protected override SyntaxTreeNode RewriteBlock(BlockBuilder parent, Block block) { // Collect the content of this node var content = string.Concat(block.Children.Cast<Span>().Select(s => s.Content)); // Create a new span containing this content var span = new SpanBuilder(); span.EditHandler = new SpanEditHandler(HtmlTokenizer.Tokenize); FillSpan(span, block.Children.Cast<Span>().First().Start, content); return span.Build(); }
protected override SyntaxTreeNode RewriteSpan(BlockBuilder parent, Span span) { // Only rewrite if we have a previous that is also markup (CanRewrite does this check for us!) Span previous = parent.Children.LastOrDefault() as Span; if (previous == null || !CanRewrite(previous)) { return span; } // Merge spans parent.Children.Remove(previous); SpanBuilder merged = new SpanBuilder(); FillSpan(merged, previous.Start, previous.Content + span.Content); return merged.Build(); }
//public override void VisitBlock(Block block) //{ // BlockBuilder parent = null; // if (_blocks.Count > 0) // { // parent = _blocks.Peek(); // } // BlockBuilder newBlock = new BlockBuilder(block); // newBlock.Children.Clear(); // _blocks.Push(newBlock); // if (block.Type == BlockType.Expression && parent != null) // { // VisitExpressionBlock(block, parent); // } // else // { // base.VisitBlock(block); // } // if (_blocks.Count > 1) // { // parent.Children.Add(_blocks.Pop().Build()); // } //} //public override void VisitSpan(Span span) //{ // Debug.Assert(_blocks.Count > 0); // _blocks.Peek().Children.Add(span); //} protected override SyntaxTreeNode RewriteBlock(BlockBuilder parent, Block block) { var newBlock = new BlockBuilder(block); newBlock.Children.Clear(); var ws = block.Children.FirstOrDefault() as Span; IEnumerable<SyntaxTreeNode> newNodes = block.Children; if (ws.Content.All(Char.IsWhiteSpace)) { // Add this node to the parent var builder = new SpanBuilder(ws); builder.ClearSymbols(); FillSpan(builder, ws.Start, ws.Content); parent.Children.Add(builder.Build()); // Remove the old whitespace node newNodes = block.Children.Skip(1); } foreach (SyntaxTreeNode node in newNodes) { newBlock.Children.Add(node); } return newBlock.Build(); }
private static Span CreateMarkupAttribute(SpanBuilder builder, bool isBoundNonStringAttribute) { Debug.Assert(builder != null); // If the attribute was requested by a tag helper but the corresponding property was not a string, // then treat its value as code. A non-string value can be any C# value so we need to ensure the // SyntaxTreeNode reflects that. if (isBoundNonStringAttribute) { builder.Kind = SpanKind.Code; } return builder.Build(); }
private static Block RebuildChunkGenerators(Block block, bool isBound) { var builder = new BlockBuilder(block); // Don't want to rebuild unbound dynamic attributes. They need to run through the conditional attribute // removal system at runtime. A conditional attribute at the parse tree rewriting level is defined by // having at least 1 child with a DynamicAttributeBlockChunkGenerator. if (!isBound && block.Children.Any( child => child.IsBlock && ((Block)child).ChunkGenerator is DynamicAttributeBlockChunkGenerator)) { // The parent chunk generator must be removed because it's normally responsible for conditionally // generating the attribute prefix (class=") and suffix ("). The prefix and suffix concepts aren't // applicable for the TagHelper use case since the attributes are put into a dictionary like object as // name value pairs. builder.ChunkGenerator = ParentChunkGenerator.Null; return builder.Build(); } var isDynamic = builder.ChunkGenerator is DynamicAttributeBlockChunkGenerator; // We don't want any attribute specific logic here, null out the block chunk generator. if (isDynamic || builder.ChunkGenerator is AttributeBlockChunkGenerator) { builder.ChunkGenerator = ParentChunkGenerator.Null; } for (var i = 0; i < builder.Children.Count; i++) { var child = builder.Children[i]; if (child.IsBlock) { // The child is a block, recurse down into the block to rebuild its children builder.Children[i] = RebuildChunkGenerators((Block)child, isBound); } else { var