/// <summary> /// Construct a body for an auto-property accessor (updating or returning the backing field). /// </summary> internal static BoundBlock ConstructAutoPropertyAccessorBody(SourceMethodSymbol accessor) { Debug.Assert(accessor.MethodKind == MethodKind.PropertyGet || accessor.MethodKind == MethodKind.PropertySet); var property = (SourcePropertySymbol)accessor.AssociatedSymbol; CSharpSyntaxNode syntax = property.CSharpSyntaxNode; BoundExpression thisReference = null; if (!accessor.IsStatic) { var thisSymbol = accessor.ThisParameter; thisReference = new BoundThisReference(syntax, thisSymbol.Type) { WasCompilerGenerated = true }; } var field = property.BackingField; var fieldAccess = new BoundFieldAccess(syntax, thisReference, field, ConstantValue.NotAvailable) { WasCompilerGenerated = true }; BoundStatement statement; if (accessor.MethodKind == MethodKind.PropertyGet) { statement = new BoundReturnStatement(syntax, RefKind.None, fieldAccess) { WasCompilerGenerated = true }; } else { Debug.Assert(accessor.MethodKind == MethodKind.PropertySet); var parameter = accessor.Parameters[0]; statement = new BoundExpressionStatement( syntax, new BoundAssignmentOperator( syntax, fieldAccess, new BoundParameter(syntax, parameter) { WasCompilerGenerated = true }, property.Type) { WasCompilerGenerated = true }) { WasCompilerGenerated = true }; } statement = new BoundSequencePoint(accessor.SyntaxNode, statement) { WasCompilerGenerated = true }; return(BoundBlock.SynthesizedNoLocals(syntax, statement)); }
public override BoundNode VisitReturnStatement(BoundReturnStatement node) { BoundStatement rewritten = (BoundStatement)base.VisitReturnStatement(node); // NOTE: we will apply sequence points to synthesized return // statements if they are contained in lambdas and have expressions // or if they are expression-bodied properties. // We do this to ensure that expression lambdas and expression-bodied // properties have sequence points. // We also add sequence points for the implicit "return" statement at the end of the method body // (added by FlowAnalysisPass.AppendImplicitReturn). Implicitly added return for async method // does not need sequence points added here since it would be done later (presumably during Async rewrite). if (this.Instrument && (!node.WasCompilerGenerated || (node.ExpressionOpt != null ? IsLambdaOrExpressionBodiedMember : (node.Syntax.Kind() == SyntaxKind.Block && _factory.CurrentMethod?.IsAsync == false)))) { rewritten = _instrumenter.InstrumentReturnStatement(node, rewritten); } else if (node.WasCompilerGenerated && _factory.CurrentMethod?.IsAsync == true) { rewritten = new BoundSequencePoint(null, rewritten); } return(rewritten); }
private BoundStatement RewriteWhileStatement( BoundLoopStatement loop, BoundExpression rewrittenCondition, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(loop.Kind == BoundKind.WhileStatement || loop.Kind == BoundKind.ForEachStatement); // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: SyntaxNode syntax = loop.Syntax; var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.Instrument && !loop.WasCompilerGenerated) { switch (loop.Kind) { case BoundKind.WhileStatement: ifConditionGotoStart = _instrumenter.InstrumentWhileStatementConditionalGotoStartOrBreak((BoundWhileStatement)loop, ifConditionGotoStart); break; case BoundKind.ForEachStatement: ifConditionGotoStart = _instrumenter.InstrumentForEachStatementConditionalGotoStart((BoundForEachStatement)loop, ifConditionGotoStart); break; default: throw ExceptionUtilities.UnexpectedValue(loop.Kind); } // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } return(BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel))); }
private BoundStatement RewriteWhileStatement( BoundLoopStatement loop, BoundExpression rewrittenCondition, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(loop.Kind == BoundKind.WhileStatement || loop.Kind == BoundKind.ForEachStatement); // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: SyntaxNode syntax = loop.Syntax; var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.Instrument && !loop.WasCompilerGenerated) { switch (loop.Kind) { case BoundKind.WhileStatement: ifConditionGotoStart = _instrumenter.InstrumentWhileStatementConditionalGotoStartOrBreak((BoundWhileStatement)loop, ifConditionGotoStart); break; case BoundKind.ForEachStatement: ifConditionGotoStart = _instrumenter.InstrumentForEachStatementConditionalGotoStart((BoundForEachStatement)loop, ifConditionGotoStart); break; default: throw ExceptionUtilities.UnexpectedValue(loop.Kind); } // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } return BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel)); }
private BoundStatement AddSequencePoint(BoundStatement node) { if (this.GenerateDebugInfo && !node.WasCompilerGenerated) { node = new BoundSequencePoint(node.Syntax, node); } return(node); }
/// <summary> /// Add sequence point |here|: /// /// foreach (Type var in |expr|) { } /// </summary> /// <remarks> /// Hit once, before looping begins. /// </remarks> private void AddForEachExpressionSequencePoint(ForEachStatementSyntax forEachSyntax, ref BoundStatement collectionVarDecl) { if (this.GenerateDebugInfo) { // NOTE: This is slightly different from Dev10. In Dev10, when you stop the debugger // on the collection expression, you can see the (uninitialized) iteration variable. // In Roslyn, you cannot because the iteration variable is re-declared in each iteration // of the loop and is, therefore, not yet in scope. collectionVarDecl = new BoundSequencePoint(forEachSyntax.Expression, collectionVarDecl); } }
internal static BoundStatement AddSequencePoint(VariableDeclaratorSyntax declaratorSyntax, BoundStatement rewrittenStatement) { SyntaxNode node; TextSpan? part; GetBreakpointSpan(declaratorSyntax, out node, out part); var result = BoundSequencePoint.Create(declaratorSyntax, part, rewrittenStatement); result.WasCompilerGenerated = rewrittenStatement.WasCompilerGenerated; return(result); }
internal static BoundStatement AddSequencePoint(PropertyDeclarationSyntax declarationSyntax, BoundStatement rewrittenStatement) { Debug.Assert(declarationSyntax.Initializer != null); int start = declarationSyntax.Initializer.Value.SpanStart; int end = declarationSyntax.Initializer.Span.End; TextSpan part = TextSpan.FromBounds(start, end); var result = BoundSequencePoint.Create(declarationSyntax, part, rewrittenStatement); result.WasCompilerGenerated = rewrittenStatement.WasCompilerGenerated; return(result); }
