NoDelay() 공개 메소드

public NoDelay ( bool enable ) : void
enable bool
리턴 void
 /// <summary>
 /// Creates a socket which can be used to accept an incoming connection
 /// </summary>
 protected override UvStreamHandle CreateAcceptSocket()
 {
     var acceptSocket = new UvTcpHandle(Log);
     acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);
     acceptSocket.NoDelay(NoDelay);
     return acceptSocket;
 }
 /// <summary>
 /// Creates the socket used to listen for incoming connections
 /// </summary>
 protected override UvStreamHandle CreateListenSocket()
 {
     var socket = new UvTcpHandle(Log);
     socket.Init(Thread.Loop, Thread.QueueCloseHandle);
     socket.NoDelay(NoDelay);
     socket.Bind(ServerAddress);
     socket.Listen(Constants.ListenBacklog, ConnectionCallback, this);
     return socket;
 }
        /// <summary>
        /// Handles an incoming connection
        /// </summary>
        /// <param name="listenSocket">Socket being used to listen on</param>
        /// <param name="status">Connection status</param>
        protected override void OnConnection(UvStreamHandle listenSocket, int status)
        {
            var acceptSocket = new UvTcpHandle(Log);
            acceptSocket.Init(Thread.Loop, Thread.QueueCloseHandle);
            acceptSocket.NoDelay(NoDelay);

            try
            {
                listenSocket.Accept(acceptSocket);
            }
            catch (UvException ex)
            {
                Log.LogError("TcpListenerPrimary.OnConnection", ex);
                return;
            }

            DispatchConnection(acceptSocket);
        }