childSpan = (Span)child; ISpanChunkGenerator newChunkGenerator = null; var literalGenerator = childSpan.ChunkGenerator as LiteralAttributeChunkGenerator; if (literalGenerator != null) { if (literalGenerator.ValueGenerator == null || literalGenerator.ValueGenerator.Value == null) { newChunkGenerator = new MarkupChunkGenerator(); } else { newChunkGenerator = literalGenerator.ValueGenerator.Value; } } else if (isDynamic && childSpan.ChunkGenerator == SpanChunkGenerator.Null) { // Usually the dynamic chunk generator handles creating the null chunk generators underneath // it. This doesn't make sense in terms of tag helpers though, we need to change null code // generators to markup chunk generators. newChunkGenerator = new MarkupChunkGenerator(); } // If we have a new chunk generator we'll need to re-build the child if (newChunkGenerator != null) { var childSpanBuilder = new SpanBuilder(childSpan) { ChunkGenerator = newChunkGenerator }; builder.Children[i] = childSpanBuilder.Build(); } } } return builder.Build(); }
private static TryParseResult TryParseBlock( string tagName, Block block, IEnumerable<TagHelperDescriptor> descriptors, ErrorSink errorSink) { // TODO: Accept more than just spans: https://github.com/aspnet/Razor/issues/96. // The first child will only ever NOT be a Span if a user is doing something like: // <input @checked /> var childSpan = block.Children.First() as Span; if (childSpan == null || childSpan.Kind != SpanKind.Markup) { errorSink.OnError( block.Start, RazorResources.FormatTagHelpers_CannotHaveCSharpInTagDeclaration(tagName), block.Length); return null; } var builder = new BlockBuilder(block); // If there's only 1 child it means that it's plain text inside of the attribute. // i.e. <div class="plain text in attribute"> if (builder.Children.Count == 1) { return TryParseSpan(childSpan, descriptors, errorSink); } var nameSymbols = childSpan .Symbols .OfType<HtmlSymbol>() .SkipWhile(symbol => !HtmlMarkupParser.IsValidAttributeNameSymbol(symbol)) // Skip prefix .TakeWhile(nameSymbol => HtmlMarkupParser.IsValidAttributeNameSymbol(nameSymbol)) .Select(nameSymbol => nameSymbol.Content); var name = string.Concat(nameSymbols); if (string.IsNullOrEmpty(name)) { errorSink.OnError( childSpan.Start, RazorResources.FormatTagHelpers_AttributesMustHaveAName(tagName), childSpan.Length); return null; } // Have a name now. Able to determine correct isBoundNonStringAttribute value. var result = CreateTryParseResult(name, descriptors); // Remove first child i.e. foo=" builder.Children.RemoveAt(0); // Grabbing last child to check if the attribute value is quoted. var endNode = block.Children.Last(); if (!endNode.IsBlock) { var endSpan = (Span)endNode; // In some malformed cases e.g. <p bar="false', the last Span (false' in the ex.) may contain more // than a single HTML symbol. Do not ignore those other symbols. var symbolCount = endSpan.Symbols.Count(); var endSymbol = symbolCount == 1 ? (HtmlSymbol)endSpan.Symbols.First() : null; // Checking to see if it's a quoted attribute, if so we should remove end quote if (endSymbol != null && IsQuote(endSymbol)) { builder.Children.RemoveAt(builder.Children.Count - 1); } } // We need to rebuild the chunk generators of the builder and its children (this is needed to // ensure we don't do special attribute chunk generation since this is a tag helper). block = RebuildChunkGenerators(builder.Build(), result.IsBoundAttribute); // If there's only 1 child at this point its value could be a simple markup span (treated differently than // block level elements for attributes). if (block.Children.Count() == 1) { var child = block.Children.First() as Span; if (child != null) { // After pulling apart the block we just have a value span. var spanBuilder = new SpanBuilder(child); result.AttributeValueNode = CreateMarkupAttribute(spanBuilder, result.IsBoundNonStringAttribute); return result; } } var isFirstSpan = true; result.AttributeValueNode = ConvertToMarkupAttributeBlock( block, (parentBlock, span) => { // If the attribute was requested by a tag helper but the corresponding property was not