internal static BoundStatement AddSequencePoint(PropertyDeclarationSyntax declarationSyntax, BoundStatement rewrittenStatement) { SyntaxTokenList modifiers = declarationSyntax.Modifiers; // Skip attributes int start = modifiers.Any() ? modifiers[0].SpanStart : declarationSyntax.Type.SpanStart; int end = declarationSyntax.Span.End; TextSpan part = TextSpan.FromBounds(start, end); var result = BoundSequencePoint.Create(declarationSyntax, part, rewrittenStatement); result.WasCompilerGenerated = rewrittenStatement.WasCompilerGenerated; return(result); }
private BoundStatement RewriteWhileStatement( BoundWhileStatement loop, ImmutableArray <LocalSymbol> locals, BoundExpression rewrittenCondition, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { if (locals.IsEmpty) { return(RewriteWhileStatement(loop, rewrittenCondition, rewrittenBody, breakLabel, continueLabel, hasErrors)); } // We need to enter scope-block from the top, that is where an instance of a display class will be created // if any local is captured within a lambda. // while (condition) // body; // // becomes // // continue: // { // GotoIfFalse condition break; // body // goto continue; // } // break: SyntaxNode syntax = loop.Syntax; BoundStatement continueLabelStatement = new BoundLabelStatement(syntax, continueLabel); BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.Instrument && !loop.WasCompilerGenerated) { ifNotConditionGotoBreak = _instrumenter.InstrumentWhileStatementConditionalGotoStartOrBreak(loop, ifNotConditionGotoBreak); continueLabelStatement = new BoundSequencePoint(null, continueLabelStatement); } return(BoundStatementList.Synthesized(syntax, hasErrors, continueLabelStatement, new BoundBlock(syntax, locals, ImmutableArray.Create( ifNotConditionGotoBreak, rewrittenBody, new BoundGotoStatement(syntax, continueLabel))), new BoundLabelStatement(syntax, breakLabel))); }
private BoundStatement RewriteWhileStatement( CSharpSyntaxNode syntax, BoundExpression rewrittenCondition, TextSpan conditionSequencePointSpan, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); if (this.GenerateDebugInfo) { ifConditionGotoStart = new BoundSequencePointWithSpan(syntax, ifConditionGotoStart, conditionSequencePointSpan); } // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.GenerateDebugInfo) { // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } return(BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel))); }
private BoundStatement RewriteWhileStatement( CSharpSyntaxNode syntax, BoundExpression rewrittenCondition, TextSpan conditionSequencePointSpan, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); if (this.GenerateDebugInfo) { ifConditionGotoStart = new BoundSequencePointWithSpan(syntax, ifConditionGotoStart, conditionSequencePointSpan); } // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.GenerateDebugInfo) { // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } return BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel)); }
private BoundStatement RewriteForStatement( BoundForStatement node, BoundStatement rewrittenInitializer, BoundExpression rewrittenCondition, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody) { if (node.InnerLocals.IsEmpty) { return(RewriteForStatementWithoutInnerLocals( node, node.OuterLocals, rewrittenInitializer, rewrittenCondition, rewrittenIncrement, rewrittenBody, node.BreakLabel, node.ContinueLabel, node.HasErrors)); } // We need to enter inner_scope-block from the top, that is where an instance of a display class will be created // if any local is captured within a lambda. // for (initializer; condition; increment) // body; // // becomes the following (with block added for locals) // // { // initializer; // start: // { // GotoIfFalse condition break; // body; // continue: // increment; // goto start; // } // break: // } Debug.Assert(rewrittenBody != null); SyntaxNode syntax = node.Syntax; var statementBuilder = ArrayBuilder <BoundStatement> .GetInstance(); // initializer; if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); // start: BoundStatement startLabelStatement = new BoundLabelStatement(syntax, startLabel); if (Instrument) { startLabelStatement = new BoundSequencePoint(null, startLabelStatement); } statementBuilder.Add(startLabelStatement); var blockBuilder = ArrayBuilder <BoundStatement> .GetInstance(); // GotoIfFalse condition break; if (rewrittenCondition != null) { BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, node.BreakLabel); if (this.Instrument) { ifNotConditionGotoBreak = _instrumenter.InstrumentForStatementConditionalGotoStartOrBreak(node, ifNotConditionGotoBreak); } blockBuilder.Add(ifNotConditionGotoBreak); } // body; blockBuilder.Add(rewrittenBody); // continue: // increment; blockBuilder.Add(new BoundLabelStatement(syntax, node.ContinueLabel)); if (rewrittenIncrement != null) { blockBuilder.Add(rewrittenIncrement); } // goto start; blockBuilder.Add(new BoundGotoStatement(syntax, startLabel)); statementBuilder.Add(new BoundBlock(syntax, node.InnerLocals, blockBuilder.ToImmutableAndFree())); // break: statementBuilder.Add(new BoundLabelStatement(syntax, node.BreakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return(new BoundBlock(syntax, node.OuterLocals, statements, node.HasErrors)); }
/// <summary> /// Lowers a lock statement to a try-finally block that calls Monitor.Enter and Monitor.Exit /// before and after the body, respectively. /// /// C# 4.0 version /// /// L locked; /// bool flag = false; /// try { /// locked = `argument`; /// Monitor.Enter(locked, ref flag); /// `body` /// } finally { /// if (flag) Monitor.Exit(locked); /// } /// /// Pre-4.0 version /// /// L locked = `argument`; /// Monitor.Enter(locked, ref flag); /// try { /// `body` /// } finally { /// Monitor.Exit(locked); /// } /// </summary> public override BoundNode VisitLockStatement(BoundLockStatement node) { LockStatementSyntax lockSyntax = (LockStatementSyntax)node.Syntax; BoundExpression rewrittenArgument = VisitExpression(node.Argument); BoundStatement rewrittenBody = (BoundStatement)Visit(node.Body); TypeSymbol argumentType = rewrittenArgument.Type; if ((object)argumentType == null) { // This isn't particularly elegant, but hopefully locking on null is // not very common. Debug.Assert(rewrittenArgument.ConstantValue == ConstantValue.Null); argumentType = this.compilation.GetSpecialType(SpecialType.System_Object); rewrittenArgument = MakeLiteral( rewrittenArgument.Syntax, rewrittenArgument.ConstantValue, argumentType); //need to have a non-null type here for TempHelpers.StoreToTemp. } if (argumentType.Kind == SymbolKind.TypeParameter) { // If the argument has a type parameter type, then we'll box it right away // so that the same object is passed to both Monitor.Enter and Monitor.Exit. argumentType = this.compilation.GetSpecialType(SpecialType.System_Object); rewrittenArgument = MakeConversion( rewrittenArgument.Syntax, rewrittenArgument, ConversionKind.Boxing, argumentType, @checked: false, constantValueOpt: rewrittenArgument.ConstantValue); } BoundAssignmentOperator assignmentToLockTemp; BoundLocal boundLockTemp = this.factory.StoreToTemp(rewrittenArgument, out assignmentToLockTemp, kind: SynthesizedLocalKind.Lock); BoundStatement boundLockTempInit = new BoundExpressionStatement(lockSyntax, assignmentToLockTemp); if (this.GenerateDebugInfo) { boundLockTempInit = new BoundSequencePointWithSpan( // NOTE: the lock temp is uninitialized at this sequence point. lockSyntax, boundLockTempInit, TextSpan.FromBounds(lockSyntax.LockKeyword.SpanStart, lockSyntax.CloseParenToken.Span.End)); } BoundExpression exitCallExpr; MethodSymbol exitMethod; if (TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Exit, out exitMethod)) { exitCallExpr = BoundCall.Synthesized( lockSyntax, null, exitMethod, boundLockTemp); } else { exitCallExpr = new BoundBadExpression(lockSyntax, LookupResultKind.NotInvocable, ImmutableArray<Symbol>.Empty, ImmutableArray.Create<BoundNode>(boundLockTemp), ErrorTypeSymbol.UnknownResultType); } BoundStatement exitCall = new BoundExpressionStatement( lockSyntax, exitCallExpr); MethodSymbol enterMethod; if ((TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Enter2, out enterMethod, isOptional: true) || TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Enter, out enterMethod)) && // If we didn't find the overload introduced in .NET 4.0, then use the older one. enterMethod.ParameterCount == 2) { // C# 4.0 version // L locked; // bool flag = false; // try { // locked = `argument`; // Monitor.Enter(locked, ref flag); // `body` // } finally { // if (flag) Monitor.Exit(locked); // } TypeSymbol boolType = this.compilation.GetSpecialType(SpecialType.System_Boolean); BoundAssignmentOperator assignmentToTemp; BoundLocal boundFlagTemp = this.factory.StoreToTemp( MakeLiteral(rewrittenArgument.Syntax, ConstantValue.False, boolType), kind: SynthesizedLocalKind.LockTaken, store: out assignmentToTemp); BoundStatement boundFlagTempInit = new BoundExpressionStatement(lockSyntax, assignmentToTemp); if (this.GenerateDebugInfo) { // hide the preamble code, we should not stop until we get to " locked = `argument`; " boundFlagTempInit = new BoundSequencePoint(null, boundFlagTempInit); } BoundStatement enterCall = new BoundExpressionStatement( lockSyntax, BoundCall.Synthesized( lockSyntax, null, enterMethod, boundLockTemp, boundFlagTemp)); exitCall = RewriteIfStatement( lockSyntax, ImmutableArray<LocalSymbol>.Empty, boundFlagTemp, exitCall, null, node.HasErrors); return new BoundBlock( lockSyntax, node.Locals.Concat(ImmutableArray.Create<LocalSymbol>(boundLockTemp.LocalSymbol, boundFlagTemp.LocalSymbol)), ImmutableArray.Create<BoundStatement>( boundFlagTempInit, new BoundTryStatement( lockSyntax, BoundBlock.SynthesizedNoLocals(lockSyntax, boundLockTempInit, enterCall, rewrittenBody), ImmutableArray<BoundCatchBlock>.Empty, BoundBlock.SynthesizedNoLocals(lockSyntax, exitCall)))); } else { BoundExpression enterCallExpr; if ((object)enterMethod != null) { Debug.Assert(enterMethod.ParameterCount == 1); // Pre-4.0 version // L locked = `argument`; // Monitor.Enter(locked, ref flag); //NB: before try-finally so we don't Exit if an exception prevents us from acquiring the lock. // try { // `body` // } finally { // Monitor.Exit(locked); // } enterCallExpr = BoundCall.Synthesized( lockSyntax, null, enterMethod, boundLockTemp); } else { enterCallExpr = new BoundBadExpression(lockSyntax, LookupResultKind.NotInvocable, ImmutableArray<Symbol>.Empty, ImmutableArray.Create<BoundNode>(boundLockTemp), ErrorTypeSymbol.UnknownResultType); } BoundStatement enterCall = new BoundExpressionStatement( lockSyntax, enterCallExpr); return new BoundBlock( lockSyntax, node.Locals.Add(boundLockTemp.LocalSymbol), ImmutableArray.Create<BoundStatement>( boundLockTempInit, enterCall, new BoundTryStatement( lockSyntax, BoundBlock.SynthesizedNoLocals(lockSyntax, rewrittenBody), ImmutableArray<BoundCatchBlock>.Empty, BoundBlock.SynthesizedNoLocals(lockSyntax, exitCall)))); } }
private BoundStatement RewriteWhileStatement( BoundWhileStatement loop, ImmutableArray<LocalSymbol> locals, BoundExpression rewrittenCondition, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { if (locals.IsEmpty) { return RewriteWhileStatement(loop, rewrittenCondition, rewrittenBody, breakLabel, continueLabel, hasErrors); } // We need to enter scope-block from the top, that is where an instance of a display class will be created // if any local is captured within a lambda. // while (condition) // body; // // becomes // // continue: // { // GotoIfFalse condition break; // body // goto continue; // } // break: SyntaxNode syntax = loop.Syntax; BoundStatement continueLabelStatement = new BoundLabelStatement(syntax, continueLabel); BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.Instrument && !loop.WasCompilerGenerated) { ifNotConditionGotoBreak = _instrumenter.InstrumentWhileStatementConditionalGotoStartOrBreak(loop, ifNotConditionGotoBreak); continueLabelStatement = new BoundSequencePoint(null, continueLabelStatement); } return BoundStatementList.Synthesized(syntax, hasErrors, continueLabelStatement, new BoundBlock(syntax, locals, ImmutableArray.Create( ifNotConditionGotoBreak, rewrittenBody, new BoundGotoStatement(syntax, continueLabel))), new BoundLabelStatement(syntax, breakLabel)); }
