/// <summary> /// Reads the state file (if present) into the cache. /// </summary> private void ReadStateFile() { _cache = (SystemState)StateFileBase.DeserializeCache(_stateFile, Log, typeof(SystemState)); // Construct the cache if necessary. if (_cache == null) { _cache = new SystemState(); } }
private void ReadStateFile() { this.cache = (SystemState) StateFileBase.DeserializeCache(this.stateFile, base.Log, typeof(SystemState)); if (this.cache == null) { this.cache = new SystemState(); } }