a // string, then treat its value as code. A non-string value can be any C# value so we need // to ensure the SyntaxTreeNode reflects that. if (result.IsBoundNonStringAttribute) { // For bound non-string attributes, we'll only allow a transition span to appear at the very // beginning of the attribute expression. All later transitions would appear as code so that // they are part of the generated output. E.g. // key="@value" -> MyTagHelper.key = value // key=" @value" -> MyTagHelper.key = @value // key="1 + @case" -> MyTagHelper.key = 1 + @case // key="@int + @case" -> MyTagHelper.key = int + @case // key="@(a + b) -> MyTagHelper.key = a + b // key="4 + @(a + b)" -> MyTagHelper.key = 4 + @(a + b) if (isFirstSpan && span.Kind == SpanKind.Transition) { // do nothing. } else { var spanBuilder = new SpanBuilder(span); if (parentBlock.Type == BlockType.Expression && (spanBuilder.Kind == SpanKind.Transition || spanBuilder.Kind == SpanKind.MetaCode)) { // Change to a MarkupChunkGenerator so that the '@' \ parenthesis is generated as part of the output. spanBuilder.ChunkGenerator = new MarkupChunkGenerator(); } spanBuilder.Kind = SpanKind.Code; span = spanBuilder.Build(); } } isFirstSpan = false; return span; }); return result; }
private static SyntaxTreeNode CreateMarkupAttribute(SpanBuilder builder, bool isBoundNonStringAttribute) { Span value = null; // Builder will be null in the case of minimized attributes if (builder != null) { // If the attribute was requested by a tag helper but the corresponding property was not a string, // then treat its value as code. A non-string value can be any C# value so we need to ensure the // SyntaxTreeNode reflects that. if (isBoundNonStringAttribute) { builder.Kind = SpanKind.Code; } value = builder.Build(); } return value; }
private static Block RebuildChunkGenerators(Block block) { var builder = new BlockBuilder(block); var isDynamic = builder.ChunkGenerator is DynamicAttributeBlockChunkGenerator; // We don't want any attribute specific logic here, null out the block chunk generator. if (isDynamic || builder.ChunkGenerator is AttributeBlockChunkGenerator) { builder.ChunkGenerator = ParentChunkGenerator.Null; } for (var i = 0; i < builder.Children.Count; i++) { var child = builder.Children[i]; if (child.IsBlock) { // The child is a block, recurse down into the block to rebuild its children builder.Children[i] = RebuildChunkGenerators((Block)child); } else { var childSpan = (Span)child; ISpanChunkGenerator newChunkGenerator = null; var literalGenerator = childSpan.ChunkGenerator as LiteralAttributeChunkGenerator; if (literalGenerator != null) { if (literalGenerator.ValueGenerator == null || literalGenerator.ValueGenerator.Value == null) { newChunkGenerator = new MarkupChunkGenerator(); } else { newChunkGenerator = literalGenerator.ValueGenerator.Value; } } else if (isDynamic && childSpan.ChunkGenerator == SpanChunkGenerator.Null) { // Usually the dynamic chunk generator handles creating the null chunk generators underneath // it. This doesn't make sense in terms of tag helpers though, we need to change null code // generators to markup chunk generators. newChunkGenerator = new MarkupChunkGenerator(); } // If we have a new chunk generator we'll need to re-build the child if (newChunkGenerator != null) { var childSpanBuilder = new SpanBuilder(childSpan) { ChunkGenerator = newChunkGenerator }; builder.Children[i] = childSpanBuilder.Build(); } } } return builder.Build(); }
public void AddSpanAddsSpanToCurrentBlockBuilder() { // Arrange var factory = SpanFactory.CreateCsHtml(); Mock<ParserVisitor> mockListener = new Mock<ParserVisitor>(); var context = SetupTestContext("phoo"); var builder = new SpanBuilder() { Kind = SpanKind.Code }; builder.Accept(new CSharpSymbol(1, 0, 1, "foo", CSharpSymbolType.Identifier)); var added = builder.Build(); using (context.StartBlock(BlockType.Functions)) { context.AddSpan(added); } var expected = new BlockBuilder() { Type = BlockType.Functions, }; expected.Children.Add(added); // Assert ParserTestBase.EvaluateResults(context.CompleteParse(), expected.Build()); }