if (rect.Width < 0.0) { rect.X += rect.Width; rect.Width = -rect.Width; } if (rect.Height < 0.0) { rect.Y += rect.Height; rect.Height = -rect.Height; } } // Translation if (0 != (matrixType & MatrixTypes.Translation)) { // X rect.X += matrix._offsetX; // Y rect.X += matrix._offsetY; } if (matrixType == MatrixTypes.Unknown) { Point point0 = matrix.Transform(new Point(rect.Right, rect.Top)); Point point1 = matrix.Transform(new Point(rect.Right, rect.Top)); Point point2 = matrix.Transform(new Point(rect.Right, rect.Bottom)); Point point3 = matrix.Transform(new Point(rect.Left, rect.Bottom)); rect.X = Math.Min(Math.Min(point0.X, point1.X), Math.Min(point2.X, point3.X)); rect.Y = Math.Min(Math.Min(point0.Y, point1.Y), Math.Min(point2.Y, point3.Y)); rect.Width = Math.Max(Math.Max(point0.X, point1.X), Math.Max(point2.X, point3.X)) - rect.X; rect.Height = Math.Max(Math.Max(point0.Y, point1.Y), Math.Max(point2.Y, point3.Y)) - rect.Y; } }
/// <include file="../../../docs/Microsoft.Maui.Controls.Shapes/RoundRectangleGeometry.xml" path="//Member[@MemberName='.ctor'][1]/Docs" /> public RoundRectangleGeometry(CornerRadius cornerRadius, Rect rect) { CornerRadius = cornerRadius; Rect = rect; }
public static APath ToAPath(this Geometry geometry, Context context) { APath path = new APath(); float density = context.Resources.DisplayMetrics.Density; if (geometry is LineGeometry) { LineGeometry lineGeometry = geometry as LineGeometry; path.MoveTo( density * (float)lineGeometry.StartPoint.X, density * (float)lineGeometry.StartPoint.Y); path.LineTo( density * (float)lineGeometry.EndPoint.X, density * (float)lineGeometry.EndPoint.Y); } else if (geometry is RectangleGeometry) { FormsRectangle rect = (geometry as RectangleGeometry).Rect; path.AddRect( density * (float)rect.Left, density * (float)rect.Top, density * (float)rect.Right, density * (float)rect.Bottom, APath.Direction.Cw); } else if (geometry is EllipseGeometry) { EllipseGeometry ellipseGeometry = geometry as EllipseGeometry; path.AddOval(new RectF( density * (float)(ellipseGeometry.Center.X - ellipseGeometry.RadiusX), density * (float)(ellipseGeometry.Center.Y - ellipseGeometry.RadiusY), density * (float)(ellipseGeometry.Center.X + ellipseGeometry.RadiusX), density * (float)(ellipseGeometry.Center.Y + ellipseGeometry.RadiusY)), APath.Direction.Cw); } else if (geometry is GeometryGroup) { GeometryGroup geometryGroup = geometry as GeometryGroup; path.SetFillType(geometryGroup.FillRule == FillRule.Nonzero ? APath.FillType.Winding : APath.FillType.EvenOdd); foreach (Geometry child in geometryGroup.Children) { APath childPath = child.ToAPath(context); path.AddPath(childPath); } } else if (geometry is PathGeometry) { PathGeometry pathGeometry = geometry as PathGeometry; path.SetFillType(pathGeometry.FillRule == FillRule.Nonzero ? APath.FillType.Winding : APath.FillType.EvenOdd); foreach (PathFigure pathFigure in pathGeometry.Figures) { path.MoveTo( density * (float)pathFigure.StartPoint.X, density * (float)pathFigure.StartPoint.Y); Point lastPoint = pathFigure.StartPoint; foreach (PathSegment pathSegment in pathFigure.Segments) { // LineSegment if (pathSegment is LineSegment) { LineSegment lineSegment = pathSegment as LineSegment; path.LineTo( density * (float)lineSegment.Point.X, density * (float)lineSegment.Point.Y); lastPoint = lineSegment.Point; } // PolylineSegment else if (pathSegment is PolyLineSegment) { PolyLineSegment polylineSegment = pathSegment as PolyLineSegment; PointCollection points = polylineSegment.Points; for (int i = 0; i < points.Count; i++) { path.LineTo( density * (float)points[i].X, density * (float)points[i].Y); } lastPoint = points[points.Count - 1]; } // BezierSegment else if (pathSegment is BezierSegment) { BezierSegment bezierSegment = pathSegment as BezierSegment; path.CubicTo( density * (float)bezierSegment.Point1.X, density * (float)bezierSegment.Point1.Y, density * (float)bezierSegment.Point2.X, density * (float)bezierSegment.Point2.Y, density * (float)bezierSegment.Point3.X, density * (float)bezierSegment.Point3.Y); lastPoint = bezierSegment.Point3; } // PolyBezierSegment else if (pathSegment is PolyBezierSegment) { PolyBezierSegment polyBezierSegment = pathSegment as PolyBezierSegment; PointCollection points = polyBezierSegment.Points; if (points.Count >= 3) { for (int i = 0; i < points.Count; i += 3) { path.CubicTo( density * (float)points[i + 0].X, density * (float)points[i + 0].Y, density * (float)points[i + 1].X, density * (float)points[i + 1].Y, density * (float)points[i + 2].X, density * (float)points[i + 2].Y); } } lastPoint = points[points.Count - 1]; } // QuadraticBezierSegment else if (pathSegment is QuadraticBezierSegment) { QuadraticBezierSegment bezierSegment = pathSegment as QuadraticBezierSegment; path.QuadTo( density * (float)bezierSegment.Point1.X, density * (float)bezierSegment.Point1.Y, density * (float)bezierSegment.Point2.X, density * (float)bezierSegment.Point2.Y); lastPoint = bezierSegment.Point2; } // PolyQuadraticBezierSegment else if (pathSegment is PolyQuadraticBezierSegment) { PolyQuadraticBezierSegment polyBezierSegment = pathSegment as PolyQuadraticBezierSegment; PointCollection points = polyBezierSegment.Points; if (points.Count >= 2) { for (int i = 0; i < points.Count; i += 2) { path.QuadTo( density * (float)points[i + 0].X, density * (float)points[i + 0].Y, density * (float)points[i + 1].X, density * (float)points[i + 1].Y); } } lastPoint = points[points.Count - 1]; } // ArcSegment else if (pathSegment is ArcSegment) { ArcSegment arcSegment = pathSegment as ArcSegment; List <Point> points = new List <Point>(); GeometryHelper.FlattenArc( points, lastPoint, arcSegment.Point, arcSegment.Size.Width, arcSegment.Size.Height, arcSegment.RotationAngle, arcSegment.IsLargeArc, arcSegment.SweepDirection == SweepDirection.CounterClockwise, 1); for (int i = 0; i < points.Count; i++) { path.LineTo( density * (float)points[i].X, density * (float)points[i].Y); } if (points.Count > 0) { lastPoint = points[points.Count - 1]; } } } if (pathFigure.IsClosed) { path.Close(); } } } return(path); }