public void Read_Works() { // Arrange var args = new PointerEventArgs { AltKey = false, Button = 72, Buttons = 61, ClientX = 3.1, ClientY = 4.2, CtrlKey = true, PointerId = 17, PointerType = "pointer1", Width = 90.1f, Height = 43.87f, IsPrimary = true, Pressure = 0.8f, TiltX = 1.1f, TiltY = 9.2f, Type = "type2", Detail = 7, MetaKey = true, OffsetX = 8.2, OffsetY = 7.1, PageX = 5.6, PageY = 7.8, ScreenX = 0.1, ScreenY = 4.4, ShiftKey = true, }; var jsonElement = GetJsonElement(args); // Act var result = PointerEventArgsReader.Read(jsonElement); // Assert MouseEventArgsReaderTest.AssertEqual(args, result); Assert.Equal(args.PointerId, result.PointerId); Assert.Equal(args.PointerType, result.PointerType); Assert.Equal(args.Width, result.Width); Assert.Equal(args.Height, result.Height); Assert.Equal(args.IsPrimary, result.IsPrimary); Assert.Equal(args.Pressure, result.Pressure); Assert.Equal(args.TiltX, result.TiltX); Assert.Equal(args.TiltY, result.TiltY); }
private static bool TryDeserializeStandardWebEventArgs( string eventName, JsonElement eventArgsJson, [NotNullWhen(true)] out EventArgs?eventArgs) { // For back-compatibility, we recognize the built-in list of web event names and hard-code // rules about the deserialization type for their eventargs. This makes it possible to declare // an event handler as receiving EventArgs, and have it actually receive a subclass at runtime // depending on the event that was raised. // // The following list should remain in sync with EventArgsFactory.ts. switch (eventName) { case "input": case "change": // Special case for ChangeEventArgs because its value type can be one of // several types, and System.Text.Json doesn't pick types dynamically eventArgs = ChangeEventArgsReader.Read(eventArgsJson); return(true); case "copy": case "cut": case "paste": eventArgs = ClipboardEventArgsReader.Read(eventArgsJson); return(true); case "drag": case "dragend": case "dragenter": case "dragleave": case "dragover": case "dragstart": case "drop": eventArgs = DragEventArgsReader.Read(eventArgsJson); return(true); case "focus": case "blur": case "focusin": case "focusout": eventArgs = FocusEventArgsReader.Read(eventArgsJson); return(true); case "keydown": case "keyup": case "keypress": eventArgs = KeyboardEventArgsReader.Read(eventArgsJson); return(true); case "contextmenu": case "click": case "mouseover": case "mouseout": case "mousemove": case "mousedown": case "mouseup": case "dblclick": eventArgs = MouseEventArgsReader.Read(eventArgsJson); return(true); case "error": eventArgs = ErrorEventArgsReader.Read(eventArgsJson); return(true); case "loadstart": case "timeout": case "abort": case "load": case "loadend": case "progress": eventArgs = ProgressEventArgsReader.Read(eventArgsJson); return(true); case "touchcancel": case "touchend": case "touchmove": case "touchenter": case "touchleave": case "touchstart": eventArgs = TouchEventArgsReader.Read(eventArgsJson); return(true); case "gotpointercapture": case "lostpointercapture": case "pointercancel": case "pointerdown": case "pointerenter": case "pointerleave": case "pointermove": case "pointerout": case "pointerover": case "pointerup": eventArgs = PointerEventArgsReader.Read(eventArgsJson); return(true); case "wheel": case "mousewheel": eventArgs = WheelEventArgsReader.Read(eventArgsJson); return(true); case "toggle": eventArgs = EventArgs.Empty; return(true); default: // For custom event types, there are no built-in rules, so the deserialization type is // determined by the parameter declared on the delegate. eventArgs = null; return(false); } }