private BoundStatement RewriteForStatement( BoundForStatement node, BoundStatement rewrittenInitializer, BoundExpression rewrittenCondition, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody) { if (node.InnerLocals.IsEmpty) { return RewriteForStatementWithoutInnerLocals( node, node.OuterLocals, rewrittenInitializer, rewrittenCondition, rewrittenIncrement, rewrittenBody, node.BreakLabel, node.ContinueLabel, node.HasErrors); } // We need to enter inner_scope-block from the top, that is where an instance of a display class will be created // if any local is captured within a lambda. // for (initializer; condition; increment) // body; // // becomes the following (with block added for locals) // // { // initializer; // start: // { // GotoIfFalse condition break; // body; // continue: // increment; // goto start; // } // break: // } Debug.Assert(rewrittenBody != null); SyntaxNode syntax = node.Syntax; var statementBuilder = ArrayBuilder<BoundStatement>.GetInstance(); // initializer; if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); // start: BoundStatement startLabelStatement = new BoundLabelStatement(syntax, startLabel); if (Instrument) { startLabelStatement = new BoundSequencePoint(null, startLabelStatement); } statementBuilder.Add(startLabelStatement); var blockBuilder = ArrayBuilder<BoundStatement>.GetInstance(); // GotoIfFalse condition break; if (rewrittenCondition != null) { BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, node.BreakLabel); if (this.Instrument) { ifNotConditionGotoBreak = _instrumenter.InstrumentForStatementConditionalGotoStartOrBreak(node, ifNotConditionGotoBreak); } blockBuilder.Add(ifNotConditionGotoBreak); } // body; blockBuilder.Add(rewrittenBody); // continue: // increment; blockBuilder.Add(new BoundLabelStatement(syntax, node.ContinueLabel)); if (rewrittenIncrement != null) { blockBuilder.Add(rewrittenIncrement); } // goto start; blockBuilder.Add(new BoundGotoStatement(syntax, startLabel)); statementBuilder.Add(new BoundBlock(syntax, node.InnerLocals, blockBuilder.ToImmutableAndFree())); // break: statementBuilder.Add(new BoundLabelStatement(syntax, node.BreakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return new BoundBlock(syntax, node.OuterLocals, statements, node.HasErrors); }
private BoundStatement RewriteWhileStatement( CSharpSyntaxNode syntax, ImmutableArray <LocalSymbol> innerLocals, BoundExpression rewrittenCondition, TextSpan conditionSequencePointSpan, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { if (!innerLocals.IsDefaultOrEmpty) { var walker = new AnyLocalCapturedInALambdaWalker(innerLocals); if (walker.Analyze(rewrittenCondition) || walker.Analyze(rewrittenBody)) { // If any inner local is captured within a lambda, we need to enter scope-block // always from the top, that is where an instance of a display class will be created. // The IL will be less optimal, but this shouldn't be a problem, given presence of lambdas. // while (condition) // body; // // becomes // // continue: // { // GotoIfFalse condition break; // body // goto continue; // } // break: // TODO: We could perform more fine analysis. // If locals declared in condition (the innerLocals) are captured, but not referenced in the body, we could use optimal IL by creating // another block around the condition and use it as a scope for the locals declared in condition. // This optimization can be applied to 'for' as well, while-body === for-body + increment. // Note however that the scope adjusments will likely be observable during debugging, in locals window. BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.generateDebugInfo) { ifNotConditionGotoBreak = new BoundSequencePointWithSpan(syntax, ifNotConditionGotoBreak, conditionSequencePointSpan); } return(BoundStatementList.Synthesized(syntax, hasErrors, new BoundLabelStatement(syntax, continueLabel), new BoundBlock(syntax, innerLocals, ImmutableArray.Create <BoundStatement>( ifNotConditionGotoBreak, rewrittenBody, new BoundGotoStatement(syntax, continueLabel))), new BoundLabelStatement(syntax, breakLabel))); } } var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); if (this.generateDebugInfo) { ifConditionGotoStart = new BoundSequencePointWithSpan(syntax, ifConditionGotoStart, conditionSequencePointSpan); } // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.generateDebugInfo) { // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } if (!innerLocals.IsDefaultOrEmpty) { return(BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), new BoundBlock(syntax, innerLocals, ImmutableArray.Create <BoundStatement>( rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart)), new BoundLabelStatement(syntax, breakLabel))); } return(BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel))); }
private BoundStatement RewriteForStatement( CSharpSyntaxNode syntax, ImmutableArray <LocalSymbol> outerLocals, BoundStatement rewrittenInitializer, ImmutableArray <LocalSymbol> innerLocals, BoundExpression rewrittenCondition, SyntaxNodeOrToken conditionSyntax, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(rewrittenBody != null); // The sequence point behavior exhibited here is different from that of the native compiler. In the native // compiler, if you have something like // // for(int i = 0, j = 0; ; i++, j++) // ^--------------^ ^------^ // // then all the initializers are treated as a single sequence point, as are // all the loop incrementers. // // We now make each one individually a sequence point: // // for(int i = 0, j = 0; ; i++, j++) // ^-------^ ^---^ ^-^ ^-^ // // If we decide that we want to preserve the native compiler stepping behavior // then we'll need to be a bit fancy here. The initializer and increment statements // can contain lambdas whose bodies need to have sequence points inserted, so we // need to make sure we visit the children. But we'll also need to make sure that // we do not generate one sequence point for each statement in the initializers // and the incrementers. var statementBuilder = ArrayBuilder <BoundStatement> .GetInstance(); if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); if (!innerLocals.IsDefaultOrEmpty) { var walker = new AnyLocalCapturedInALambdaWalker(innerLocals); if (walker.Analyze(rewrittenCondition) || walker.Analyze(rewrittenIncrement) || walker.Analyze(rewrittenBody)) { // If any inner local is captured within a lambda, we need to enter scope-block // always from the top, that is where an instance of a display class will be created. // The IL will be less optimal, but this shouldn't be a problem, given presence of lambdas. // for (initializer; condition; increment) // body; // // becomes the following (with // block added for locals) // // { // initializer; // start: // { // GotoIfFalse condition