// Add a new attribute to the set public void Add(SteAttributeKey key, object attribute) { if (!_permutationBase.TryGetValue(key, out ArrayList targetList)) { targetList = new ArrayList(); _permutationBase.Add(key, targetList); } targetList.Add(attribute); }
public SteAttribute(SteAttributeKey key, object value) { _key = key; _value = value; }