public void GetEnvVars() { IDictionary <string, string> envVars = CommunicationsUtilities.GetEnvironmentVariables(); IDictionary referenceVars = Environment.GetEnvironmentVariables(); IDictionary <string, string> referenceVars2 = new Dictionary <string, string>(StringComparer.OrdinalIgnoreCase); foreach (DictionaryEntry item in referenceVars) { referenceVars2.Add((string)item.Key, (string)item.Value); } Helpers.AssertCollectionsValueEqual(envVars, referenceVars2); }
public void HandshakesDiffer() { int numHandshakeOptions = (int)Math.Pow(2, Enum.GetNames(typeof(HandshakeOptions)).Length - 1); Dictionary <long, int> handshakes = new Dictionary <long, int>(); for (int i = 0; i < numHandshakeOptions; i++) { long nextKey = CommunicationsUtilities.GetHostHandshake((HandshakeOptions)i); if (handshakes.TryGetValue(nextKey, out int collision)) { _output.WriteLine("There was a collision between {0} and {1}.", collision, i); } else { handshakes.Add(nextKey, i); } } handshakes.Count.ShouldBe(numHandshakeOptions, "two or more combinations of handshake options hashed to the same value"); }
internal Handshake(HandshakeOptions nodeType) { const int handshakeVersion = (int)CommunicationsUtilities.handshakeVersion; // We currently use 7 bits of this 32-bit integer. Very old builds will instantly reject any handshake that does not start with F5 or 06; slightly old builds always lead with 00. // This indicates in the first byte that we are a modern build. options = (int)nodeType | (handshakeVersion << 24); CommunicationsUtilities.Trace("Building handshake for node type {0}, (version {1}): options {2}.", nodeType, handshakeVersion, options); string handshakeSalt = Environment.GetEnvironmentVariable("MSBUILDNODEHANDSHAKESALT"); CommunicationsUtilities.Trace("Handshake salt is " + handshakeSalt); string toolsDirectory = BuildEnvironmentHelper.Instance.MSBuildToolsDirectoryRoot; CommunicationsUtilities.Trace("Tools directory root is " + toolsDirectory); salt = CommunicationsUtilities.GetHashCode(handshakeSalt + toolsDirectory); Version fileVersion = new Version(FileVersionInfo.GetVersionInfo(Assembly.GetExecutingAssembly().Location).FileVersion); fileVersionMajor = fileVersion.Major; fileVersionMinor = fileVersion.Minor; fileVersionBuild = fileVersion.Build; fileVersionPrivate = fileVersion.Revision; sessionId = Process.GetCurrentProcess().SessionId; }
/// <summary> /// Retrieves properties derived from the current /// environment variables. /// </summary> internal static PropertyDictionary <ProjectPropertyInstance> GetEnvironmentProperties() { IDictionary <string, string> environmentVariablesBag = CommunicationsUtilities.GetEnvironmentVariables(); PropertyDictionary <ProjectPropertyInstance> environmentProperties = new PropertyDictionary <ProjectPropertyInstance>(environmentVariablesBag.Count + 2); // We set the MSBuildExtensionsPath variables here because we don't want to make them official // reserved properties; we need the ability for people to override our default in their // environment or as a global property. #if !FEATURE_INSTALLED_MSBUILD string extensionsPath = BuildEnvironmentHelper.Instance.CurrentMSBuildToolsDirectory; string extensionsPath32 = extensionsPath; #else // "MSBuildExtensionsPath32". This points to whatever the value of "Program Files (x86)" environment variable is; // but on a 32 bit box this isn't set, and we should use "Program Files" instead. string programFiles32 = FrameworkLocationHelper.programFiles32; string extensionsPath32 = NativeMethodsShared.IsWindows ? Path.Combine(programFiles32, ReservedPropertyNames.extensionsPathSuffix) : programFiles32; #endif environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.extensionsPath32, extensionsPath32, true)); #if !FEATURE_INSTALLED_MSBUILD string extensionsPath64 = extensionsPath; environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.extensionsPath64, extensionsPath64, true)); #else // "MSBuildExtensionsPath64". This points to whatever the value of "Program Files" environment variable is on a // 64-bit machine, and is empty on a 32-bit machine. if (FrameworkLocationHelper.programFiles64 != null) { // if ProgramFiles and ProgramFiles(x86) are the same, then this is a 32-bit box, // so we only want to set MSBuildExtensionsPath64 if they're not string extensionsPath64 = NativeMethodsShared.IsWindows ? Path.Combine( FrameworkLocationHelper.programFiles64, ReservedPropertyNames.extensionsPathSuffix) : FrameworkLocationHelper.programFiles64; environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.extensionsPath64, extensionsPath64, true)); } #endif #if FEATURE_INSTALLED_MSBUILD // MSBuildExtensionsPath: The way this used to work is that it would point to "Program Files\MSBuild" on both // 32-bit and 64-bit machines. We have a switch to continue using that behavior; however the default is now for // MSBuildExtensionsPath to always point to the same location as MSBuildExtensionsPath32. bool useLegacyMSBuildExtensionsPathBehavior = !String.IsNullOrEmpty(Environment.GetEnvironmentVariable("MSBUILDLEGACYEXTENSIONSPATH")); string programFiles = FrameworkLocationHelper.programFiles; string extensionsPath; if (useLegacyMSBuildExtensionsPathBehavior) { extensionsPath = Path.Combine(programFiles, ReservedPropertyNames.extensionsPathSuffix); } else { extensionsPath = extensionsPath32; } #endif environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.extensionsPath, extensionsPath, true)); // Windows XP and Windows Server 2003 don't define LocalAppData in their environment. // We'll set it here if the environment doesn't have it so projects can reliably // depend on $(LocalAppData). string localAppData = String.Empty; ProjectPropertyInstance localAppDataProp = environmentProperties.GetProperty(ReservedPropertyNames.localAppData); if (localAppDataProp != null) { localAppData = localAppDataProp.EvaluatedValue; } if (String.IsNullOrEmpty(localAppData)) { #if FEATURE_SPECIAL_FOLDERS localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData); #else localAppData = FileUtilities.GetFolderPath(FileUtilities.SpecialFolder.LocalApplicationData); #endif } if (String.IsNullOrEmpty(localAppData)) { #if FEATURE_SPECIAL_FOLDERS localAppData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); #else localAppData = FileUtilities.GetFolderPath(FileUtilities.SpecialFolder.ApplicationData); #endif } if (String.IsNullOrEmpty(localAppData)) { localAppData = BuildEnvironmentHelper.Instance.CurrentMSBuildToolsDirectory; } environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.localAppData, localAppData)); // Add MSBuildUserExtensionsPath at $(LocalAppData)\Microsoft\MSBuild string userExtensionsPath = Path.Combine(localAppData, ReservedPropertyNames.userExtensionsPathSuffix); environmentProperties.Set(ProjectPropertyInstance.Create(ReservedPropertyNames.userExtensionsPath, userExtensionsPath)); if (environmentVariablesBag != null) { foreach (KeyValuePair <string, string> environmentVariable in environmentVariablesBag) { // We're going to just skip environment variables that contain names // with characters we can't handle. There's no logger registered yet // when this method is called, so we can't really log anything. string environmentVariableName = environmentVariable.Key; if (XmlUtilities.IsValidElementName(environmentVariableName) && XMakeElements.IllegalItemPropertyNames[environmentVariableName] == null && !ReservedPropertyNames.IsReservedProperty(environmentVariableName)) { ProjectPropertyInstance environmentProperty = ProjectPropertyInstance.Create(environmentVariableName, environmentVariable.Value); environmentProperties.Set(environmentProperty); } else { // The name was invalid, so we just didn't add the environment variable. // That's fine, continue for the next one. } } } return(environmentProperties); }