break; // body; // continue: // increment; // goto start; // } // break: // } // start: statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); var blockBuilder = ArrayBuilder <BoundStatement> .GetInstance(); // GotoIfFalse condition break; if (rewrittenCondition != null) { BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.generateDebugInfo) { if (conditionSyntax.IsToken) { ifNotConditionGotoBreak = new BoundSequencePointWithSpan(syntax, ifNotConditionGotoBreak, conditionSyntax.Span); } else { ifNotConditionGotoBreak = new BoundSequencePoint((CSharpSyntaxNode)conditionSyntax.AsNode(), ifNotConditionGotoBreak); } } blockBuilder.Add(ifNotConditionGotoBreak); } // body; blockBuilder.Add(rewrittenBody); // continue: // increment; blockBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { blockBuilder.Add(rewrittenIncrement); } // goto start; blockBuilder.Add(new BoundGotoStatement(syntax, startLabel)); statementBuilder.Add(new BoundBlock(syntax, innerLocals, blockBuilder.ToImmutableAndFree())); // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); return(new BoundBlock(syntax, outerLocals, statementBuilder.ToImmutableAndFree(), hasErrors)); } } var endLabel = new GeneratedLabelSymbol("end"); // for (initializer; condition; increment) // body; // // becomes the following (with // block added for locals) // // { // initializer; // goto end; // start: // body; // continue: // increment; // end: // GotoIfTrue condition start; // break: // } // initializer; // goto end; //mark the initial jump as hidden. //We do it to tell that this is not a part of previous statement. //This jump may be a target of another jump (for example if loops are nested) and that will make //impression of the previous statement being re-executed var gotoEnd = new BoundSequencePoint(null, new BoundGotoStatement(syntax, endLabel)); statementBuilder.Add(gotoEnd); // start: // body; statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); ArrayBuilder <BoundStatement> saveBuilder = null; if (!innerLocals.IsDefaultOrEmpty) { saveBuilder = statementBuilder; statementBuilder = ArrayBuilder <BoundStatement> .GetInstance(); } statementBuilder.Add(rewrittenBody); // continue: // increment; statementBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { statementBuilder.Add(rewrittenIncrement); } // end: // GotoIfTrue condition start; statementBuilder.Add(new BoundLabelStatement(syntax, endLabel)); BoundStatement branchBack = null; if (rewrittenCondition != null) { branchBack = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); } else { branchBack = new BoundGotoStatement(syntax, startLabel); } if (this.generateDebugInfo) { if (conditionSyntax.IsToken) { branchBack = new BoundSequencePointWithSpan(syntax, branchBack, conditionSyntax.Span); } else { //if there is no condition, make this a hidden point so that //it does not count as a part of previous statement branchBack = new BoundSequencePoint((CSharpSyntaxNode)conditionSyntax.AsNode(), branchBack); } } statementBuilder.Add(branchBack); if (!innerLocals.IsDefaultOrEmpty) { var block = new BoundBlock(syntax, innerLocals, statementBuilder.ToImmutableAndFree()); statementBuilder = saveBuilder; statementBuilder.Add(block); } // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return(new BoundBlock(syntax, outerLocals, statements, hasErrors)); }
private BoundStatement RewriteForStatement( CSharpSyntaxNode syntax, ImmutableArray<LocalSymbol> outerLocals, BoundStatement rewrittenInitializer, BoundExpression rewrittenCondition, CSharpSyntaxNode conditionSyntaxOpt, TextSpan conditionSpanOpt, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(rewrittenBody != null); // The sequence point behavior exhibited here is different from that of the native compiler. In the native // compiler, if you have something like // // for([|int i = 0, j = 0|]; ; [|i++, j++|]) // // then all the initializers are treated as a single sequence point, as are // all the loop incrementors. // // We now make each one individually a sequence point: // // for([|int i = 0|], [|j = 0|]; ; [|i++|], [|j++|]) // // If we decide that we want to preserve the native compiler stepping behavior // then we'll need to be a bit fancy here. The initializer and increment statements // can contain lambdas whose bodies need to have sequence points inserted, so we // need to make sure we visit the children. But we'll also need to make sure that // we do not generate one sequence point for each statement in the initializers // and the incrementors. var statementBuilder = ArrayBuilder<BoundStatement>.GetInstance(); if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); // for (initializer; condition; increment) // body; // // becomes the following (with block added for locals) // // { // initializer; // goto end; // start: // body; // continue: // increment; // end: // GotoIfTrue condition start; // break: // } var endLabel = new GeneratedLabelSymbol("end"); // initializer; // goto end; // Mark the initial jump as hidden. // We do it to tell that this is not a part of previous statement. // This jump may be a target of another jump (for example if loops are nested) and that will make // impression of the previous statement being re-executed var gotoEnd = new BoundSequencePoint(null, new BoundGotoStatement(syntax, endLabel)); statementBuilder.Add(gotoEnd); // start: // body; statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); statementBuilder.Add(rewrittenBody); // continue: // increment; statementBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { statementBuilder.Add(rewrittenIncrement); } // end: // GotoIfTrue condition start; statementBuilder.Add(new BoundLabelStatement(syntax, endLabel)); BoundStatement branchBack = null; if (rewrittenCondition != null) { branchBack = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); } else { branchBack = new BoundGotoStatement(syntax, startLabel); } if (this.GenerateDebugInfo) { if (!conditionSpanOpt.IsEmpty) { branchBack = new BoundSequencePointWithSpan(syntax, branchBack, conditionSpanOpt); } else { // hidden sequence point if there is no condition branchBack = new BoundSequencePoint(conditionSyntaxOpt, branchBack); } } statementBuilder.Add(branchBack); // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return new BoundBlock(syntax, outerLocals, statements, hasErrors); }
