public bool CanInsert(ITypeId typeToInsert)
        {
            IType typeToInsert1 = this.SceneNode.ProjectContext.ResolveType(typeToInsert);

            if (typeToInsert1 != null)
            {
                return(PropertySceneInsertionPoint.IsTypeCompatible(this.SceneNode, typeToInsert1, this.Property));
            }
            return(false);
        }