public static CategoryEditorSet GetEditors(ITypeId selectedType, SceneNodeCategory category) { CategoryEditorSet categoryEditorSet = new CategoryEditorSet(); foreach (CategoryEditorFactory categoryEditorFactory in CategoryEditorInstanceFactory.CategoryEditorFactories) { categoryEditorSet = categoryEditorSet.Union(categoryEditorFactory.GetCategoryEditors(selectedType, category)); } return(categoryEditorSet); }
private CategoryBase CreateCategory(string name, Type selectedType) { CategoryLocalizationHelper.CategoryName canonicalCategoryName = CategoryLocalizationHelper.GetCanonicalCategoryName(name); CategoryBase categoryBase = (CategoryBase)CategoryFactory.GetCustomCategorySelector(canonicalCategoryName).CreateSceneNodeCategory(canonicalCategoryName, name, this.SceneNodeObjectSet.DesignerContext.MessageLoggingService); ITypeResolver typeResolver = (ITypeResolver)this.SceneNodeObjectSet.ProjectContext; CategoryEditorSet categoryEditorsList = new CategoryEditorSet(); IType type = typeResolver.GetType(selectedType); PropertyInspectorModel.GetCategoryEditors(type, categoryEditorsList, this.MessageLoggingService); foreach (CategoryEditor categoryEditor in categoryEditorsList.Union(CategoryEditorInstanceFactory.GetEditors((ITypeId)type, categoryBase as SceneNodeCategory))) { if (categoryEditor.TargetCategory == categoryBase.CategoryName) { categoryBase.CategoryEditors.Add(categoryEditor); } } return(categoryBase); }
private CategoryBase CreateCategory(string name, Type selectedType) { CategoryLocalizationHelper.CategoryName canonicalCategoryName = CategoryLocalizationHelper.GetCanonicalCategoryName(name); CategoryBase categoryBase = (CategoryBase)CategoryFactory.GetCustomCategorySelector(canonicalCategoryName).CreateSceneNodeCategory(canonicalCategoryName, name, this.SceneNodeObjectSet.DesignerContext.MessageLoggingService); ITypeResolver typeResolver = (ITypeResolver)this.SceneNodeObjectSet.ProjectContext; CategoryEditorSet categoryEditorsList = new CategoryEditorSet(); IType type = typeResolver.GetType(selectedType); PropertyInspectorModel.GetCategoryEditors(type, categoryEditorsList, this.MessageLoggingService); using (IEnumerator <CategoryEditor> enumerator = categoryEditorsList.Union(CategoryEditorInstanceFactory.GetEditors((ITypeId)type, categoryBase as SceneNodeCategory)).GetEnumerator()) { while (((IEnumerator)enumerator).MoveNext()) { CategoryEditor current = enumerator.Current; if (current.get_TargetCategory() == categoryBase.get_CategoryName()) { categoryBase.CategoryEditors.Add(current); } } } return(categoryBase); }