/// <summary> /// Lowers a lock statement to a try-finally block that calls Monitor.Enter and Monitor.Exit /// before and after the body, respectively. /// /// C# 4.0 version /// /// L locked; /// bool flag = false; /// try { /// locked = `argument`; /// Monitor.Enter(locked, ref flag); /// `body` /// } finally { /// if (flag) Monitor.Exit(locked); /// } /// /// Pre-4.0 version /// /// L locked = `argument`; /// Monitor.Enter(locked, ref flag); /// try { /// `body` /// } finally { /// Monitor.Exit(locked); /// } /// </summary> public override BoundNode VisitLockStatement(BoundLockStatement node) { LockStatementSyntax lockSyntax = (LockStatementSyntax)node.Syntax; BoundExpression rewrittenArgument = VisitExpression(node.Argument); BoundStatement rewrittenBody = (BoundStatement)Visit(node.Body); TypeSymbol argumentType = rewrittenArgument.Type; if ((object)argumentType == null) { // This isn't particularly elegant, but hopefully locking on null is // not very common. Debug.Assert(rewrittenArgument.ConstantValue == ConstantValue.Null); argumentType = this.compilation.GetSpecialType(SpecialType.System_Object); rewrittenArgument = MakeLiteral( rewrittenArgument.Syntax, rewrittenArgument.ConstantValue, argumentType); //need to have a non-null type here for TempHelpers.StoreToTemp. } if (argumentType.Kind == SymbolKind.TypeParameter) { // If the argument has a type parameter type, then we'll box it right away // so that the same object is passed to both Monitor.Enter and Monitor.Exit. argumentType = this.compilation.GetSpecialType(SpecialType.System_Object); rewrittenArgument = MakeConversion( rewrittenArgument.Syntax, rewrittenArgument, ConversionKind.Boxing, argumentType, @checked: false, constantValueOpt: rewrittenArgument.ConstantValue); } BoundAssignmentOperator assignmentToLockTemp; BoundLocal boundLockTemp = this.factory.StoreToTemp(rewrittenArgument, tempKind: TempKind.Lock, store: out assignmentToLockTemp); BoundStatement boundLockTempInit = new BoundExpressionStatement(lockSyntax, assignmentToLockTemp); if (this.generateDebugInfo) { boundLockTempInit = new BoundSequencePointWithSpan( // NOTE: the lock temp is uninitialized at this sequence point. lockSyntax, boundLockTempInit, TextSpan.FromBounds(lockSyntax.LockKeyword.SpanStart, lockSyntax.CloseParenToken.Span.End)); } BoundExpression exitCallExpr; MethodSymbol exitMethod; if (TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Exit, out exitMethod)) { exitCallExpr = BoundCall.Synthesized( lockSyntax, null, exitMethod, boundLockTemp); } else { exitCallExpr = new BoundBadExpression(lockSyntax, LookupResultKind.NotInvocable, ImmutableArray <Symbol> .Empty, ImmutableArray.Create <BoundNode>(boundLockTemp), ErrorTypeSymbol.UnknownResultType); } BoundStatement exitCall = new BoundExpressionStatement( lockSyntax, exitCallExpr); MethodSymbol enterMethod; if ((TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Enter2, out enterMethod, isOptional: true) || TryGetWellKnownTypeMember(lockSyntax, WellKnownMember.System_Threading_Monitor__Enter, out enterMethod)) && // If we didn't find the overload introduced in .NET 4.0, then use the older one. enterMethod.ParameterCount == 2) { // C# 4.0 version // L locked; // bool flag = false; // try { // locked = `argument`; // Monitor.Enter(locked, ref flag); // `body` // } finally { // if (flag) Monitor.Exit(locked); // } TypeSymbol boolType = this.compilation.GetSpecialType(SpecialType.System_Boolean); BoundAssignmentOperator assignmentToTemp; BoundLocal boundFlagTemp = this.factory.StoreToTemp( MakeLiteral(rewrittenArgument.Syntax, ConstantValue.False, boolType), tempKind: TempKind.LockTaken, store: out assignmentToTemp); BoundStatement boundFlagTempInit = new BoundExpressionStatement(lockSyntax, assignmentToTemp); if (this.generateDebugInfo) { // hide the preamble code, we should not stop until we get to " locked = `argument`; " boundFlagTempInit = new BoundSequencePoint(null, boundFlagTempInit); } BoundStatement enterCall = new BoundExpressionStatement( lockSyntax, BoundCall.Synthesized( lockSyntax, null, enterMethod, boundLockTemp, boundFlagTemp)); exitCall = RewriteIfStatement( lockSyntax, boundFlagTemp, exitCall, null, node.HasErrors); return(new BoundBlock( lockSyntax, ImmutableArray.Create <LocalSymbol>(boundLockTemp.LocalSymbol, boundFlagTemp.LocalSymbol), ImmutableArray.Create <BoundStatement>( boundFlagTempInit, new BoundTryStatement( lockSyntax, BoundBlock.SynthesizedNoLocals(lockSyntax, boundLockTempInit, enterCall, rewrittenBody), ImmutableArray <BoundCatchBlock> .Empty, BoundBlock.SynthesizedNoLocals(lockSyntax, exitCall))))); } else { BoundExpression enterCallExpr; if ((object)enterMethod != null) { Debug.Assert(enterMethod.ParameterCount == 1); // Pre-4.0 version // L locked = `argument`; // Monitor.Enter(locked, ref flag); //NB: before try-finally so we don't Exit if an exception prevents us from acquiring the lock. // try { // `body` // } finally { // Monitor.Exit(locked); // } enterCallExpr = BoundCall.Synthesized( lockSyntax, null, enterMethod, boundLockTemp); } else { enterCallExpr = new BoundBadExpression(lockSyntax, LookupResultKind.NotInvocable, ImmutableArray <Symbol> .Empty, ImmutableArray.Create <BoundNode>(boundLockTemp), ErrorTypeSymbol.UnknownResultType); } BoundStatement enterCall = new BoundExpressionStatement( lockSyntax, enterCallExpr); return(new BoundBlock( lockSyntax, ImmutableArray.Create <LocalSymbol>(boundLockTemp.LocalSymbol), ImmutableArray.Create <BoundStatement>( boundLockTempInit, enterCall, new BoundTryStatement( lockSyntax, BoundBlock.SynthesizedNoLocals(lockSyntax, rewrittenBody), ImmutableArray <BoundCatchBlock> .Empty, BoundBlock.SynthesizedNoLocals(lockSyntax, exitCall))))); } }
/// <summary> /// Construct a body for an auto-property accessor (updating or returning the backing field). /// </summary> internal static BoundBlock ConstructAutoPropertyAccessorBody(SourceMethodSymbol accessor) { Debug.Assert(accessor.MethodKind == MethodKind.PropertyGet || accessor.MethodKind == MethodKind.PropertySet); var property = (SourcePropertySymbol)accessor.AssociatedSymbol; CSharpSyntaxNode syntax = property.CSharpSyntaxNode; BoundExpression thisReference = null; if (!accessor.IsStatic) { var thisSymbol = accessor.ThisParameter; thisReference = new BoundThisReference(syntax, thisSymbol.Type) { WasCompilerGenerated = true }; } var field = property.BackingField; var fieldAccess = new BoundFieldAccess(syntax, thisReference, field, ConstantValue.NotAvailable) { WasCompilerGenerated = true }; BoundStatement statement; if (accessor.MethodKind == MethodKind.PropertyGet) { statement = new BoundReturnStatement(syntax, fieldAccess) { WasCompilerGenerated = true }; } else { Debug.Assert(accessor.MethodKind == MethodKind.PropertySet); var parameter = accessor.Parameters[0]; statement = new BoundExpressionStatement( syntax, new BoundAssignmentOperator( syntax, fieldAccess, new BoundParameter(syntax, parameter) { WasCompilerGenerated = true }, property.Type) { WasCompilerGenerated = true }) { WasCompilerGenerated = true }; } statement = new BoundSequencePoint(accessor.SyntaxNode, statement) { WasCompilerGenerated = true }; return new BoundBlock(syntax, ImmutableArray<LocalSymbol>.Empty, ImmutableArray.Create<BoundStatement>(statement)) { WasCompilerGenerated = true }; }
private BoundStatement RewriteForStatement( CSharpSyntaxNode syntax, ImmutableArray <LocalSymbol> outerLocals, BoundStatement rewrittenInitializer, BoundExpression rewrittenCondition, CSharpSyntaxNode conditionSyntaxOpt, TextSpan conditionSpanOpt, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(rewrittenBody != null); // The sequence point behavior exhibited here is different from that of the native compiler. In the native // compiler, if you have something like // // for([|int i = 0, j = 0|]; ; [|i++, j++|]) // // then all the initializers are treated as a single sequence point, as are // all the loop incrementers. // // We now make each one individually a sequence point: // // for([|int i = 0|], [|j = 0|]; ; [|i++|], [|j++|]) // // If we decide that we want to preserve the native compiler stepping behavior // then we'll need to be a bit fancy here. The initializer and increment statements // can contain lambdas whose bodies need to have sequence points inserted, so we // need to make sure we visit the children. But we'll also need to make sure that // we do not generate one sequence point for each statement in the initializers // and the incrementers. var statementBuilder = ArrayBuilder <BoundStatement> .GetInstance(); if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); // for (initializer; condition; increment) // body; // // becomes the following (with block added for locals) // // { // initializer; // goto end; // start: // body; // continue: // increment; // end: // GotoIfTrue condition start; // break: // } var endLabel = new GeneratedLabelSymbol("end"); // initializer; // goto end; // Mark the initial jump as hidden. // We do it to tell that this is not a part of previous statement. // This jump may be a target of another jump (for example if loops are nested) and that will make // impression of the previous statement being re-executed var gotoEnd = new BoundSequencePoint(null, new BoundGotoStatement(syntax, endLabel)); statementBuilder.Add(gotoEnd); // start: // body; statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); statementBuilder.Add(rewrittenBody); // continue: // increment; statementBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { statementBuilder.Add(rewrittenIncrement); } // end: // GotoIfTrue condition start; statementBuilder.Add(new BoundLabelStatement(syntax, endLabel)); BoundStatement branchBack = null; if (rewrittenCondition != null) { branchBack = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); } else { branchBack = new BoundGotoStatement(syntax, startLabel); } if (this.GenerateDebugInfo) { if (!conditionSpanOpt.IsEmpty) { branchBack = new BoundSequencePointWithSpan(syntax, branchBack, conditionSpanOpt); } else { // hidden sequence point if there is no condition branchBack = new BoundSequencePoint(conditionSyntaxOpt, branchBack); } } statementBuilder.Add(branchBack); // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return(new BoundBlock(syntax, outerLocals, statements, hasErrors)); }
private BoundStatement RewriteWhileStatement( CSharpSyntaxNode syntax, ImmutableArray<LocalSymbol> innerLocals, BoundExpression rewrittenCondition, TextSpan conditionSequencePointSpan, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { if (!innerLocals.IsDefaultOrEmpty) { var walker = new AnyLocalCapturedInALambdaWalker(innerLocals); if (walker.Analyze(rewrittenCondition) || walker.Analyze(rewrittenBody)) { // If any inner local is captured within a lambda, we need to enter scope-block // always from the top, that is where an instance of a display class will be created. // The IL will be less optimal, but this shouldn't be a problem, given presence of lambdas. // while (condition) // body; // // becomes // // continue: // { // GotoIfFalse condition break; // body // goto continue; // } // break: // TODO: We could perform more fine analysis. // If locals declared in condition (the innerLocals) are captured, but not referenced in the body, we could use optimal IL by creating // another block around the condition and use it as a scope for the locals declared in condition. // This optimization can be applied to 'for' as well, while-body === for-body + increment. // Note however that the scope adjusments will likely be observable during debugging, in locals window. BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.GenerateDebugInfo) { ifNotConditionGotoBreak = new BoundSequencePointWithSpan(syntax, ifNotConditionGotoBreak, conditionSequencePointSpan); } return BoundStatementList.Synthesized(syntax, hasErrors, new BoundLabelStatement(syntax, continueLabel), new BoundBlock(syntax, innerLocals, ImmutableArray.Create( ifNotConditionGotoBreak, rewrittenBody, new BoundGotoStatement(syntax, continueLabel))), new BoundLabelStatement(syntax, breakLabel)); } } var startLabel = new GeneratedLabelSymbol("start"); BoundStatement ifConditionGotoStart = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); if (this.GenerateDebugInfo) { ifConditionGotoStart = new BoundSequencePointWithSpan(syntax, ifConditionGotoStart, conditionSequencePointSpan); } // while (condition) // body; // // becomes // // goto continue; // start: // { // body // continue: // GotoIfTrue condition start; // } // break: BoundStatement gotoContinue = new BoundGotoStatement(syntax, continueLabel); if (this.GenerateDebugInfo) { // mark the initial jump as hidden. We do it to tell that this is not a part of previous statement. This // jump may be a target of another jump (for example if loops are nested) and that would give the // impression that the previous statement is being re-executed. gotoContinue = new BoundSequencePoint(null, gotoContinue); } if (!innerLocals.IsDefaultOrEmpty) { return BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), new BoundBlock(syntax, innerLocals, ImmutableArray.Create<BoundStatement>( rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart)), new BoundLabelStatement(syntax, breakLabel)); } return BoundStatementList.Synthesized(syntax, hasErrors, gotoContinue, new BoundLabelStatement(syntax, startLabel), rewrittenBody, new BoundLabelStatement(syntax, continueLabel), ifConditionGotoStart, new BoundLabelStatement(syntax, breakLabel)); }
private BoundStatement RewriteForStatement( CSharpSyntaxNode syntax, ImmutableArray<LocalSymbol> outerLocals, BoundStatement rewrittenInitializer, ImmutableArray<LocalSymbol> innerLocals, BoundExpression rewrittenCondition, SyntaxNodeOrToken conditionSyntax, BoundStatement rewrittenIncrement, BoundStatement rewrittenBody, GeneratedLabelSymbol breakLabel, GeneratedLabelSymbol continueLabel, bool hasErrors) { Debug.Assert(rewrittenBody != null); // The sequence point behavior exhibited here is different from that of the native compiler. In the native // compiler, if you have something like // // for(int i = 0, j = 0; ; i++, j++) // ^--------------^ ^------^ // // then all the initializers are treated as a single sequence point, as are // all the loop incrementers. // // We now make each one individually a sequence point: // // for(int i = 0, j = 0; ; i++, j++) // ^-------^ ^---^ ^-^ ^-^ // // If we decide that we want to preserve the native compiler stepping behavior // then we'll need to be a bit fancy here. The initializer and increment statements // can contain lambdas whose bodies need to have sequence points inserted, so we // need to make sure we visit the children. But we'll also need to make sure that // we do not generate one sequence point for each statement in the initializers // and the incrementers. var statementBuilder = ArrayBuilder<BoundStatement>.GetInstance(); if (rewrittenInitializer != null) { statementBuilder.Add(rewrittenInitializer); } var startLabel = new GeneratedLabelSymbol("start"); if (!innerLocals.IsDefaultOrEmpty) { var walker = new AnyLocalCapturedInALambdaWalker(innerLocals); if (walker.Analyze(rewrittenCondition) || walker.Analyze(rewrittenIncrement) || walker.Analyze(rewrittenBody)) { // If any inner local is captured within a lambda, we need to enter scope-block // always from the top, that is where an instance of a display class will be created. // The IL will be less optimal, but this shouldn't be a problem, given presence of lambdas. // for (initializer; condition; increment) // body; // // becomes the following (with // block added for locals) // // { // initializer; // start: // { // GotoIfFalse condition break; // body; // continue: // increment; // goto start; // } // break: // } // start: statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); var blockBuilder = ArrayBuilder<BoundStatement>.GetInstance(); // GotoIfFalse condition break; if (rewrittenCondition != null) { BoundStatement ifNotConditionGotoBreak = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, false, breakLabel); if (this.generateDebugInfo) { if (conditionSyntax.IsToken) { ifNotConditionGotoBreak = new BoundSequencePointWithSpan(syntax, ifNotConditionGotoBreak, conditionSyntax.Span); } else { ifNotConditionGotoBreak = new BoundSequencePoint((CSharpSyntaxNode)conditionSyntax.AsNode(), ifNotConditionGotoBreak); } } blockBuilder.Add(ifNotConditionGotoBreak); } // body; blockBuilder.Add(rewrittenBody); // continue: // increment; blockBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { blockBuilder.Add(rewrittenIncrement); } // goto start; blockBuilder.Add(new BoundGotoStatement(syntax, startLabel)); statementBuilder.Add(new BoundBlock(syntax, innerLocals, blockBuilder.ToImmutableAndFree())); // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); return new BoundBlock(syntax, outerLocals, statementBuilder.ToImmutableAndFree(), hasErrors); } } var endLabel = new GeneratedLabelSymbol("end"); // for (initializer; condition; increment) // body; // // becomes the following (with // block added for locals) // // { // initializer; // goto end; // start: // body; // continue: // increment; // end: // GotoIfTrue condition start; // break: // } // initializer; // goto end; //mark the initial jump as hidden. //We do it to tell that this is not a part of previous statement. //This jump may be a target of another jump (for example if loops are nested) and that will make //impression of the previous statement being re-executed var gotoEnd = new BoundSequencePoint(null, new BoundGotoStatement(syntax, endLabel)); statementBuilder.Add(gotoEnd); // start: // body; statementBuilder.Add(new BoundLabelStatement(syntax, startLabel)); ArrayBuilder<BoundStatement> saveBuilder = null; if (!innerLocals.IsDefaultOrEmpty) { saveBuilder = statementBuilder; statementBuilder = ArrayBuilder<BoundStatement>.GetInstance(); } statementBuilder.Add(rewrittenBody); // continue: // increment; statementBuilder.Add(new BoundLabelStatement(syntax, continueLabel)); if (rewrittenIncrement != null) { statementBuilder.Add(rewrittenIncrement); } // end: // GotoIfTrue condition start; statementBuilder.Add(new BoundLabelStatement(syntax, endLabel)); BoundStatement branchBack = null; if (rewrittenCondition != null) { branchBack = new BoundConditionalGoto(rewrittenCondition.Syntax, rewrittenCondition, true, startLabel); } else { branchBack = new BoundGotoStatement(syntax, startLabel); } if (this.generateDebugInfo) { if (conditionSyntax.IsToken) { branchBack = new BoundSequencePointWithSpan(syntax, branchBack, conditionSyntax.Span); } else { //if there is no condition, make this a hidden point so that //it does not count as a part of previous statement branchBack = new BoundSequencePoint((CSharpSyntaxNode)conditionSyntax.AsNode(), branchBack); } } statementBuilder.Add(branchBack); if (!innerLocals.IsDefaultOrEmpty) { var block = new BoundBlock(syntax, innerLocals, statementBuilder.ToImmutableAndFree()); statementBuilder = saveBuilder; statementBuilder.Add(block); } // break: statementBuilder.Add(new BoundLabelStatement(syntax, breakLabel)); var statements = statementBuilder.ToImmutableAndFree(); return new BoundBlock(syntax, outerLocals, statements, hasErrors); }